75066 Commits

Author SHA1 Message Date
Eugene Sandulenko
bbc6e2aa6a DIRECTOR: Lingo. Added stubs for 'do' and 'open' commands 2016-08-06 21:34:27 +02:00
Colin Snover
949919bebd SCI32: Remove VMD flags from Audio32 mixer
The VMD decoder sends audio directly to the system mixer.
2016-08-06 11:37:18 -05:00
Colin Snover
6a7ddd8ba1 SCI32: Actually save and load remaps 2016-08-06 11:23:18 -05:00
Paul Gilbert
f0d208cdcf TITANIC: Added more sound manager methods 2016-08-06 12:14:02 -04:00
Alexander Tkachev
139ad46410 WAGE: Fix crash in Explorer
Caused by operator[] usage on empty string.
2016-08-06 16:20:44 +06:00
Lothar Serra Mari
f5db38a001 WIN32: Update copyright year in scummvm.iss 2016-08-06 08:10:14 +02:00
Lothar Serra Mari
865143c0ef DOCUMENTATION: Use uppercase filenames for German documentation
The filenames of the German docs now uses uppercase filenames
to match the style of the English documentation.
2016-08-06 08:10:14 +02:00
Eugene Sandulenko
eb1b2d3088 DIRECTOR: Lingo: Added more command stubs 2016-08-06 08:01:42 +02:00
Eugene Sandulenko
e926dbab65 DIRECTOR: Lingo: Moved recently added functions to built-ins 2016-08-06 07:49:55 +02:00
Paul Gilbert
c691449958 TITANIC: Add sounds list to QSoundManager 2016-08-05 23:08:34 -04:00
Paul Gilbert
dbee76236e IMAGE: Add titanic to list of engines using TGA decoder 2016-08-05 19:19:45 -04:00
Paul Gilbert
b312c8fe9d AUDIO: Add titanic to list of engines using wave files 2016-08-05 19:19:17 -04:00
Paul Gilbert
de775c6bda TITANIC: Starting to flesh out sound loading 2016-08-05 19:18:27 -04:00
Eugene Sandulenko
7f947c0ef3 DIRECTOR: Lingo: Fix compilation 2016-08-05 23:19:23 +02:00
Eugene Sandulenko
05b4f29932 DIRECTOR: Lingo: Added generic built-in procedures 2016-08-05 23:13:01 +02:00
Eugene Sandulenko
464f360e97 DIRECTOR: Lingo: Made built-in functions generic 2016-08-05 22:55:47 +02:00
Lothar Serra Mari
cdf3c9f89e NEWS: Update German NEWS file 2016-08-05 20:18:10 +02:00
Paul Gilbert
386761f340 TITANIC: Added skeleton QMixer class for mixer interface 2016-08-05 13:11:12 -04:00
Colin Snover
6e41f3673f CREATE_PROJECT: Fix Xcode generator macOS target 2016-08-05 10:57:57 -05:00
Alexander Tkachev
18a3f5c125 WAGE: Fix crash in Brownie's Dream
I guess it would crash everywhere else as well, if console window would
be placed the same way. The problem is that console window goes off
screen a little in that game, but copyRectToScreen arguments are not
adjusted to stay within screen area.

