Commit Graph

10 Commits

Author SHA1 Message Date
Max Horn
4239ac7407 Since we don't store _CLUT_offs anymore, we can clean up the code related to it now
svn-id: r17823
2005-04-26 14:24:29 +00:00
Max Horn
3931115b9a Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynamic' part (initRoomSubBlocks)
svn-id: r17811
2005-04-26 10:58:49 +00:00
Travis Howell
cc526f0a01 Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
svn-id: r17764
2005-04-23 09:53:56 +00:00
Max Horn
c46ea8bc40 Replaced the platform specific GF_FOO switches (using _platform instead now)
svn-id: r17716
2005-04-20 18:21:30 +00:00
Travis Howell
e53cefd4b9 Doesn't exist in HE72
svn-id: r17656
2005-04-17 14:33:21 +00:00
Travis Howell
caae2f00de Add separate function for loading palette from choosen room.
Avoid pointer problems.

svn-id: r17653
2005-04-17 12:55:42 +00:00
Eugene Sandulenko
89310f047e Fix regression in MM NES which disabled scrolling and lead to weird crashes
svn-id: r17529
2005-04-10 22:43:46 +00:00
Max Horn
871e278f8b Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it complies a bit better with our code formatting rules
svn-id: r17508
2005-04-10 12:59:17 +00:00
Max Horn
15fd220a81 Init _numObjectsInRoom in another spot
svn-id: r17499
2005-04-10 01:42:00 +00:00
Max Horn
475ee92117 Moved some room loading stuff into a new source file
svn-id: r17496
2005-04-10 01:23:33 +00:00