Eugene Sandulenko
bbc6e2aa6a
DIRECTOR: Lingo. Added stubs for 'do' and 'open' commands
2016-08-06 21:34:27 +02:00
Colin Snover
949919bebd
SCI32: Remove VMD flags from Audio32 mixer
...
The VMD decoder sends audio directly to the system mixer.
2016-08-06 11:37:18 -05:00
Colin Snover
6a7ddd8ba1
SCI32: Actually save and load remaps
2016-08-06 11:23:18 -05:00
Paul Gilbert
f0d208cdcf
TITANIC: Added more sound manager methods
2016-08-06 12:14:02 -04:00
Alexander Tkachev
139ad46410
WAGE: Fix crash in Explorer
...
Caused by operator[] usage on empty string.
2016-08-06 16:20:44 +06:00
Lothar Serra Mari
f5db38a001
WIN32: Update copyright year in scummvm.iss
2016-08-06 08:10:14 +02:00
Lothar Serra Mari
865143c0ef
DOCUMENTATION: Use uppercase filenames for German documentation
...
The filenames of the German docs now uses uppercase filenames
to match the style of the English documentation.
2016-08-06 08:10:14 +02:00
Eugene Sandulenko
eb1b2d3088
DIRECTOR: Lingo: Added more command stubs
2016-08-06 08:01:42 +02:00
Eugene Sandulenko
e926dbab65
DIRECTOR: Lingo: Moved recently added functions to built-ins
2016-08-06 07:49:55 +02:00
Paul Gilbert
c691449958
TITANIC: Add sounds list to QSoundManager
2016-08-05 23:08:34 -04:00
Paul Gilbert
dbee76236e
IMAGE: Add titanic to list of engines using TGA decoder
2016-08-05 19:19:45 -04:00
Paul Gilbert
b312c8fe9d
AUDIO: Add titanic to list of engines using wave files
2016-08-05 19:19:17 -04:00
Paul Gilbert
de775c6bda
TITANIC: Starting to flesh out sound loading
2016-08-05 19:18:27 -04:00
Eugene Sandulenko
7f947c0ef3
DIRECTOR: Lingo: Fix compilation
2016-08-05 23:19:23 +02:00
Eugene Sandulenko
05b4f29932
DIRECTOR: Lingo: Added generic built-in procedures
2016-08-05 23:13:01 +02:00
Eugene Sandulenko
464f360e97
DIRECTOR: Lingo: Made built-in functions generic
2016-08-05 22:55:47 +02:00
Lothar Serra Mari
cdf3c9f89e
NEWS: Update German NEWS file
2016-08-05 20:18:10 +02:00
Paul Gilbert
386761f340
TITANIC: Added skeleton QMixer class for mixer interface
2016-08-05 13:11:12 -04:00
Colin Snover
6e41f3673f
CREATE_PROJECT: Fix Xcode generator macOS target
2016-08-05 10:57:57 -05:00
Alexander Tkachev
18a3f5c125
WAGE: Fix crash in Brownie's Dream
...
I guess it would crash everywhere else as well, if console window would
be placed the same way. The problem is that console window goes off
screen a little in that game, but copyRectToScreen arguments are not
adjusted to stay within screen area.
This commit adds some checks and adjusts these arguments.
2016-08-05 14:44:31 +06:00
Alexander Tkachev
8fcc919b56
WAGE: Fix cursor
...
It's now being clipped within window borders.
2016-08-05 14:40:53 +06:00
Eugene Sandulenko
b60c5d927e
DIRECTOR: Lingo: Revert adding prefix 'v' to all Symbol types.