This commit adds some checks and adjusts these arguments.
2016-08-05 14:44:31 +06:00
Alexander Tkachev
8fcc919b56 WAGE: Fix cursor
It's now being clipped within window borders.
2016-08-05 14:40:53 +06:00
Eugene Sandulenko
b60c5d927e DIRECTOR: Lingo: Revert adding prefix 'v' to all Symbol types. 2016-08-05 07:49:00 +02:00
Eugene Sandulenko
8a6b82a919 DIRECTOR: Lingo: Move MSVC fix to the .l file 2016-08-05 06:46:32 +02:00
Paul Gilbert
23e387fb90 TITANIC: Rename WaveFile to CWaveFile for consistency 2016-08-04 21:21:34 -04:00
Paul Gilbert
b74ec1df89 DIRECTOR: Fix compilation in Visual Studio 2016-08-04 21:07:59 -04:00
Eugene Sandulenko
7a79eec7ea DIRECTOR: Fix warnings 2016-08-04 23:18:27 +02:00
Eugene Sandulenko
e52bdfd5ed DIRECTOR: Lingo: Added stubs for 'continue', 'cursor' and 'delay' 2016-08-04 23:00:55 +02:00
Eugene Sandulenko
8883a03e21 DIRECTOR: Lingo: Simplified code generation for constants 2016-08-04 23:00:55 +02:00
Eugene Sandulenko
415cefd702 DIRECTOR: Lingo: Added stubs for 'closeDA', 'closeResFile' and 'closeXlib' 2016-08-04 23:00:55 +02:00
Eugene Sandulenko
7ec2e7bc31 DIRECTOR: Lingo: Added 'alert' and 'beep' function stubs 2016-08-04 23:00:55 +02:00
Colin Snover
12d1af66ef SCI32: Add QFG4 Windows signature 2016-08-04 09:52:56 -05:00
Alyssa Milburn
13d0ec9bea POSIX: Add #ifdef guards for DATA_PATH.
Thanks to snover for pointing out they should be there.
2016-08-04 16:19:13 +02:00
Eugene Sandulenko
266e8e6611 DIRECTOR: Lingo: Add prefix 'v' to all Symbol types.
Helps WinCE backend which has lots of them defined.
2016-08-04 15:52:24 +02:00
Eugene Sandulenko
e7cc065c6c DIRECTOR: Lingo: Fix WinCE compilation.
The plafrom has VOID defined
2016-08-04 14:50:08 +02:00
Eugene Sandulenko
4551a254d2 DIRECTOR: Lingo: Fix PS2 compilation 2016-08-04 14:17:07 +02:00
Eugene Sandulenko
e0a9d96974 DIRECTOR: Put flex/bison as separate target, so general compilation is not affected 2016-08-04 13:38:46 +02:00
Eugene Sandulenko
902d49ce09 Merge pull request #787 from sev-/director
DIRECTOR: New engine
2016-08-04 13:23:04 +02:00
Eugene Sandulenko
cb195a813b DC: Fix compilation 2016-08-04 13:08:25 +02:00
Eugene Sandulenko
a4d39b2385 N64: Added pos() method to another save class 2016-08-04 13:05:15 +02:00
Eugene Sandulenko
d111b16adc N64: Fix warning 2016-08-04 12:49:44 +02:00
Eugene Sandulenko
eedd1286ff N64: Fix build adter WriteStream::pos() addition 2016-08-04 12:48:52 +02:00
Alexander Tkachev
2597be210d BACKENDS: Fix DC's OutVMSave to have pos() 2016-08-04 17:45:49 +06:00
Alexander Tkachev
ef631c9e75 WAGE: Update saves format
Offset is added in the end of the file, so ScummVM would know where to
look for description, version, thumbnail information.
2016-08-04 15:15:45 +06:00
Alexander Tkachev
f58abd9540 COMMON: Update GZipWriteStream::pos()
Though it seemed the _wrapped stream should return valid position, it
was always 0. That's why I've added a _pos field, which is updated in
write() and returned in pos().
2016-08-04 15:14:06 +06:00
Alexander Tkachev
7a89caac84 COMMON: Add WriteStream::pos()
It returns int32, because some complex streams are derived from both
WriteStream and ReadStream, and in ReadStream pos() returns int32,
because -1 means an error.

I had to change MemoryStream's uint32 to int32, which is probably not so
good.
2016-08-04 14:36:21 +06:00
Paul Gilbert
c34af39937 TITANIC: Correct sound manager methods to return existing WaveFile class 2016-08-03 22:25:47 -04:00
Paul Gilbert
3fda4f0ef5 TITANIC: Add CSound sound loading methods 2016-08-03 21:47:11 -04:00
Paul Gilbert
9f316a5b37 GRAPHICS: Fix MSVC project generation 2016-08-03 20:51:54 -04:00
Thierry Crozat
191a9a0c64 MOHAWK: Load games from outside the options dialog loop
Loading games from inside the dialog loop may cause cursor
glitches. This commits applies the same fix to the
MohawkOptionsDialog as the one that already existed for
the global main menu. This finished to fix bug #7164.
2016-08-03 22:50:06 +01:00
Eugene Sandulenko
96e288c4c9 DIRECTOR: Update font generation 2016-08-03 23:43:01 +02:00