Gregory Montoir
52b18c9ae6
simplification, increased game state filenames
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svn-id: r29399
2007-11-04 03:02:32 +00:00
Eugene Sandulenko
c640d1c604
Patch #1825276 : "DETECTION: advanced detector engine simplification"
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svn-id: r29386
2007-11-03 21:06:58 +00:00
Gregory Montoir
7ca277d252
don't update the screen directly after a gamestate load ; keychars and room background are now redrawn on the same frame (bug #1751226 )
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svn-id: r29133
2007-09-29 19:14:38 +00:00
Gregory Montoir
bdffcca128
workaround for original game glitch (bug #1751170 )
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svn-id: r29132
2007-09-29 19:13:04 +00:00
Gregory Montoir
d8831b44da
simplified touche savegame listing
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svn-id: r29112
2007-09-27 20:38:23 +00:00
Gregory Montoir
3d2485ca97
rename ui.cpp to menu.cpp for consistency with other engines
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svn-id: r29108
2007-09-26 19:26:12 +00:00
Gregory Montoir
72d0be841f
no need to assert here, just don't start playing the stream if read failed
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svn-id: r29107
2007-09-26 19:20:59 +00:00
Gregory Montoir
8d84e9add1
add polish version (bug report #1800500 )
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svn-id: r29106
2007-09-26 19:18:47 +00:00
Gregory Montoir
af9abde7dd
_currentObjectNum should also be set in text only talk mode
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svn-id: r29103
2007-09-26 19:11:19 +00:00
Johannes Schickel
fb912f9539
Silence warnings on 64bit systems.
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svn-id: r29088
2007-09-24 17:23:34 +00:00
Eugene Sandulenko
77eea722af
Modified patch #1738058 : "Action recorder".
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svn-id: r28968
2007-09-19 13:55:05 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
3abc11611e
Code formatting fixes
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svn-id: r28945
2007-09-18 20:16:33 +00:00
Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Gregory Montoir
e5e353d89c
fixed loading of savestates on startup
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svn-id: r28476
2007-08-06 20:24:05 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Gregory Montoir
79c67653b6
workaround for original game graphic glitch #1751170
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svn-id: r28393
2007-08-01 20:59:59 +00:00
Gregory Montoir
9bdbb470c0
add missing clipping
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svn-id: r28371
2007-07-31 21:19:45 +00:00
Gregory Montoir
d4999255b7
fix for bug #1751226 (glitches on save/load
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svn-id: r28370
2007-07-31 21:17:15 +00:00
Gregory Montoir
012f16d5c3
added missing MIDI gm->mt32 program change mapping (bug #1759318 )
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svn-id: r28331
2007-07-30 17:45:43 +00:00
Gregory Montoir
d88354a853
renamed wrongly named parameter
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svn-id: r28201
2007-07-25 20:05:35 +00:00
Gregory Montoir
12bec1c494
workaround for bug #1751149 (original game issue).
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svn-id: r28200
2007-07-25 20:03:31 +00:00
Gregory Montoir
38b282b313
renamed some fields for clarification
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svn-id: r28184
2007-07-24 09:53:28 +00:00
Gregory Montoir
9bb903ee6b
fixed some issues in pathfinding code
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svn-id: r28183
2007-07-24 09:50:24 +00:00
Max Horn
11b2806741
Removed the old (obsolete) audiostream factories for MP3/Vorbis/FLAC data which took a File pointer and a size (these were only implemented as brain-dead wrapper around the newer factory methods anyway)
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svn-id: r28110
2007-07-15 18:29:05 +00:00
David Corrales
720c974faf
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
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Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
2007-07-12 17:58:15 +00:00
David Corrales
9bfe5d5354
Merged the FSNode branch with trunk r27681:27969
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svn-id: r27970
2007-07-08 16:58:54 +00:00
Torbjörn Andersson
dd77f8e153
Move the redrawing of dialog windows (options, save, load, ...) so that we do
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not redraw it in the middle of changing to a different dialog. This should fix
bug #1745090 ("TOUCHE: Glitch in the menu").
svn-id: r27781
2007-06-30 08:24:36 +00:00
David Corrales
cacd7a28fd
Merged the FSNode branch with trunk r27031:27680
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svn-id: r27681
2007-06-23 18:51:33 +00:00
Max Horn
a041ef2317
Slightly updated key handling in BS2, Kyra, and Touche
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svn-id: r27637
2007-06-22 23:03:12 +00:00
Torbjörn Andersson
245c997260
Use KEYCODE constants.
