Paweł Kołodziejski
35b9cccbde
ALL: Merge ResidualVM
2020-10-09 19:44:13 +02:00
Bastien Bouclet
b51b484b49
MATH: Silence a noisy warning when building with GCC 9 in C++11 mode
2019-11-27 06:41:05 +01:00
Bastien Bouclet
40720abde2
COMMON: Remove now unused ResidualVM specific float handling
2018-04-14 13:57:05 +02:00
Vincent Pelletier
84f83fe6ea
ALL: Rename get_float to READ_LE_FLOAT
...
For consistency with other functions/macros from common/endian.h .
2017-05-12 13:57:16 +00:00
Bastien Bouclet
16938a6aff
MATH: Fix a member shadowing warning in the Ray class
2016-09-15 08:19:15 +02:00
Pawel Kolodziejski
82bc17b63a
ALL: Fixed compiler warnings
2016-07-23 19:08:22 +02:00
Bastien Bouclet
f6775fab96
MATH: Make slerpQuat const
2016-04-09 08:41:21 +02:00
Bastien Bouclet
5c73d0083d
ALL: Merge branch 'tlj'
2016-01-01 07:33:20 +01:00
Bastien Bouclet
992dc2e964
MATH: Fix Line3d::intersectLine2d to perform a segment intersection test
...
It was previously doing a line vs line segment intersection test
2016-01-01 07:29:57 +01:00
Bastien Bouclet
0389b0ea43
MATH: Add a Ray class
...
Models a 3d half-line, used for ray tracing
2016-01-01 07:29:55 +01:00
Bastien Bouclet
1cc12b6981
MATH: Make Quaternion::inverse const
2016-01-01 07:29:55 +01:00
Bastien Bouclet
3f3459e4b9
MATH: Add a vector rotation method to the Quaternion class
2016-01-01 07:29:39 +01:00
Bastien Bouclet
f4a585b4a3
MATH: Make it clear what Line3d::intersectLine2d does
2015-08-10 21:34:47 +02:00
Bastien Bouclet
f3f4275ad1
MATH: Fix Line3d::intersectLine2d to perform a segment intersection test
...
It was previously doing a line vs line segment intersection test
2015-08-09 19:19:32 +02:00
Bastien Bouclet
6f47c5fbf3
MATH: Simplify gluMathUnProject
2015-03-22 15:57:15 +01:00
Pawel Kolodziejski
f7407f35f2
MATH: Add a vector rotation method to the Quaternion class
2015-02-21 12:35:55 +01:00
Pawel Kolodziejski
cdd837f379
MATH: convert LGPL code to GPL
2015-01-17 21:08:27 +01:00
Christian Krause
cc9734643b
MATH: Add/fix matrix operators
...
- fix == operator
- add != operator
2014-12-31 17:07:19 +01:00
Joni Vähämäki
2c1ae44b5c
GRIM: Fix matrix to quaternion conversion. Fixes #1132
2014-12-25 23:12:26 +02:00
Christian Krause
0fe9168944
MATH: Don't normalize a (0, 0, 0, 0) quat
...
- this fixes the issue of the vanished boats in EMI's lava puzzle
- without the patch, the division by 0.0f causes the quat's values
to be NAN
- the floating point NAN value is ignored by OpenGL, so the vertices
are not drawn at all
2014-10-19 01:21:34 +02:00
Joseph Jezak
274e11a68e
MATH: Add const qualifier to getEuler.
2014-09-11 13:38:30 -04:00
Joseph Jezak
cfeff853be
MATH: Add factorization for non-unique answers in Rotation3D.
2014-09-11 13:38:30 -04:00
Joseph Jezak
e34d0ddba3
MATH: Replace Quaternion XYZ with Euler.
2014-09-11 13:38:30 -04:00
Joseph Jezak
99fa91053c
MATH: Rename XYZ Rotation Functions to Euler to better describe the function.
2014-09-11 13:38:28 -04:00
Bastien Bouclet
14bacc9496
MATH: Fix typo in gluMathUnProject
...
