Max Horn
14378cb56e
Renamed more OSystem methods
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svn-id: r13410
2004-03-28 16:30:50 +00:00
Joost Peters
641277fd16
some cleanup
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svn-id: r13263
2004-03-13 22:58:50 +00:00
Nicolas Bacca
07d918ace2
Yearly CE BASS intro synch fix
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svn-id: r13199
2004-03-05 08:53:31 +00:00
Max Horn
c6752cccf5
renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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svn-id: r13087
2004-02-28 12:58:13 +00:00
Max Horn
d158280425
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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svn-id: r13036
2004-02-24 22:39:42 +00:00
Torbjörn Andersson
66f065d3d6
Workaround for BASS bug #897775 . As far as I can tell there is no proper
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fix for this bug, but please prove me wrong.
svn-id: r12916
2004-02-16 16:51:44 +00:00
Travis Howell
adaeb61054
Add Change --floppy-intro to --alt-intro patch ( #896311 )
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svn-id: r12844
2004-02-13 10:51:33 +00:00
Torbjörn Andersson
d21b5455c6
Fixed bug #870890 .
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svn-id: r12825
2004-02-11 18:01:26 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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svn-id: r12722
2004-02-05 00:19:57 +00:00
Max Horn
da76ac5890
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
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svn-id: r12680
2004-01-30 21:54:28 +00:00
Nicolas Bacca
a5aba18abf
Remove old CE tweak
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svn-id: r12626
2004-01-26 20:28:35 +00:00
Paweł Kołodziejski
ce3e6d7fd8
fix warning
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svn-id: r12498
2004-01-18 20:11:52 +00:00
Nicolas Bacca
76298a9cec
Implements TOGGLE_VIRTUAL_KEYBOARD
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svn-id: r12459
2004-01-17 23:40:36 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
14f28d58f1
remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
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svn-id: r12114
2004-01-03 15:57:57 +00:00
Max Horn
b0e23e35ee
Introduce namespace 'Sky'
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svn-id: r12099
2004-01-03 01:58:58 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
e9269257f3
turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them
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svn-id: r11881
2003-12-24 00:25:18 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
676bf4d683
incorrect use of pauseChannel (replaced by correct pauseID)
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svn-id: r11800
2003-12-21 00:41:59 +00:00
Max Horn
d0b74e81a6
cleanup
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svn-id: r11792
2003-12-21 00:00:19 +00:00
Max Horn
0cddca5f43
unregister the premix proc when you go away
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svn-id: r11755
2003-12-19 01:08:30 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
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svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
9008abc7ea
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
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svn-id: r11596
2003-12-12 14:40:40 +00:00
Travis Howell
3774c09dbe
Backwards compatbility
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svn-id: r11459
2003-12-02 08:12:39 +00:00
Travis Howell
c793e4c9df
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
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svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
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svn-id: r11445
2003-12-01 09:58:55 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Paweł Kołodziejski
b99af18bd5
cleanup whitespaces
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svn-id: r11213
2003-11-08 20:27:27 +00:00
Jonathan Gray
239aea0ff0
spelling fixes
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svn-id: r11178
2003-11-07 02:31:44 +00:00
Marcus Comstedt
ef5e193d59
stdafx.h needs to be included first.
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svn-id: r11117
2003-11-03 22:28:37 +00:00
Max Horn
078091e7f4
cleanup of game detector functions
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svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
6a50ad9fbd
avoid using detectname
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svn-id: r11021
2003-11-01 16:02:14 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Robert Göffringmann
8f4f507c33
fix bug #828222 : Adlib music stops during browsing the inventory
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svn-id: r10963
2003-10-25 14:25:24 +00:00
Torbjörn Andersson
61aaa5b40b
Changed the behaviour of the page up/down buttons in the save/load dialog.
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LavosSpawn tells me that the previous behaviour was, in fact, what the
original did, but agreed that it was confusing.
The new behaviour is consistent with how BS2 does it, by the way.
svn-id: r10962
2003-10-25 14:15:21 +00:00
Max Horn
33f2fbff08
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
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svn-id: r10883
2003-10-18 00:22:46 +00:00
Max Horn
0694eed273
moved game detection code out to the plugins
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svn-id: r10882
2003-10-17 23:16:53 +00:00
Max Horn
ad2db08940
renamed some Timer methods
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svn-id: r10868
2003-10-17 16:39:32 +00:00
Max Horn
a70460833e
moved platform/language constants to common/util.*
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svn-id: r10862
2003-10-17 15:35:46 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
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svn-id: r10791
2003-10-14 07:52:34 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Jamieson Christian
13541879e0
Fix for Bug [817286] MT-32 execution checksum errors
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logicdeluxe's patch to avoid MT-32 processing
overflows when sending large amounts of SysEx data.
svn-id: r10755
2003-10-12 14:47:44 +00:00
Nicolas Bacca
de086642a9
EVC is happy now
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svn-id: r10745
2003-10-12 13:33:21 +00:00
Max Horn
5301edc383
some cleanup
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svn-id: r10720
2003-10-10 13:55:08 +00:00
Max Horn
ed5948272d
constness
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svn-id: r10714
2003-10-10 10:42:37 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Jamieson Christian
69964cda56
Corrected MT-32 master volume SysEx
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svn-id: r10671
2003-10-07 15:13:39 +00:00
Max Horn
bfce5e500a
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
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svn-id: r10622
2003-10-05 20:21:20 +00:00