Commit Graph

258 Commits

Author SHA1 Message Date
Jonathan Gray
f12d23f846 correct palette on amiga version of mi, from Hibernatus
svn-id: r8797
2003-07-06 10:01:23 +00:00
Travis Howell
580e9ec770 Add support for Amiga version of Monkey Island 1
Palette is still wrong

svn-id: r8790
2003-07-06 06:19:52 +00:00
Max Horn
ea3b77e3a6 rewrote desaturatePalette using integer arithmetics only
svn-id: r8732
2003-07-03 23:59:35 +00:00
Max Horn
b13c0bb201 Fix for bug #743041: ZAK256: wrong color in costume (intro). Thanks to Hibernatus for providing the deciding clue
svn-id: r8684
2003-07-01 11:59:51 +00:00
Jonathan Gray
5a6c3109a0 note that we are missing decompress routines for codecs 8,9,10 and which games they occur in
svn-id: r8646
2003-06-25 03:24:02 +00:00
Bertrand Augereau
73f2ea0b94 Special case for screen-wide blits
svn-id: r8626
2003-06-22 17:22:40 +00:00
Torbjörn Andersson
90b8e7615d Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make
much difference visually, but this way I understand where the colours come
from. (Except for colour 6 which seems to be some sort of exception.)

svn-id: r8532
2003-06-17 14:52:23 +00:00
Travis Howell
6e5471029d Revert Amiga specific changes to EGA palette.
An option for C64 and Amiga palette should be added in future

svn-id: r8531
2003-06-17 13:06:40 +00:00
Jonathan Gray
d2bb0149d3 tweak ega palette a bit more
svn-id: r8525
2003-06-17 08:21:46 +00:00
Jonathan Gray
33791b7929 ega palette changes, correct colour used for sentence line and use amiga colour for colour normally used for skin colours, sarien does something similiar...
svn-id: r8524
2003-06-17 07:14:39 +00:00
Max Horn
f7a8cbf7c7 Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
2003-06-14 18:52:30 +00:00
Max Horn
b7ddc7bc57 allow quit during smush playback; cleanup
svn-id: r8411
2003-06-09 01:32:36 +00:00
Torbjörn Andersson
ab7f8b3378 Fixed recent regression (too many blast texts) in The Dig's end credits and
made the text scroll off the screen instead of just vanishing at the top.
(The latter also applies to Full Throttle's end credits.)

svn-id: r8402
2003-06-08 15:17:14 +00:00
Max Horn
209cd912cf cleanup
svn-id: r8384
2003-06-07 22:56:47 +00:00
Torbjörn Andersson
b6b6fb52e5 CD Loom and EGA Loom should not use the same dissolve effect, so I've
reverted that part of the Loom unification and clarified the comments
slightly.

I also slowed down the CD Loom dissolve a bit. It's still faster than the
default behaviour, but I think it looks better this way. (Feel free to
change that back again if you don't agree.)

svn-id: r8381
2003-06-07 11:59:56 +00:00
Max Horn
49b9a8fc9d follow our coding conventions
svn-id: r8377
2003-06-07 00:49:36 +00:00
Max Horn
033c264ea5 Loom unification
svn-id: r8373
2003-06-07 00:16:22 +00:00
Max Horn
86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
1cae280e79 rewrite code a bit: personally I find it much easier to understand what the code does this way (the &6 trick is cute, but obfuscates the meaning of the code)
svn-id: r8360
2003-06-06 20:55:39 +00:00
Torbjörn Andersson
6e0a3ec6fa Order matters! Inverse iris is transition effect 5 and nothing else.
svn-id: r8350
2003-06-06 12:27:33 +00:00
Jonathan Gray
620762b466 v1 object drawing updates from aquadran
svn-id: r8346
2003-06-06 07:35:19 +00:00
Paweł Kołodziejski
00288b07f8 fixed almost object drawing for v1 games, (ugly hack for drawBitmap)
svn-id: r8345
2003-06-06 05:27:45 +00:00
Max Horn
067609c832 cleanup
svn-id: r8341
2003-06-06 00:16:34 +00:00
Max Horn
6f9b34df1e unified some code
svn-id: r8339
2003-06-05 23:55:57 +00:00
Paweł Kołodziejski
5e18dc19ff a little better
svn-id: r8333
2003-06-05 19:26:43 +00:00
Paweł Kołodziejski
da6ac080af disabled mask for now
svn-id: r8331
2003-06-05 18:37:11 +00:00
Paweł Kołodziejski
44e76b4da6 fixed my last commit
svn-id: r8330
2003-06-05 18:30:29 +00:00
Paweł Kołodziejski
94bbf1b9a0 added v1 gfx codec, (not working)
svn-id: r8329
2003-06-05 17:22:15 +00:00
Torbjörn Andersson
b8080605cc Inverse iris transition effect for V2 games. Also, some transition effects
weren't working properly unless the entire screen was first marked as not
dirty. I hope fixing that didn't break anything else.