2016-08-05 07:49:00 +02:00
Eugene Sandulenko
8a6b82a919
DIRECTOR: Lingo: Move MSVC fix to the .l file
2016-08-05 06:46:32 +02:00
Paul Gilbert
23e387fb90
TITANIC: Rename WaveFile to CWaveFile for consistency
2016-08-04 21:21:34 -04:00
Paul Gilbert
b74ec1df89
DIRECTOR: Fix compilation in Visual Studio
2016-08-04 21:07:59 -04:00
Eugene Sandulenko
7a79eec7ea
DIRECTOR: Fix warnings
2016-08-04 23:18:27 +02:00
Eugene Sandulenko
e52bdfd5ed
DIRECTOR: Lingo: Added stubs for 'continue', 'cursor' and 'delay'
2016-08-04 23:00:55 +02:00
Eugene Sandulenko
8883a03e21
DIRECTOR: Lingo: Simplified code generation for constants
2016-08-04 23:00:55 +02:00
Eugene Sandulenko
415cefd702
DIRECTOR: Lingo: Added stubs for 'closeDA', 'closeResFile' and 'closeXlib'
2016-08-04 23:00:55 +02:00
Eugene Sandulenko
7ec2e7bc31
DIRECTOR: Lingo: Added 'alert' and 'beep' function stubs
2016-08-04 23:00:55 +02:00
Colin Snover
12d1af66ef
SCI32: Add QFG4 Windows signature
2016-08-04 09:52:56 -05:00
Alyssa Milburn
13d0ec9bea
POSIX: Add #ifdef guards for DATA_PATH.
...
Thanks to snover for pointing out they should be there.
2016-08-04 16:19:13 +02:00
Eugene Sandulenko
266e8e6611
DIRECTOR: Lingo: Add prefix 'v' to all Symbol types.
...
Helps WinCE backend which has lots of them defined.
2016-08-04 15:52:24 +02:00
Eugene Sandulenko
e7cc065c6c
DIRECTOR: Lingo: Fix WinCE compilation.
...
The plafrom has VOID defined
2016-08-04 14:50:08 +02:00
Eugene Sandulenko
4551a254d2
DIRECTOR: Lingo: Fix PS2 compilation
2016-08-04 14:17:07 +02:00
Eugene Sandulenko
e0a9d96974
DIRECTOR: Put flex/bison as separate target, so general compilation is not affected
2016-08-04 13:38:46 +02:00
Eugene Sandulenko
902d49ce09
Merge pull request #787 from sev-/director
...
DIRECTOR: New engine
2016-08-04 13:23:04 +02:00
Eugene Sandulenko
cb195a813b
DC: Fix compilation
2016-08-04 13:08:25 +02:00
Eugene Sandulenko
a4d39b2385
N64: Added pos() method to another save class
2016-08-04 13:05:15 +02:00
Eugene Sandulenko
d111b16adc
N64: Fix warning
2016-08-04 12:49:44 +02:00
Eugene Sandulenko
eedd1286ff
N64: Fix build adter WriteStream::pos() addition
2016-08-04 12:48:52 +02:00
Alexander Tkachev
2597be210d
BACKENDS: Fix DC's OutVMSave to have pos()
2016-08-04 17:45:49 +06:00
Alexander Tkachev
ef631c9e75
WAGE: Update saves format
...
Offset is added in the end of the file, so ScummVM would know where to
look for description, version, thumbnail information.
2016-08-04 15:15:45 +06:00
Alexander Tkachev
f58abd9540
COMMON: Update GZipWriteStream::pos()
...
Though it seemed the _wrapped stream should return valid position, it
was always 0. That's why I've added a _pos field, which is updated in
write() and returned in pos().
2016-08-04 15:14:06 +06:00
Alexander Tkachev
7a89caac84
COMMON: Add WriteStream::pos()
...
It returns int32, because some complex streams are derived from both
WriteStream and ReadStream, and in ReadStream pos() returns int32,
because -1 means an error.
I had to change MemoryStream's uint32 to int32, which is probably not so
good.
2016-08-04 14:36:21 +06:00
Paul Gilbert
c34af39937
TITANIC: Correct sound manager methods to return existing WaveFile class
2016-08-03 22:25:47 -04:00
Paul Gilbert
3fda4f0ef5
TITANIC: Add CSound sound loading methods
2016-08-03 21:47:11 -04:00
Paul Gilbert
9f316a5b37
GRAPHICS: Fix MSVC project generation
2016-08-03 20:51:54 -04:00
Thierry Crozat
191a9a0c64
MOHAWK: Load games from outside the options dialog loop
...
Loading games from inside the dialog loop may cause cursor
glitches. This commits applies the same fix to the
MohawkOptionsDialog as the one that already existed for
the global main menu. This finished to fix bug #7164 .
2016-08-03 22:50:06 +01:00
Eugene Sandulenko
96e288c4c9
DIRECTOR: Update font generation
2016-08-03 23:43:01 +02:00