Eugene Sandulenko
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ad58bca65a
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Add more detection entries from bugreport #2670691
svn-id: r39386
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2009-03-14 08:44:14 +00:00 |
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Greg Frieger
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782c394dd7
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- LZS Decompressor added
- Some code clean-up
svn-id: r39385
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2009-03-14 08:43:28 +00:00 |
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Greg Frieger
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d00a9e9a7d
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Fixed SCI32 Map detection
svn-id: r39384
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2009-03-14 08:41:11 +00:00 |
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Greg Frieger
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b5cc1eec7e
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Some rewrites and clean-ups in decompressing functions. View and Pic post-processing functions reverted back to FreeSCI ones.
svn-id: r39383
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2009-03-14 04:17:03 +00:00 |
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Max Horn
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f64d223e07
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cleaning up after myself again *sigh*
svn-id: r39382
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2009-03-14 01:52:14 +00:00 |
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Max Horn
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f91eaf9f1a
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SCI: Fixed warning
svn-id: r39381
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2009-03-14 01:45:11 +00:00 |
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Max Horn
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636a3dd2c1
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removed obsolete comment
svn-id: r39380
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2009-03-14 01:45:00 +00:00 |
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Max Horn
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150b38ffb7
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SCI: Removed more dead code
svn-id: r39379
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2009-03-14 01:44:53 +00:00 |
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Filippos Karapetis
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0796c72e97
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Updated the MSVC project files of the SCI engine (added engine/savegame.h)
svn-id: r39378
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2009-03-14 00:17:12 +00:00 |
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Filippos Karapetis
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8dc86556da
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Add the ENABLE_LOL flag to release builds as well
svn-id: r39377
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2009-03-14 00:16:02 +00:00 |
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Filippos Karapetis
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31c66b5931
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Removed two empty switch statements to silence an MSVC warning
svn-id: r39376
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2009-03-14 00:12:23 +00:00 |
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Filippos Karapetis
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b78001f7ca
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Changed the "internal" variable inside gfxr_pic_t to priorityTable (cause that's what it is), and changed its type to int * to avoid unneeded casts
svn-id: r39375
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2009-03-14 00:05:01 +00:00 |
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Filippos Karapetis
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f5129b7cb7
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Removed the unused struct "internal" inside gfx_pixmap_t
svn-id: r39374
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2009-03-14 00:02:01 +00:00 |
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Max Horn
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feedf970c5
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fixing stupid, stupid mistake in previous commit. yet another proof that I need to use git to prestage all my commits for one day. Yay for 'git commit --amend' ;-)
svn-id: r39373
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2009-03-13 16:39:46 +00:00 |
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Max Horn
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50ab52a12f
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Added --enable-all-engines and --disable-all-engines to configure script
svn-id: r39372
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2009-03-13 16:31:53 +00:00 |
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Max Horn
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364ce5874d
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SCI: cleanup
svn-id: r39371
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2009-03-13 16:31:38 +00:00 |
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Filippos Karapetis
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7854a01f14
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Changed the parameter passed to isprint() to be unsigned, according to MSDN (thanks wjp)
svn-id: r39370
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2009-03-13 10:36:57 +00:00 |
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Filippos Karapetis
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0916523763
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Added an explanatory comment for commit #39368
svn-id: r39369
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2009-03-13 07:56:06 +00:00 |
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Filippos Karapetis
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f4eb159eb8
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LSL5 no longer throws an assertion after the intro
svn-id: r39368
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2009-03-13 01:36:07 +00:00 |
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Filippos Karapetis
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6751eace05
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Applied gregfrieger's fix on decodeRLE()
svn-id: r39367
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2009-03-13 01:26:51 +00:00 |
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Filippos Karapetis
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90df1b4be1
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Commited syke's patch as-is
svn-id: r39366
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2009-03-12 23:23:46 +00:00 |
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Joost Peters
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8cfdca5ee8
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formatting fix, aka buildbot rebuild incentive ;)
svn-id: r39365
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2009-03-12 22:04:18 +00:00 |
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Filippos Karapetis
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99d1a5d67c
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Added the correct SCI version for German LSL7 from bug report #2662260. Also, added "sier" to the list of executable names (matches sier.exe, sierw.exe and sierw5.exe)
svn-id: r39362
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2009-03-12 18:15:51 +00:00 |
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Filippos Karapetis
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70673ad2d9
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Added detector entries from bug reports #2644547 and #2670691
svn-id: r39361
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2009-03-12 18:05:13 +00:00 |
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Filippos Karapetis
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5b8cdd502f
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Added file sizes of the various CD versions of Return to Zork to the detector, as supplied in patch #2629804. Also, updated the game descriptions to provide more information on the version detected
svn-id: r39360
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2009-03-12 17:32:13 +00:00 |
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Filippos Karapetis
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a784baaae9
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Added the Italian and French versions of Return to Zork, as supplied in bug report #2685032
svn-id: r39359
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2009-03-12 17:07:13 +00:00 |
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Jordi Vilalta Prat
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3a5a822456
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Groovie: We need to save gameids to distinguish different entries detected from the same game files
svn-id: r39358
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2009-03-12 14:40:27 +00:00 |
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Travis Howell
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98af715fcd
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Add patch #2685000 - SCI : 8 checksums.
