uruk
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71a9ead967
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CGE2: Add and implement checkSounds() and checkMusicSwitch().
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2014-07-23 09:52:05 +02:00 |
|
uruk
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2f5e115e9a
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CGE2: Use nullptr instead of NULL in switchColorMode().
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2014-07-23 09:29:24 +02:00 |
|
uruk
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93b8f101c3
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CGE2: Implement switchMusic():
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2014-07-23 09:28:57 +02:00 |
|
uruk
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49f68a8913
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CGE2: Reimplement checkSaySwitch().
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2014-07-22 20:25:21 +02:00 |
|
uruk
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848b2650e9
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CGE2: Unstub CommandHandler::runCommand().
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2014-07-22 19:07:56 +02:00 |
|
uruk
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aa6b4601d7
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CGE2: Change call order of checkSoundHandle().
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2014-07-22 18:59:22 +02:00 |
|
uruk
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def6b4fc3e
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CGE2: Add and use Sound::checkSoundHandle().
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2014-07-22 18:54:48 +02:00 |
|
uruk
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2f19de9ebe
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CGE2: Fix error introduced by previous commit.
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2014-07-22 18:01:37 +02:00 |
|
uruk
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e261886d92
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CGE2: Fix snSound().
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2014-07-22 17:59:16 +02:00 |
|
uruk
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77b5c7e4ad
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CGE2: Rename _commandStat to _soundStat.
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2014-07-22 15:41:33 +02:00 |
|
uruk
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bac952917f
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CGE2: Remove Spare::locate(char *file), since it's not used anymore.
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2014-07-21 20:20:33 +02:00 |
|
uruk
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6e26422468
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CGE2: Rework loading of sprites from file.
Now it satisfies the needs described in the last commit's TODO comment.
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2014-07-21 19:57:33 +02:00 |
|
uruk
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1176721034
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CGE2: Fix the issue of loading sprites with changed _ref.
It fixes the problem with the multiply displayed Vulcanizer after giving him the glasses/basket ball, then saving and loading.
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2014-07-21 19:52:46 +02:00 |
|
uruk
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db9e503cfc
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CGE2: Rework snSetRef().
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2014-07-18 02:26:13 +02:00 |
|
uruk
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c285d3299c
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CGE2: Silence GCC warnings.
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2014-07-18 00:12:53 +02:00 |
|
uruk
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f3345f296f
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CGE2: Use locate instead() of take() in CGE2Eninge::locate().
It fixes the regression with the hole of the sign post on the ground from scene 6 and the display bug in the hospital.
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2014-07-17 20:50:16 +02:00 |
|
uruk
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5963a540ef
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CGE2: Add destructor to Hero().
Hopefully it will cut short the leak problems with _dim[].
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2014-07-17 17:33:04 +02:00 |
|
uruk
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49cea2d927
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CGE2: Initialize _wideSpace in InfoLine's constructor.
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2014-07-17 17:23:12 +02:00 |
|
uruk
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5e780d3d97
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CGE2: Use locate() instead of take() where possible.
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2014-07-17 16:44:02 +02:00 |
|
uruk
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2203b7df8c
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CGE2: Smaller revision regarding Spare.
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2014-07-17 16:41:32 +02:00 |
|
uruk
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d9e82f8f8e
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CGE2: Get rid of _sprite.
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2014-07-17 15:41:49 +02:00 |
|
uruk
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a82bd2d9c6
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CGE2: Fix memory leak regarding Sprite::ghost().
uint8 *v = new uint8;
was the faulty line in Sprite::ghost(), and it should be released right here.
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2014-07-17 15:18:55 +02:00 |
|
uruk
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20eb951b3a
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CGE2: Rework getText() so it works nicely with offUse().
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2014-07-15 23:54:07 +02:00 |
|
uruk
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7d6c02ce3f
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CGE2: Add Hero::contract().
Fix the crash introduced by previous commit on the second scene.
