Commit Graph

83 Commits

Author SHA1 Message Date
athrxx
cac67d0151 SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS 2011-05-17 20:36:31 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Matthew Hoops
ee223528fc SCUMM: Add support for an alternate version of The Dig's demo 2011-05-02 11:24:04 -04:00
Matthew Hoops
1331c998e3 SCUMM: Add separate game id's for soccermls and soccer2004
There are subtle differences in their u32 code that we need to handle
2011-04-27 20:23:19 -04:00
Travis Howell
402fac9ed4 SCUMM: Add workaround to allow saved games to be shared between Macintosh and Windows versions of Backyard Baseball 2001.
svn-id: r53729
2010-10-23 06:27:16 +00:00
Florian Kagerer
0d8f4a22ae SCUMM/FM-TOWNS: fix palette and other graphics issues
This commit should fix at least the following bugs/feature requests: #1032859, #1252088, #1055391, #1315968, #1315938, #1742106, #812891.
The FM-Towns version of Scumm games use a mixed graphics mode with 2 layers (one with 32767 colors and one with 16 colors). Among other things I have added a screen output class which emulates this  dual layer approach which allows specific hardware effects like enabling and disabling layers (e.g. in the voodoo priestess scene in MI1).

Old savegames (saved before this update) will load, but you’ll encounter palette glitches in the verb/inventory screen, since the 16 color palette for layer 2 is not contained in your savegame. This will be true at least for version 5 games. Certain scene change actions (which require the verb/inventory part to be redrawn) might correct this (e.g. try looking at the treasure map in MI1 and closing it). Version 3 games should be okay, since they use a static text palette which is never changed and which will be reset after loading a savegame.

This update requires a USE_RGB_COLORS setting for proper operation. 8 bit users will get a warning that they’ll have to expect palette glitches . Apart from that the engine in 8 bit mode should not only still work okay, but also benefit from some of the other (non palette related) improvements (e.g. bug #1032859 should be fixed even in 8 bit mode).

Japanese font drawing hasn’t been improved much yet. This will be a separate task.

svn-id: r52966
2010-10-01 19:24:52 +00:00
Florian Kagerer
29a5c6a45b SCUMM/FM-TOWNS: start rewriting audio code
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one).
- All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent).
- Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example).
- some other minor improvements
- The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently.

svn-id: r52198
2010-08-18 21:38:43 +00:00
Florian Kagerer
4a159bcb1e GUI: add music devices for c64, amiga and apple II gs
These devices are not able to create appropriate drivers.
The only purpose for now is having proper gui options and flags and music types for the device detector.
The corresponding GUIO flags for the new devices have been added, too.

svn-id: r51995
2010-08-11 18:54:56 +00:00
Torbjörn Andersson
d781c4bbaa SCUMM: Re-enabled PCjr music for some more games
At this point, there's little point in doing them one game at a time.
Re-enable PCjr music for old Monkey Island, and for the Passport to
Adventure demo. Again, I don't have all the relevant versions to test
myself, so keep an eye out for regressions.

At this point, only the Apple II and C64 versions of Maniac Mansion
have the MDT_PCSPK flag, but not the MDT_PCJR flag. I don't know a
thing about these versions, so I'm leaving them well enough alone.

svn-id: r51990
2010-08-11 15:52:49 +00:00
Torbjörn Andersson
5c8e23f772 SCUMM: Re-enable PCjr music for EGA Loom.
svn-id: r51989
2010-08-11 15:41:32 +00:00
Torbjörn Andersson
416b568744 SCUMM: Re-enable PCjr music for Indy 3
Apart from adding the necessary detector flags, in cases where we used
to only check for PC Speaker we now also need to check for PCjr. Note
that I have only tested this with the VGA version. And even with that
one, I've only given it the briefest of tests.

svn-id: r51988
2010-08-11 15:36:29 +00:00
Florian Kagerer
2b77ffcc17 SCUMM: possible fix for bug # 3041539
enable PCJR sound for Maniac Mansion v1 and v1 and Zak McKracken v1 and v2.

svn-id: r51983
2010-08-11 14:32:33 +00:00
Florian Kagerer
c35e350531 AUDIO: get rid of MDT_PREFER_MIDI since it should be sufficient to either select MDT_PREFER_MT32 or MDT_PREFER_GM
svn-id: r50288
2010-06-25 20:51:57 +00:00
Max Horn
bbad3f333a Patch #1956501: "GUI/LAUNCHER: Midi device selection"
svn-id: r50128
2010-06-21 21:36:36 +00:00
Eugene Sandulenko
b6940caaaa SCUMM: Added directory globs for in-depth search.
The code was compied from AdvancedDetector. Currently it is
set up to detect Mac indy3/loom which contains it data in
Rooms 1, Roooms 2 and Rooms 3 directories.

svn-id: r49798
2010-06-15 11:04:35 +00:00
Eugene Sandulenko
4eba9581b7 Extended patch #2971742: SCUMM: autodetection for diskimage contents.
I added NES bundle handling to the patch.

