strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Torbjörn Andersson
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72eb9ec9ea
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.
svn-id: r46941
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2010-01-03 19:37:43 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Paul Gilbert
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f8963cf550
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Disable GMM Save/Loading when a cut-scene is playing
svn-id: r36165
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2009-01-31 12:26:44 +00:00 |
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Max Horn
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10a8cdee39
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Merging more of the GSoC 2008 RTL branch: LURE
svn-id: r34251
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2008-09-01 20:18:17 +00:00 |
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Christopher Page
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7f480ac571
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Quit and RTL code is more modular now. EVENT_RTL no longer sets _shouldQuit, shouldQuit is only set if there's an EVENT_QUIT. EVENT_RTL and EVENT_QUIT are completely separate from each other. Engine::quit() method now checks both _shouldQuit and _shouldRTL to determine if the engine should exit. There is no longer a need for resetQuit(), so it's removed
svn-id: r33082
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2008-07-16 04:22:56 +00:00 |
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Christopher Page
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7ecd54a9da
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Reverted some incorrect changes and fixed sound settings issues for LURE. Fixed issues with quitting and calling GMM during intro sequences in LURE. Added a KEYCODE_MAINMENU in common/keyboard.h for the GMM.
svn-id: r33081
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2008-07-15 22:54:39 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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87ed2bf0cb
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Extended animation class to handle EGA animations
svn-id: r30113
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2008-01-01 12:58:04 +00:00 |
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Paul Gilbert
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2a8166dde5
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Changed delay method to not break when a modifier key is pressed
svn-id: r29870
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2007-12-16 08:10:47 +00:00 |
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Paul Gilbert
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4d21471155
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Cleaned up animation player and added support for a set of sounds to be played during an animation
svn-id: r29547
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2007-11-18 05:10:56 +00:00 |
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Paul Gilbert
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f1e9fa1f5e
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Tweaked animation frame delay to better match original game
svn-id: r28915
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2007-09-16 04:04:49 +00:00 |
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Paul Gilbert
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5fd1bf64f2
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Bugfix to prevent animations nuking the GUI element palette entries
svn-id: r28713
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2007-08-25 06:06:18 +00:00 |
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Max Horn
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6ef494ab28
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Converted LURE code to use KEYCODEs
svn-id: r27668
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2007-06-23 14:59:58 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Max Horn
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ed54ea9155
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
svn-id: r26180
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2007-03-17 19:02:05 +00:00 |
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Max Horn
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8cdee5a931
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Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
svn-id: r21500
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2006-03-29 15:59:37 +00:00 |
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Max Horn
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26ee630756
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Moved engines to the new engines/ directory
svn-id: r20582
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2006-02-11 22:45:04 +00:00 |
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