Johannes Schickel
b6a8e38726
- removes the kyra specific language flag system, and uses the language enum defined in Common for that now
...
- also reworks the game flag system in general
svn-id: r23920
2006-09-17 20:21:40 +00:00
Johannes Schickel
a69ac7717d
Oops it should never be renamed to c1_* but to o1_* changing this now.
...
svn-id: r23613
2006-07-27 20:39:52 +00:00
Johannes Schickel
ee5621137f
- renaming all opcodes from cmd_* to c1_*
...
- changing ScriptHelper functions so it will be useable for kyra2 and kyra3 too
- unbreaking savegames (increasing the VERSION number since the game flags table got resized to be useable for kyra3)
svn-id: r23612
2006-07-27 20:30:51 +00:00
Johannes Schickel
d9e5134919
Workaround for bug #1498221 ("KYRA1: Glitches when meeting Zanthia").
...
svn-id: r23608
2006-07-27 00:09:13 +00:00
Johannes Schickel
369e79bfba
Implements cmd_fadeEntirePalette, should fix some missing palette fades.
...
svn-id: r22888
2006-06-03 15:13:18 +00:00
Johannes Schickel
1750be5b5a
- makes Screen::getPagePtr private
...
- introduces Screen::getCPagePtr and Screen::getPageRect (which should ease the introduction of dirty rect handling)
- moves KyraEngine::loadBitmap to Screen
svn-id: r22716
2006-05-28 12:19:45 +00:00
Oystein Eftevaag
dbaf5206ae
Added speechEnabled() and textEnabled() to simplify the text/speech config checks a bit, and added checks some more places
...
svn-id: r22703
2006-05-28 06:07:54 +00:00
Oystein Eftevaag
76d722d941
Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the text/speech config options correctly for CD versions
...
svn-id: r22693
2006-05-28 02:51:03 +00:00
Johannes Schickel
c8aa32d095
- implements kyrandia 3 wsa loader
...
- fixes initalisation problems
- adds setX, setY, setDrawPage to Kyra::Movie instead of directly accessing _x, _y and _drawPage
svn-id: r22490
2006-05-16 16:04:24 +00:00
Torbjörn Andersson
cf42a24833
Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I
...
have added or removed "break"s, but not in any way which should change the
program's behaviour. I.e. I've added "break" to the final case, and after
calling quitGame(), and I've removed "break" after "return".
svn-id: r22383
2006-05-08 10:16:19 +00:00
Max Horn
8cdee5a931
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
...
svn-id: r21500
2006-03-29 15:59:37 +00:00
Johannes Schickel
9031b27349
Implements cmd_shakeScreen.
...
svn-id: r21394
2006-03-20 19:01:39 +00:00
Johannes Schickel
f9f2cd2dbe
- started to rework static resource loading
...
- made some function parameters const (to work with new static res code)
svn-id: r21365
2006-03-18 14:43:18 +00:00
Oystein Eftevaag
05ee5cf2bd
Extends seq_drinkPotionAnim() so that the color of the flask Brandon
...
drinks will be correct. Also fixes a bug where an animation
(Brandon ringing the bells) would play too quickly.
svn-id: r21354
2006-03-18 04:41:34 +00:00
Johannes Schickel
bbd1725598
- Fixes bug #1401432 ("KYRA: Brandon graphics glitch when exiting castle catacombs")
...
- Fixes some sprite redraw bugs introduced with my last commits
- Fixes wsa drawing bug in the cave too
svn-id: r21346
2006-03-17 14:19:18 +00:00
Johannes Schickel
f1c9cd5726
- Fixes some gfx glitches (the falling feather and the falling leaf now have correct restored background)
...
- Fixes brandon width value after loading (removes gfx glitch while talking with the tree)
svn-id: r21332
2006-03-16 16:35:46 +00:00
Johannes Schickel
b46236ed71
- removes a wrong space in debugC calls in screen.cpp
...
- implements cmd_brandonToStoneSequence and cmd_pauseMusicSeconds
svn-id: r21320
2006-03-15 21:59:07 +00:00
Oystein Eftevaag
39c9af43ae
Implemented the last menu (the settings screen). Walking speed, text speed,
...
and speech modes (text only, speech only, speech & text) can now be
configured. Toggling music and sound in general is not enabled yet.
Also formatted the static menu resources a bit differently, made
sure some vars in the menu code always got initalized, and
fixed a slight formatting error :).
svn-id: r21145
2006-03-08 13:15:13 +00:00
Max Horn
d9a9fac937
Fixed tons of format string warnings for debug/error calls (including several errors where the format string didn't match the number of arguments to the call)
...
svn-id: r21141
2006-03-08 11:37:25 +00:00
Oystein Eftevaag
3f31e1b27d
Added the proper death dialog, changed the sequence skipping code a bit to avoid
...
possible frame losses, and removed a (now) redundant call to showOverlay() in the
debugger.
svn-id: r21125
2006-03-07 14:16:52 +00:00
Johannes Schickel
0bea9cf47b
Made the kyra debug extensions more generic, i.e. scumm engine could replace
...
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.
svn-id: r20695
2006-02-14 23:31:25 +00:00
Johannes Schickel
93e9639989
Reworked kyra debug output system. Now he have special kyra intern debug levels + the global debug levels, for now I enable all kyra debug levels if the global debug level is not -1. see 'toggle_debug' in the kyra debugger and kyra.h for the different levels. (This is just the beginning of it anyway, for example the sound debug level isn't used for now)
...
svn-id: r20678
2006-02-14 01:19:30 +00:00
Max Horn
26ee630756
Moved engines to the new engines/ directory
...
svn-id: r20582
2006-02-11 22:45:04 +00:00