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svn-id: r27597
2007-06-22 07:34:07 +00:00
Eugene Sandulenko
6e5b70f5e9
Patch #1733764 : "Fallback detection patch". GSoC student.
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svn-id: r27375
2007-06-12 12:22:25 +00:00
David Corrales
0cab5b7791
Merged the fs branch with trunk. r26949:27031
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svn-id: r27032
2007-05-31 23:44:43 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Torbjörn Andersson
da658640ff
Removed the case for the Italian version from displayQuitDialog(). According to
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cyx, it uses the same keys as the English version. Odd.
svn-id: r26846
2007-05-15 16:25:34 +00:00
Torbjörn Andersson
13f2b1fd63
Added cases for missing languages to displayQuitDialog(). Should fix feature
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request #1718531 . I hope I used the correct keys.
svn-id: r26840
2007-05-14 19:14:48 +00:00
Gregory Montoir
0a37086d31
french and german versions of Touche use the same charset data (confirmed by looking in both original executables)
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svn-id: r26819
2007-05-13 02:08:53 +00:00
Gregory Montoir
67c9099c34
this should trigger invalid resource types loads, if that ever happens
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svn-id: r26818
2007-05-13 02:07:54 +00:00
Gregory Montoir
0e27c9c339
added a TODO for the german charset data and renamed some static arrays/data
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svn-id: r26742
2007-05-03 22:56:02 +00:00
Gregory Montoir
510f3c6e75
added spanish charset data (bug report #1712107 )
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svn-id: r26741
2007-05-03 22:52:43 +00:00
Max Horn
579a3fe7cf
Renamed plugin.cpp to detection.cpp in all engines
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svn-id: r26622
2007-04-27 20:23:25 +00:00
Max Horn
3db1dd05bc
Replaced another use of getEventManager() by using Engine::_eventMan
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svn-id: r26360
2007-04-01 18:08:19 +00:00
Gregory Montoir
5aca9dce8c
added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it.
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svn-id: r26357
2007-04-01 17:36:13 +00:00
Torbjörn Andersson
bc253d214b
Slight simplification of last change. Make sure we don't "oversleep" in fast
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mode.
svn-id: r26351
2007-04-01 15:04:11 +00:00
Torbjörn Andersson
7c4a8c6565
Make the mouse cursor move more smoothly. (Most of this improvement actually
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comes from calling processEvents(), not from calling updateScreen() more
often.)
svn-id: r26350
2007-04-01 14:53:03 +00:00
Torbjörn Andersson
0d78a7ca64
Call updateScreen() more often in options/save/load dialog to keep mouse
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movement smoother. And since this is potentially wasteful, only redraw the
entire dialog when it seems likely that it may have changed.
svn-id: r26348
2007-04-01 14:05:50 +00:00
Torbjörn Andersson
b4211fefc8
Call updateScreen() more often when drawing right-click menus, to make mouse
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movement smoother.
svn-id: r26347
2007-04-01 14:04:45 +00:00
Torbjörn Andersson
9339d2a54e
We still track the mouse position while waiting for an answer to the "Do you
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want to quit?" question, so it makes sense to me to keep drawing the cursor.
Even if the original didn't.
svn-id: r26346
2007-04-01 13:38:03 +00:00
Torbjörn Andersson
cfa746830f
Use the event manager to track the mouse position.
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svn-id: r26345
2007-04-01 13:31:11 +00:00
Torbjörn Andersson
4550ca1572
Use the cursor manager instead of calling the backend functions directly.
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(Maybe the backend functions ought to be protected?)
svn-id: r26344
2007-04-01 13:16:29 +00:00