Commit Graph

25022 Commits

Author SHA1 Message Date
Johannes Schickel
93e9639989 Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
svn-id: r20678
2006-02-14 01:19:30 +00:00
Travis Howell
81b820f7c9 Add hyperlink on/off functions of oracle in Feeble Files
svn-id: r20665
2006-02-13 10:29:25 +00:00
Oystein Eftevaag
2905826002 Initializes a var that would sometimes cause the intro to run too fast.
svn-id: r20663
2006-02-13 03:52:57 +00:00
Torbjörn Andersson
441ead453a Merged _mouse.cpp and mouse.cpp into mouse.cpp
svn-id: r20659
2006-02-12 21:41:34 +00:00
Travis Howell
d1a5345169 Include game dscriptions for HE60/61 games in a DISABLE_HE build
svn-id: r20658
2006-02-12 21:41:09 +00:00
Max Horn
00abb48c7d Moved SCUMM game descriptions/titles into a seperate table
svn-id: r20657
2006-02-12 20:51:56 +00:00
Torbjörn Andersson
8935cac6da Standardized the preprocessor constants used to prevent double inclusion of
header files. Each now begins with "SWORD2_" and ends with "_H". (Well, except
for "SWORD2_H", since I didn't want to name it "SWORD2_SWORD2_H".)

svn-id: r20655
2006-02-12 19:57:23 +00:00
Torbjörn Andersson
0dbeb2f65b Oops. Forgot to tell SVN to actually *move* the files. I'll get the hang of it
eventually.

svn-id: r20652
2006-02-12 19:38:26 +00:00
Torbjörn Andersson
2ec8584828 Renamed files for consistency with other engines:
build_display  -> screen
    save_rest      -> saveload

More to come, no doubt.

svn-id: r20651
2006-02-12 19:33:45 +00:00
Torbjörn Andersson
d6fea31251 Removed layers.h since it was a) empty and b) never included.
svn-id: r20644
2006-02-12 19:20:10 +00:00
Max Horn
952b23fec7 - Changed the scumm-md5.txt format to reduce redundancy and to make it a bit niecer to edit
- Added --txt option to the md5table tool -> makes it easier to modify the scumm-md5.txt format

svn-id: r20641
2006-02-12 19:03:39 +00:00
Max Horn
7ef0b0c650 Fixing platform value for two HE mac demos
svn-id: r20624
2006-02-12 15:40:38 +00:00
Eugene Sandulenko
faec3622b3 Committed old work on Soccer U32. Too far from being finished.
svn-id: r20613
2006-02-12 13:45:57 +00:00
Travis Howell
b9fec00c25 Only adjusted in SCUMM 5+
svn-id: r20598
2006-02-12 11:03:16 +00:00
Travis Howell
30c5480bd3 Actor room is only checked in SCUMM 7+
svn-id: r20597
2006-02-12 09:52:13 +00:00
Travis Howell
2873ae8186 Actually that should be before all code
svn-id: r20595
2006-02-12 07:03:04 +00:00
Travis Howell
86ee0df205 A few corrections from disasm., checked against all versions
svn-id: r20594
2006-02-12 06:43:42 +00:00
Travis Howell
37bc512d64 This difference only applies to SCUMM7+
svn-id: r20593
2006-02-12 04:43:27 +00:00
Travis Howell
19e3882439 Add another Loom demo
svn-id: r20591
2006-02-12 02:21:03 +00:00
Max Horn
be068cf6f3 The GameDetector is no longer a required parameter for Engine constructors
svn-id: r20590
2006-02-12 01:42:34 +00:00
Max Horn
80cf2fa46f Reduced data duplication in module.mk files; added module.mk files for null and x11 backends; added engines/module.mk
svn-id: r20584
2006-02-12 00:16:31 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00