became in somewhat Pascal fashion, i.e. array[2..3][10..20]. So I had to
override ArrayHeader function in ScummEngine_v72he.
Also there is new array type kDwordArray. So that is implemented as well.
Though, not everything yet transferred to use new ArrayHeader, so running
HE 7.2 titles is risky now.
Some opcodes were implemented along the way.
svn-id: r14735
o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003