Pseudo mouse was functionality in SCI1+ games, that allowed the
user to control the mouse via keyboard cursor keys.
This new class only worked, when a tiny difference inside
the keyboard driver happened on kMapKeyToDir calls. We previously
tried to enable this behavior depending on cursor type, but
this didn't work correctly (Larry 5 for example was not detected
as such, but had PseudoMouse support).
There is still a problem where the background is white instead
of black; this is caused by the palette of the video using entry
0 as white. This seems to have worked out OK in SSCI because the
video was not actually played back inside the engine itself, so
didn't interfere with the palette of the engine. ScummVM has no
such separation, so the palette of the video interferes with the
palette of the blank background pic, turning it white.
Revert "SCI32: Fix KQ7 1.51 video background"
This reverts commit c8affb54cca259f37522216bad739be085bf9caa.
Revert "SCI32: Fix crash when kShowMovie is called but the video cannot be found"
This reverts commit 93b06f4a9e08de281ee7eb9c780ceac147c3fb23.
Revert "SCI32: Fix KQ7 1.51 basic video playback"
This reverts commit cdab24aa07c18ad4a25a1659f7fca15cca5e358e.
Revert "SCI32: Additional Video32 documentation"
This reverts commit 4ff0924e57a9bc9101ee0799a967fe3373dd2574.
Revert "SCI32: Implement kShowMovie"
This reverts commit 13297c19298c5ad73c9e996c5c31ca91de124911.
There is still a problem where the background is white instead
of black; this is caused by the palette of the video using entry
0 as white. This seems to have worked out OK in SSCI because the
video was not actually played back inside the engine itself, so
didn't interfere with the palette of the engine. ScummVM has no
such separation, so the palette of the video interferes with the
palette of the blank background pic, turning it white.