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2014-07-15 23:12:58 +02:00 |
|
uruk
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0b0f998aac
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CGE2: Try a different approach regarding _dim.
Now it doesn't crash the hospital scene, but I am not entirely sure it's totally leak-free...
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2014-07-15 22:15:06 +02:00 |
|
Strangerke
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fbd8f2c390
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CGE2: Some rework in snail
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2014-07-15 19:32:07 +02:00 |
|
uruk
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8fae34df05
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CGE2: Implement snRoom().
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2014-07-15 16:22:43 +02:00 |
|
uruk
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d947167931
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CGE2: Fix the intro animation.
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2014-07-15 15:17:00 +02:00 |
|
uruk
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8861b0b583
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CGE2: Get rid of _mode.
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2014-07-15 14:41:46 +02:00 |
|
uruk
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470736b9c4
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CGE2: Remove unnecessary comment from sceneUp().
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2014-07-15 14:19:55 +02:00 |
|
uruk
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035fb6ad1c
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CGE2: Hopefully fix a memory leak problem regarding Hero::_dim;
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2014-07-15 13:53:26 +02:00 |
|
uruk
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753b5f89ba
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CGE2: Unstub CommandHandler::reset().
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2014-07-14 18:17:07 +02:00 |
|
uruk
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2f8967d959
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CGE2: Unstub showTitle().
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2014-07-14 18:15:49 +02:00 |
|
uruk
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807f354cba
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CGE2: Remove unused classes from vga13h.
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2014-07-14 18:14:20 +02:00 |
|
uruk
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b941fe226d
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CGE2: Unstub movie().
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2014-07-14 18:04:16 +02:00 |
|
uruk
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89295b7895
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CGE2: Remove unnecessary comment from ~Vga().
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2014-07-14 18:01:36 +02:00 |
|
Strangerke
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4d2c1315ac
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CGE2: Silence a GCC warning, reduce the scope of a variable
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2014-07-09 18:48:16 +02:00 |
|
uruk
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fcce50e6fe
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CGE2: Hook handling of F10 into the Keyboard::getKey().
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2014-07-09 16:56:33 +02:00 |
|
uruk
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f57d2ff4d6
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CGE2: Remove unnecessary stub from Keyboard's constructor.
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2014-07-09 16:56:32 +02:00 |
|
Strangerke
|
1be1ce6117
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CGE2: Set widespace for Inf text, update first line of info text in CGE.SAY
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2014-07-09 16:44:23 +02:00 |
|
Strangerke
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dc2330a3b1
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CGE2: Implement the keyboard handler
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2014-07-09 15:48:47 +02:00 |
|
uruk
|
dbea97b7c4
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CGE2: Remove unnecessary stub from loadHeroes().
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2014-07-09 12:57:11 +02:00 |
|
uruk
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55f91da1ee
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CGE2: Remove unused local variable from loadScript().
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2014-07-09 12:56:16 +02:00 |
|
uruk
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ec88528080
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CGE2: Remove unnecessary stub from cge2_main().
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2014-07-09 12:53:51 +02:00 |
|
uruk
|
3dc79442c9
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CGE2: Fix Sound::open().
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2014-07-09 12:51:03 +02:00 |
|
uruk
|
2f8abb06c3
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CGE2: Implement Sound::open(), add stub for checkSaySwitch().
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2014-07-09 12:46:49 +02:00 |
|
uruk
|
8f869c74c0
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CGE2: Add option for enabling color blind mode from the Launcher.
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2014-07-09 11:55:27 +02:00 |
|
uruk
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c1bda3c973
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CGE2: Remove unnecessary stub from run().
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2014-07-09 11:53:52 +02:00 |
|
uruk
|
5a1383343f
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CGE2: Rework number().
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2014-07-09 11:33:02 +02:00 |
|
uruk
|
45da1e7c74
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CGE2: Implement switchVox() and switchCap().
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2014-07-09 11:17:30 +02:00 |
|