61229 Commits

Author SHA1 Message Date
Eugene Sandulenko
cb647a4dfa FULLPIPE: Implement sceneHandler13_testClose()/testOpen() 2013-12-30 00:33:31 +02:00
Eugene Sandulenko
edb26cb563 FULLPIPE: Implement sceneHandler13_openBridge() 2013-12-30 00:27:26 +02:00
Eugene Sandulenko
58ffa21c29 FULLPIPE: More code to scene13 2013-12-30 00:22:19 +02:00
Eugene Sandulenko
a57e2428ec FULLPIPE: Implement sceneHandler13_closeBridge() 2013-12-30 00:12:43 +02:00
Eugene Sandulenko
ec6da5a450 FULLPIPE: Implement MotionController::getLinkByName() 2013-12-29 23:50:15 +02:00
Eugene Sandulenko
b10bc540a3 FULLPIPE: Enable scene13 2013-12-29 23:18:51 +02:00
Eugene Sandulenko
ddb4e0af76 FULLPIPE: Implement sceneHandler13() 2013-12-29 23:12:26 +02:00
Filippos Karapetis
92034a36b3 FULLPIPE: Fix crash when jumping to an unknown scene 2013-12-29 15:37:02 +02:00
Filippos Karapetis
2bf97b962a FULLPIPE: Add a missing initialization in the MessageQueue class
Fixes a crash in scene 7
2013-12-29 14:51:40 +02:00
Filippos Karapetis
c64a123014 NEWS: Sync with the latest SCI changes and change some items to 80 cols 2013-12-29 13:55:36 +02:00
Eugene Sandulenko
16f7d5c6ec FULLPIPE: Plug scene13 in 2013-12-29 09:42:54 +02:00
Eugene Sandulenko
0b60ca36a1 FULLPIPE: Initial code for scene13 2013-12-29 01:46:25 +02:00
Eugene Sandulenko
657811e2c3 FULLPIPE: Revert accidential change 2013-12-28 23:55:49 +02:00
Eugene Sandulenko
3f8c39341c FULLPIPE: Correctly implement scene switching from command line 2013-12-28 23:42:06 +02:00
Eugene Sandulenko
5822ce9659 FULLPIPE: Complete scene24 2013-12-28 22:28:54 +02:00
Eugene Sandulenko
e488d35454 FULLPIPE: Implement sceneHandler24() 2013-12-28 22:22:32 +02:00
Eugene Sandulenko
d751e719ac FULLPIPE: Implement scene24_setPoolState() 2013-12-28 22:14:38 +02:00
Eugene Sandulenko
0af0d2bc6a FULLPIPE: Plug scene24 in 2013-12-28 22:04:12 +02:00
Eugene Sandulenko
b24b1880be FULLPIPE: Initial implementation of scene24_initScene() 2013-12-28 21:59:16 +02:00
Torbjörn Andersson
ba3172b55f NEVERHOOD: Fix crash when playing uncompressed sounds
This happened to me when (or shortly afterwards; I'm not quite sure)
lighting the fuse on the TNT dummy.
2013-12-28 14:21:48 +01:00
Filippos Karapetis
185c232b60 NEVERHOOD: Fix quitting via the menu (bug #6474) 2013-12-28 14:52:37 +02:00
Filippos Karapetis
6ed7f1dd4e NEVERHOOD: Close the game menu when pressing the Escape key 2013-12-28 14:47:35 +02:00
Eugene Sandulenko
9a5e5c2589 FULLPIPE: Renames in scene11. This completes the scene 2013-12-28 14:17:50 +02:00
Eugene Sandulenko
2c35897260 FULLPIPE: Rename variables in scene11 2013-12-28 14:17:50 +02:00
Eugene Sandulenko
89db57906b FULLPIPE: Give proper names to subs in scene11 2013-12-28 14:17:49 +02:00
Eugene Sandulenko
b42c8e157e FULLPIPE: Implement scene11_dudeSwingCallback() 2013-12-28 14:17:49 +02:00
Eugene Sandulenko
08922cd3c4 FULLPIPE: Implement sceneHandler11_swingerJumpDown() 2013-12-28 14:17:49 +02:00
Eugene Sandulenko
8b308be18a FULLPIPE: More code to scene11 2013-12-28 14:17:49 +02:00
Eugene Sandulenko
0238e20c36 FULLPIPE: Implement sceneHandler11_jumpFromSwing() 2013-12-28 14:17:49 +02:00
Filippos Karapetis
4ffbae3815 NEVERHOOD: Fix looping sounds (bug #6473)
Based on salty-horse's patch - thanks!
2013-12-28 13:30:33 +02:00
Eugene Sandulenko
66dddbe892 FULLPIPE: implement sceneHandler11_sub08() 2013-12-28 00:28:50 +02:00
Eugene Sandulenko
a67dcf27bf FULLPIPE: Implement sceneHandler11_sub11() 2013-12-28 00:19:28 +02:00
Eugene Sandulenko
98598d2ec3 FULLPIPE: Implement sceneHandler11_sub10() 2013-12-28 00:09:52 +02:00
Eugene Sandulenko
b03e329bc7 FULLPIPE: Implement sceneHandler11_swingLogic() 2013-12-27 23:59:41 +02:00
Eugene Sandulenko
183df043ae FULLPIPE: Implement sceneHandler11_sub09() 2013-12-27 23:49:00 +02:00
Eugene Sandulenko
2136644348 FULLPIPE: Implement sceneHandler11_swing0()/swing2() 2013-12-27 22:32:01 +02:00
Eugene Sandulenko
a702464626 FULLPIPE: More code to scene11 2013-12-27 22:24:38 +02:00
Eugene Sandulenko
5297a43826 FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing() 2013-12-27 22:16:59 +02:00
Eugene Sandulenko
3bbe32fd25 FULLPIPE: Implement sceneHandler11_putBoot() 2013-12-27 22:11:20 +02:00
Eugene Sandulenko
812f3c8a05 FULLPIPE: Plug scene11 in 2013-12-27 21:43:20 +02:00
Eugene Sandulenko
0f6ce8f502 FULLPIPE: Implement scene11_updateCursor() 2013-12-27 21:41:54 +02:00
Eugene Sandulenko
74199c2f19 FULLPIPE: Implement sceneHandler11_manToSwing() 2013-12-27 21:37:07 +02:00
Eugene Sandulenko
ea66761b04 FULLPIPE: Implement sceneHandler11_hitMan() 2013-12-27 21:23:59 +02:00
Eugene Sandulenko
271e85a1bc FULLPIPE: More work on sceneHandler11() 2013-12-27 14:26:16 +02:00
Eugene Sandulenko
03d3bfd605 FULLPIPE: More work on sceneHandler11() 2013-12-27 13:01:15 +02:00
Eugene Sandulenko
4aee993c68 FULLPIPE: More work in sceneHandler11() 2013-12-26 20:53:45 +02:00
Martin Kiewitz
1191dc3243 SCI: remove undither option for SCI1early+ games 2013-12-26 17:39:53 +01:00
Martin Kiewitz
488375effa SCI: fix sci1early+ ega picture issues
also remove hacks for kq5ega + sq4ega
2013-12-26 16:44:51 +01:00
Filippos Karapetis
e0440ad831 README: Add the game-specific options used in the Neverhood 2013-12-26 16:58:24 +02:00
Filippos Karapetis
9c295171b6 NEVERHOOD: Add an option to scale the making of videos to full screen 2013-12-26 16:58:24 +02:00