svn-id: r8314
2003-06-05 07:05:37 +00:00
Max Horn
870572ca49 there are a few places in maniac and zakdemo where we *do* have to store the run & color <grmbl>
svn-id: r8306
2003-06-05 00:18:15 +00:00
Max Horn
c898d6117e finished my drawBitmap optimisations
svn-id: r8305
2003-06-05 00:12:23 +00:00
Max Horn
ffef453d1a cache room strip offsets (this should help performance on PalmOS)
svn-id: r8300
2003-06-04 21:45:29 +00:00
Torbjörn Andersson
0bb87879c8 V2 mouse cursor, for that extra retro feel
svn-id: r8288
2003-06-04 06:34:14 +00:00
Max Horn
333f0d15fd fix flashlight in MM
svn-id: r8285
2003-06-03 15:27:11 +00:00
Max Horn
281cce32b9 cleanup color cyclcing code; also perform color cycling on 'indirect' palettes like the shadow palette(s) (bug #706721)
svn-id: r8257
2003-06-02 00:34:58 +00:00
Max Horn
393e749785 charset masking fixes, mostly for The Dig (hey I think I finally almost understand that part of the code :-)
svn-id: r8248
2003-06-01 17:29:45 +00:00
Max Horn
cb5fb5d403 added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
svn-id: r8241
2003-06-01 14:30:26 +00:00
Max Horn
e63dec5f56 clearUpperMask -> clearCharsetMask
svn-id: r8206
2003-06-01 01:02:35 +00:00
Max Horn
eb039ec554 some cheap doxygen docs; cleanup
svn-id: r8154
2003-05-30 20:13:29 +00:00
Max Horn
c6b35e15a0 moved bomp stuff into own files; removed some of our 6 (!) bomp decoders
svn-id: r8151
2003-05-30 19:00:33 +00:00
Max Horn
90468ea46e cleanup
svn-id: r8150
2003-05-30 17:52:17 +00:00
Max Horn
5725ee392a code unification
svn-id: r8146
2003-05-30 15:39:06 +00:00
Max Horn
3d28cfaf82 cleanup
svn-id: r8145
2003-05-30 15:06:29 +00:00
Max Horn
37fa2df49a cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
svn-id: r8129
2003-05-30 02:01:45 +00:00
Max Horn
9f301f16e6 removed more harmful clipping
svn-id: r8128
2003-05-30 01:37:50 +00:00
Max Horn
5ea6cbe51d this clip is bad: it's not needed (we clip later anyway), and it clips too much
svn-id: r8125
2003-05-30 00:48:35 +00:00
Max Horn
1db0f749ca moved camera stuff to own file
svn-id: r8099
2003-05-29 12:55:28 +00:00
Max Horn
34bf11b43f spelling
svn-id: r8062
2003-05-28 21:28:30 +00:00
Max Horn
1f70da0155 const as const can!
svn-id: r8058
2003-05-28 20:01:47 +00:00
Max Horn
73db1d6f51 Patch #744448: ALL: restoreBG() doesn't always completely remove the mask
svn-id: r8038
2003-05-27 23:23:26 +00:00