Yotam Barnoy
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ef330ed9b4
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Patch for bug 2943361 by littleboy, adding full kb modifier support to all engines + GUI and proper keypad handling
svn-id: r48101
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2010-02-21 04:04:13 +00:00 |
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Arnaud Boutonné
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1f79fd5788
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Some more header modifications ("Graphic Adventure Engine" and the legal property paragraph)
svn-id: r47489
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2010-01-23 22:50:24 +00:00 |
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Max Horn
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bce959e046
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LURE: Remove evil 'using namespace' from header files
svn-id: r47396
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2010-01-19 23:48:55 +00:00 |
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Torbjörn Andersson
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72eb9ec9ea
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Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is null
before freeing it, which isn't necessary.
svn-id: r46941
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2010-01-03 19:37:43 +00:00 |
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Max Horn
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f242266f6d
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Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
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2009-10-04 21:26:33 +00:00 |
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Filippos Karapetis
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5028d5a68b
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Reverted my commit #44290 - apparently, it was a bad idea, as g_engine is a hack
svn-id: r44311
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2009-09-24 17:07:27 +00:00 |
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Filippos Karapetis
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a70351e5ea
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Changed some references from LureEngine to the global g_engine (e.g. calls to shouldQuit()), to minimize places where LureEngine is referenced
svn-id: r44290
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2009-09-24 06:53:03 +00:00 |
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Johannes Schickel
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ac5a6552ca
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Switched LURE to use a single central RandomSource instance, instead of (sometimes) creating a new RandomSource every function call.
svn-id: r43715
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2009-08-24 23:04:25 +00:00 |
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Max Horn
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9b160804ab
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
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2008-09-30 12:27:38 +00:00 |
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Christopher Page
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17ce8db211
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Lure works with the new GMM implementation
svn-id: r32996
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2008-07-10 22:34:48 +00:00 |
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Christopher Page
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563e28b668
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Fixed some warnings
svn-id: r32857
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2008-06-30 23:06:38 +00:00 |
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Christopher Page
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6e3474896c
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Kyra and Lure are now using the new _quit flag
svn-id: r32772
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2008-06-25 00:55:18 +00:00 |
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Jordi Vilalta Prat
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66e9d4f5e8
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Removed trailing spaces.
svn-id: r30664
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2008-01-27 19:47:41 +00:00 |
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Paul Gilbert
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dde154c3ed
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Removed old copyright 2005-2006 line from several files so that their headers are consistant with the other files
svn-id: r30433
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2008-01-12 01:30:11 +00:00 |
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Paul Gilbert
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6eb64102a4
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Fix to remove a tab character from the GPL header
svn-id: r30238
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2008-01-05 12:45:14 +00:00 |
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Paul Gilbert
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dca07a9d14
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Bugfix to prevent axe animation appearing in room 6 when returning there after the fight
svn-id: r29937
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2007-12-21 09:10:31 +00:00 |
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Paul Gilbert
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8713d1f7db
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Reworked the fight loop and event handling so fights run at the same speed as in the original game
svn-id: r29709
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2007-12-03 12:26:45 +00:00 |
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Paul Gilbert
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ca10a4db08
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Bugfixes to the fighting animations and proper reset of fight data between save sessions
svn-id: r29526
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2007-11-17 06:53:13 +00:00 |
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Paul Gilbert
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8ff665c58f
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Replaced incorrect key constants being used for fight commands
svn-id: r29166
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2007-10-07 11:07:45 +00:00 |
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Max Horn
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4a302b25ad
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Lots of source code formatting corrections
svn-id: r28887
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2007-09-10 13:17:20 +00:00 |
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Paul Gilbert
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04f2c4e1e4
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Added missing calls to the sound system
svn-id: r28552
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2007-08-12 11:19:01 +00:00 |
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Max Horn
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6ef494ab28
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Converted LURE code to use KEYCODEs
svn-id: r27668
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2007-06-23 14:59:58 +00:00 |
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Torbjörn Andersson
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73f760becd
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Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLK
constants.
svn-id: r27609
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2007-06-22 12:42:28 +00:00 |
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Paul Gilbert
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5e92ea378f
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Initial commit
svn-id: r27604
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2007-06-22 12:30:18 +00:00 |
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