svn-id: r48991
2010-05-09 20:58:41 +00:00
Ori Avtalion
2fc9d6845b Apply patch #2982163 - CONFIG: Use HE keyword instead of HB for the Hebrew language
svn-id: r48645
2010-04-12 21:21:06 +00:00
Travis Howell
753a73be29 Fix bug #2960022 - PUTTPUTT 1: No Load/Save possible.
svn-id: r48499
2010-04-04 09:36:10 +00:00
Travis Howell
df984a011e Fix bug #2959947 - HE: Broken saves show in launcher.
svn-id: r48489
2010-04-03 14:26:20 +00:00
Travis Howell
151889a767 Add another German Windows version of Pajama Sam 2.
svn-id: r48123
2010-02-24 00:39:48 +00:00
Travis Howell
7f6c704c25 SPY Fox 3: Operation Ozone is supported too.
svn-id: r48112
2010-02-22 23:47:10 +00:00
Travis Howell
326d64d07d Let's Explore the Jungle with Buzzy uses VAR_PLATFORM variabletoo, but with different values.
svn-id: r47562
2010-01-26 08:31:27 +00:00
Johannes Schickel
c48076ea9c Use "No AdLib" instead of "No Adlib" in SCUMM's detection tables too.
svn-id: r47531
2010-01-25 00:14:05 +00:00
Travis Howell
ea91714b17 Switch PCE version of Loom to 16bit color, since it used 9bit color.
svn-id: r45393
2009-10-26 09:11:18 +00:00
Travis Howell
746258f882 Add patch from Tobias, for graphic support (backgrounds/objects) in PCE version of Loom, with minor changes.
svn-id: r45304
2009-10-21 12:59:10 +00:00
Travis Howell
a336f3a9e9 Correct title for Freddi Fish 5.
svn-id: r43816
2009-08-30 05:59:13 +00:00
Travis Howell
ea8ff6624e Add Macintosh version of Blue's ABC Time Activities.
svn-id: r43789
2009-08-29 07:29:35 +00:00
Travis Howell
811cea60e7 Correct game title.
svn-id: r43645
2009-08-22 13:14:46 +00:00
Travis Howell
66d8adef9f Backyard Soccer MLS requires 16bit color support too.
svn-id: r43630
2009-08-22 07:18:15 +00:00
Andre Heider
007f68366f Renamed ENABLE_RGB_COLOR to USE_RGB_COLOR, and added it to config.h to guarantee a consistent build.
svn-id: r43604
2009-08-21 18:16:37 +00:00
Travis Howell
ba7a574ca1 Only enable 16bit color HE games, if 16bit color support is enabled.
svn-id: r43584
2009-08-21 10:34:13 +00:00
Eugene Sandulenko
8999f8dbff Add support for Italian MM NES
svn-id: r43223
2009-08-10 19:31:08 +00:00
Travis Howell
f4916b9830 Change the default target to CD version, for games which offer floppy and CD versions. So all GUI options are still available in fan translations.
svn-id: r42655
2009-07-22 10:23:58 +00:00
Travis Howell
fb38a1b0ba Fix bug #2819628 - DETECTOR: Atlantis CD sets wrong gui options.
svn-id: r42364
2009-07-11 01:40:53 +00:00
Eugene Sandulenko
cda17beff5 Patch #1365914: "SCUMM: CMS support." Disabled by default. Still plenty to do.
svn-id: r41282
2009-06-06 18:21:49 +00:00
Eugene Sandulenko
57b17efd78 Add support for GUI options to SCUMM engine
svn-id: r41278
2009-06-06 17:59:54 +00:00
Travis Howell
d11d56ae13 Add logic stub for Backyard Basketball.
svn-id: r41217
2009-06-06 10:50:37 +00:00
Travis Howell
ba48060b5f Sprites are used for subtitles, in all 16bit color HE games.
svn-id: r41133
2009-06-03 06:24:27 +00:00
Travis Howell
514c2be4a9 Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.
svn-id: r40006
2009-04-18 23:34:28 +00:00
Travis Howell
6bb7576a45 Update prefix for German version of puttzoo.
svn-id: r39829
2009-04-04 06:01:03 +00:00
Travis Howell
d9e91f99c1 Update prefix for German version of puttzoo.
svn-id: r39828
2009-04-04 05:50:21 +00:00
Travis Howell
2dd4789fc0 Update prefix for German version of puttzoo.
svn-id: r39827
2009-04-04 05:42:12 +00:00
Travis Howell
7816c98892 Ooops, remove excess space.
svn-id: r39826
2009-04-04 03:52:21 +00:00
Travis Howell
89d457fc0f Add more German version of HE games.
svn-id: r39825
2009-04-04 03:50:01 +00:00
Max Horn
6f4b567124 SCUMM: Split intern.h into multiple headers
svn-id: r39567
2009-03-20 16:33:58 +00:00
Travis Howell
63f4ef7427 Add alternative filename prefixes for German versions of puttcircus and puttrace.
svn-id: r38367
2009-02-16 13:43:44 +00:00
Max Horn
28cf213605 Moved AdvancedDetector from common/ to engines/
svn-id: r36132
2009-01-29 22:13:01 +00:00
Eugene Sandulenko
bc19c31d75 Patch from bugreport #1846746: "PUTTMOON 3DO: Play button in Outtro partly cut off"
svn-id: r35823
2009-01-11 11:16:37 +00:00
Travis Howell
edd09972c0 Remove the prefix in subtitles of later Blue's Clues games.
svn-id: r35692
2009-01-03 10:03:27 +00:00
Travis Howell
927cd202e5 Add more versions of Blues Clues games.
svn-id: r35600
2008-12-29 11:11:48 +00:00