svn-id: r39357
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2009-03-12 13:16:50 +00:00 |
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Travis Howell
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ca8d85eaa9
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Update HE version for German version of Freddi Fish 2.
svn-id: r39356
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2009-03-12 13:11:37 +00:00 |
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Filippos Karapetis
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36a801ad14
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EngineState is a struct, not a class
svn-id: r39355
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2009-03-12 08:14:55 +00:00 |
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Filippos Karapetis
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fd14ebba14
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PMV player: stop reallocating the frame buffer on every frame, if its size hasn't been changed
svn-id: r39354
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2009-03-12 08:14:05 +00:00 |
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Max Horn
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6a2efdd36d
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SCI: cleanup
svn-id: r39353
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2009-03-12 03:26:58 +00:00 |
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Max Horn
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642bad22d8
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SCI: Removed most uses of the 'inline' keyword. It is usually better to let the compiler figure out what to inline. As it is, most of these looked as if they were randomly placed ;)
svn-id: r39352
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2009-03-12 03:26:47 +00:00 |
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Max Horn
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40b313c28e
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SCI: Moved savegame specific stuff from state.h to a new header savegame.h
svn-id: r39351
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2009-03-12 03:26:21 +00:00 |
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Max Horn
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25b39e217a
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TINSEL: Added Serializer::skip() convenience method
svn-id: r39350
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2009-03-12 03:26:03 +00:00 |
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Max Horn
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ca4bdb8572
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SCI: Removed some dead code
svn-id: r39349
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2009-03-12 02:40:04 +00:00 |
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Filippos Karapetis
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26135a175c
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Changed a case inside inline_lookup_node() to non-fatal, for now, to make it possible to walk around in SQ4 (check the FIXME comment)
svn-id: r39348
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2009-03-11 23:47:00 +00:00 |
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Filippos Karapetis
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966972def6
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Fixed another crash right at the beginning of SQ4
svn-id: r39347
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2009-03-11 23:44:22 +00:00 |
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Filippos Karapetis
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f496f9932d
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Wrap the code in text_lol.* around ENABLE_LOL checks
svn-id: r39346
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2009-03-11 22:58:26 +00:00 |
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Greg Frieger
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35d0744f31
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ResourceManager:
- RESOURCE.MSG and MESSAGE.MAP added to source List
- Small changes in patch processing code to avoid loading wrong files
svn-id: r39345
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2009-03-11 22:52:54 +00:00 |
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Kari Salminen
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5fd0b88ffe
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Fix assertion (Doh! That was supposed to be the other way).
svn-id: r39344
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2009-03-11 22:50:36 +00:00 |
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Filippos Karapetis
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88b44cef24
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Fix heap corruption when assigning the save game directory
svn-id: r39343
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2009-03-11 22:50:06 +00:00 |
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Kari Salminen
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bac7bd00be
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Cine::Palette: Move color format setting to setColorFormat-method.
svn-id: r39339
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2009-03-11 21:11:52 +00:00 |
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Kari Salminen
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e01e4d6dbe
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Formatting.
svn-id: r39338
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2009-03-11 21:05:21 +00:00 |
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Kari Salminen
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c676786146
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Add saving in original palette format and the OSystem's palette format to Cine::Palette.
svn-id: r39337
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2009-03-11 21:03:09 +00:00 |
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Kari Salminen
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4cbd3678f8
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Add saving functions to Cine::Palette (Now one can output the palette in other formats too).
svn-id: r39336
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2009-03-11 20:44:16 +00:00 |
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Vicent Marti
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9e54b1c963
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Fixed bug #2619802 (Game name overwrites scroll bar).
svn-id: r39335
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2009-03-11 20:39:31 +00:00 |
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Greg Frieger
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eca41c0d11
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ResourceManager:
- Keep a list of opened volumes to avoid redundant file opens
- Internal functions moved from public to protected
svn-id: r39334
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2009-03-11 20:15:42 +00:00 |
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Kari Salminen
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6ccf016127
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Fix assertions in palette loading function to really test that each color component fits inside a single byte (Easier to parse that way).
svn-id: r39333
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2009-03-11 20:04:08 +00:00 |
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Filippos Karapetis
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3e7fe64a22
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Untangled the parameters in gfxr_interpreter_get_view() as well. Updated comments
svn-id: r39332
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2009-03-11 17:09:30 +00:00 |
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