Travis Howell
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6f214f3a9f
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Add HE7 vars
svn-id: r13110
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2004-03-01 06:25:01 +00:00 |
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Travis Howell
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42028e984f
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Enable and use VAR_VOICE_MODE
svn-id: r12979
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2004-02-22 03:08:18 +00:00 |
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Travis Howell
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30fd4d66ac
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Add var
svn-id: r12965
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2004-02-21 13:10:44 +00:00 |
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Travis Howell
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745b219596
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Add vars
svn-id: r12964
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2004-02-21 12:53:59 +00:00 |
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Travis Howell
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5c59d9a66b
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Correct another bad comi var
svn-id: r12944
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2004-02-20 17:12:16 +00:00 |
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Travis Howell
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83a76bb131
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Update vars
svn-id: r12943
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2004-02-20 15:46:11 +00:00 |
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Travis Howell
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f1b5b8fa24
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Variable should be checked at this point.
svn-id: r12942
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2004-02-20 15:04:51 +00:00 |
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Travis Howell
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b20f9fcea8
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VAR_CAMERA_FAST_X is used in all scumm6 games, verfied via disasm. of all.
svn-id: r12824
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2004-02-11 15:59:25 +00:00 |
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Travis Howell
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8de55dcbca
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Cleanup
svn-id: r12797
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2004-02-09 15:22:31 +00:00 |
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Travis Howell
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82564def69
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Add separate class for Humongous Entertainment games.
svn-id: r12752
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2004-02-07 02:23:24 +00:00 |
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Max Horn
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e8164dfb70
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moved some V6-only scumm vars to ScummEngine_v6
svn-id: r12517
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2004-01-19 19:47:47 +00:00 |
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Travis Howell
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4bc769c33b
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Confirmed a few vars from disasm, good gusses.
svn-id: r12387
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2004-01-14 15:20:07 +00:00 |
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Paweł Kołodziejski
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d96ec8672b
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forgot this
svn-id: r12285
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2004-01-09 22:11:38 +00:00 |
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Max Horn
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b85248aa13
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fixed V8 camera var location (verified against assembly)
svn-id: r12278
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2004-01-09 14:00:36 +00:00 |
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Max Horn
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ee53fb4391
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Fix for bug #873688
svn-id: r12274
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2004-01-09 13:14:59 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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3456b6f50b
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remade the in-game GUI/menu
svn-id: r11119
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2003-11-03 23:26:13 +00:00 |
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Max Horn
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d7660a2662
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introduced namespace Scumm; made #include statements use scumm/ prefix explicitly
svn-id: r10571
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2003-10-03 18:33:57 +00:00 |
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Max Horn
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3f55f2669d
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renamed class Scumm to ScummEngine (consisten with other engine names; also makes room for a potential 'Scumm' namespace)
svn-id: r10549
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2003-10-02 22:42:03 +00:00 |
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Max Horn
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c120fecf04
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fixed VAR_TALKSTOP_KEY for V7 games (descumm6.cpp had it right all the time :-)
svn-id: r9486
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2003-08-05 12:23:26 +00:00 |
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Max Horn
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f4a31da513
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runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
svn-id: r8468
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2003-06-14 12:23:30 +00:00 |
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Jonathan Gray
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aabfc254c1
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rework loom subtitle option handing
svn-id: r8448
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2003-06-12 16:38:43 +00:00 |
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Jonathan Gray
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c26bdae207
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hook subtitle variable up to f9 for loomcd
svn-id: r8446
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2003-06-12 12:22:57 +00:00 |
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Max Horn
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a9788c771a
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from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence preposition
svn-id: r7827
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2003-05-22 14:10:20 +00:00 |
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Max Horn
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e21604663f
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added v2 cutscene support (not quite complete; and crashes at some point in maniac because VAR_EGO contains a bogus value); cleanup
svn-id: r7781
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2003-05-21 14:00:19 +00:00 |
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Max Horn
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657c8ca2e3
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more V2 sentence cleanup
svn-id: r7631
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2003-05-18 12:52:27 +00:00 |
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Max Horn
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3576b8e168
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yet another V2 sentence fix (now clicking on objects in Zak causes Zak to talk to it - but he gets stuck after some time)
svn-id: r7613
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2003-05-17 18:42:31 +00:00 |
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James Brown
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2813d48e92
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Cleanup
svn-id: r7598
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2003-05-17 06:14:08 +00:00 |
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James Brown
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99b26a5684
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Name some vars
svn-id: r7597
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2003-05-17 06:04:22 +00:00 |
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Max Horn
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64d9c75c2d
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cleanup
svn-id: r7583
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2003-05-16 22:11:49 +00:00 |
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Max Horn
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bc99915aa5
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V2 text drawing
svn-id: r7502
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2003-05-14 13:30:52 +00:00 |
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Max Horn
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2838aae2f4
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renamed VAR_UNK_SCRIPT to VAR_SAVELOAD_SCRIPT; fixed V8 save/load (no (known) VAR_SAVELOAD_SCRIPT value for V8)
svn-id: r7485
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2003-05-13 17:51:56 +00:00 |
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Max Horn
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98881c3a6a
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init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
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2003-05-08 15:48:50 +00:00 |
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Max Horn
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48293bd132
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
svn-id: r7237
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2003-05-01 00:04:05 +00:00 |
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Max Horn
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797c222ec7
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VAR_V5_DRAWFLAGS == VAR_CURRENT_LIGHTS; fixed bug #601139
svn-id: r7234
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2003-04-30 21:30:59 +00:00 |
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Max Horn
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4ce574f579
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cleanup
svn-id: r7215
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2003-04-30 11:15:11 +00:00 |
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Jonathan Gray
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d092f1c82a
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VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft work
svn-id: r7093
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2003-04-24 11:35:46 +00:00 |
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Paweł Kołodziejski
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65b7241330
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added some v2 vars
svn-id: r7054
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2003-04-21 11:54:27 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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afbc458b3c
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cleanup
svn-id: r6621
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2003-02-18 01:51:05 +00:00 |
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Jonathan Gray
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d5e8f369a2
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change getDateTime to be a v6 opcode, and hopefully not break anything
svn-id: r6619
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2003-02-18 00:13:24 +00:00 |
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Jonathan Gray
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5c94c996ed
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remove outdated comment
svn-id: r6571
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2003-01-29 12:22:24 +00:00 |
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Jonathan Gray
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8e9d8cff81
|
add list of possible languages in comi and relevant variable
svn-id: r6565
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2003-01-29 04:16:14 +00:00 |
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James Brown
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945dee311e
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Possible hack to get the cannons firing. Of course... well, they still don't quite work :)
svn-id: r6487
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2003-01-17 07:20:54 +00:00 |
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Max Horn
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8d8580545b
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added TODO
svn-id: r6340
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2003-01-05 22:16:19 +00:00 |
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James Brown
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3c3c5bb574
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implement temporary state saving for CMI
svn-id: r6321
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2003-01-02 08:39:33 +00:00 |
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Max Horn
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50b3e798b6
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oops... wrong fix in the wrong spot
svn-id: r6320
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2003-01-01 21:51:12 +00:00 |
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Max Horn
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7fa5fe38a7
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fixed VAR_TALKSTOP_KEY
svn-id: r6319
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2003-01-01 21:37:27 +00:00 |
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Max Horn
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53a8fc24fe
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fixed cutscene override in V8; cleanup
svn-id: r6316
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2003-01-01 17:57:14 +00:00 |
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