Fixes the right click mode in Myst 3
2014-08-24 08:37:35 +02:00
Pawel Kolodziejski
e539b27af8
MATH: improve type support for viewport argument
2014-08-15 12:25:48 +02:00
Pawel Kolodziejski
9ad08415ce
MATH: no need do cast anymore in Matrix4::inverse
2014-07-12 07:08:29 +02:00
Joel Teichroeb
cb6a58e01e
MATH: Make Matrix4::inverse not const as it changes data
2014-07-10 20:23:06 -07:00
Pawel Kolodziejski
46a91377d8
MATH: added few GLU helpers
2014-07-10 07:27:18 +02:00
Pawel Kolodziejski
5fed6150a0
JANITORIAL: formatting headers
2014-07-08 23:10:17 +02:00
Joni Vähämäki
23a99a9f2b
EMI: Implement head limits.
2014-07-02 22:43:58 +03:00
Joseph Jezak
d2d23738a5
MATH: Replace Euler Angle Implementation in Quaternions with Rotation3D based method.
2014-07-01 16:18:12 -04:00
Joseph Jezak
c1b5adf348
MATH: Add new quaternion capability.
2014-07-01 16:18:08 -04:00
Joseph Jezak
f57768ea28
MATH: Add comments and rename getQuaternion.
2014-07-01 11:27:08 -04:00
Joseph Jezak
78772c999b
MATH: Rename getVector3d and add comments for the Vector3d class.
2014-07-01 11:27:02 -04:00
Joel Teichroeb
abfd775d51
MATH: Cast M_PI to a float to fix an MSVC warning
2014-06-25 13:45:11 -07:00
Joseph Jezak
b4e730beaa
MATH: Keep position when building rotation.
2014-06-24 11:36:35 -04:00
Joseph Jezak
231a98056f
MATH: Fix gimbal lock for ZXY.
2014-06-24 11:36:12 -04:00
Joseph Jezak
76d36f676b
MATH: Add a selectable Euler Order to Rotation3D.
2014-06-23 09:04:25 -04:00
Joseph Jezak
35462205aa
MATH: Fix indentation for matrix4.
2014-06-23 09:04:07 -04:00
Joni Vähämäki
350d916670
MATH: Make inverseTranslate and inverseRotate methods of Matrix4 const.
2014-06-17 03:47:50 +03:00
Joel Teichroeb
6ad4b70d84
Merge pull request #926 from Akz-/pathfind-fix
...
GRIM/EMI: Pathfinding fixes
2014-06-16 10:54:01 -07:00
Joni Vähämäki
b5cdd1240f
EMI: Only draw models for actors inside the view frustum.
...
This adds math classes for doing frustum culling in software. These could be used for optimizing performance in many other places as well. For example, if an actor is outside the view frustum, it may not be necessary to do expensive keyframe animation and vertex skinning calculations for that actor.
2014-06-16 15:42:18 +03:00
Joni Vähämäki
db5a91bcb1
MATH: Return false in intersectLine2d if lines do not intersect.
2014-06-15 13:32:15 +03:00
Joni Vähämäki
b6b7b51528
MATH: More efficient matrix multiplication implementation for 3x3 and 4x4 matrix specializations.
2014-06-15 03:13:40 +03:00
Joni Vähämäki
47aa1ace87
EMI: Added support for animation priorities and implemented blending.
2014-05-31 02:50:06 +03:00
Dries Harnie
dbf3b2e5f8
JANITORIAL: Fix missing reference in Math::{Line2d,Angle}
2014-04-21 14:22:01 +02:00
Pawel Kolodziejski
8759900b6a
ALL: synced with ScummVM
2014-04-05 18:18:42 +02:00
Einar Johan Trøan Sømåen
adc0067bf7
MATH: Remove duplicated deg/rad-conversions, replacing them by common/math.h-functionality
2014-02-20 12:22:43 +01:00
Einar Johan Trøan Sømåen
207d7c54d7
MATH: Return Line3d& from it's operator=
2014-01-07 18:29:34 +01:00