9456 Commits

Author SHA1 Message Date
Eugene Sandulenko
d7f9be12fe Move decodeParseString to script_v7he.cpp where it really belongs to.
svn-id: r13109
2004-03-01 06:23:25 +00:00
Eugene Sandulenko
9e894f6bf3 Started work on Freddi Fish. Since it is SPU version 7, added new class.
Implemented some SPUv7 specific opcodes

svn-id: r13108
2004-03-01 05:57:30 +00:00
James Brown
b77231a9a3 Fix from Roever for bug #892827
svn-id: r13107
2004-03-01 04:05:10 +00:00
Travis Howell
267a96ba4f HE games specific
svn-id: r13105
2004-03-01 02:55:08 +00:00
Max Horn
3098149b52 removed obsolete membe
svn-id: r13104
2004-03-01 01:44:36 +00:00
Max Horn
e063d00418 got rid of _mouseOldState; some minor cleanup
svn-id: r13103
2004-03-01 01:41:22 +00:00
Travis Howell
2f01efd9f3 Add fix for error at end of sword2demo (From eriktorbjorn)
Prevent false warnings in demo.

svn-id: r13102
2004-03-01 00:32:47 +00:00
Travis Howell
807bc5e0fa Correct incorrect smush filename in Macintosh FT demo
svn-id: r13098
2004-02-29 13:43:08 +00:00
Max Horn
80fd4bd4f0 this might help Makefile.noconf (did I mention that i want to get rid of it?)
svn-id: r13097
2004-02-29 11:19:02 +00:00
Travis Howell
07158481fd Update
svn-id: r13095
2004-02-29 07:11:42 +00:00
Travis Howell
5153499a0e Enable insane subtitles in Mac. version of FT demo
svn-id: r13094
2004-02-29 01:13:08 +00:00
Max Horn
82fec69482 merged OSystem_SDL and OSystem_SDL_Common; split SDL backend into multiple source files
svn-id: r13092
2004-02-29 00:49:40 +00:00
Jonathan Gray
680160407b add support for the standalone maniac mansion demo
svn-id: r13090
2004-02-29 00:18:45 +00:00
Max Horn
79c488cb6c fix mouse redraw issue when toggling fullscreen mode (visible if one mode is 555 and the other 565)
svn-id: r13088
2004-02-28 13:00:19 +00:00
Max Horn
c6752cccf5 renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
svn-id: r13087
2004-02-28 12:58:13 +00:00
Gregory Montoir
56102a1d02 forgot to change that, too
svn-id: r13086
2004-02-28 09:02:43 +00:00
Gregory Montoir
bc0199a3f1 dropped the 'always' verb feature, as it is more confusing than useful
svn-id: r13084
2004-02-28 08:52:53 +00:00
Gregory Montoir
727e8b3812 simplified alt_intro check
svn-id: r13082
2004-02-28 07:34:26 +00:00
Gregory Montoir
d94c096f36 removed hack from loading code
svn-id: r13080
2004-02-28 06:34:58 +00:00
Eugene Sandulenko
ec45e8dd81 Correct Mac fbear MD5
Remove slipped in spaces in some MD5's. Don't know either it prevented them
from being detected but anyway that's potential bug

svn-id: r13077
2004-02-28 00:22:14 +00:00
Joost Peters
6c64dc6ac4 Forgot to add this to xref.txt
svn-id: r13076
2004-02-28 00:02:11 +00:00
Joost Peters
bb0ed8bc81 Handle comic book case, enable music toggle and some minor cleanup.
svn-id: r13074
2004-02-27 23:54:13 +00:00
Eugene Sandulenko
c8811a3df6 Add reported MD5's
svn-id: r13072
2004-02-27 23:30:37 +00:00
Max Horn
87e0e57567 the 2xsai class scalers all move the resulting image one up; work around that
svn-id: r13071
2004-02-27 19:36:52 +00:00
Max Horn
2671ca515e fix a recursive lock bug related to update_screen() (shouldn't have caused problems on most systems, but still was a bug); rewrite the code which switches the scaler mode to be slightly more efficient
svn-id: r13070
2004-02-27 19:35:51 +00:00
Max Horn
751435d54f cleanup
svn-id: r13069
2004-02-27 15:52:23 +00:00
Max Horn
b941740b72 obsolete TODOs
svn-id: r13068
2004-02-27 15:49:27 +00:00
Travis Howell
bfd65070c5 Don't reamp F1 in COMI demo
svn-id: r13067
2004-02-27 05:51:04 +00:00
Joost Peters
3a6646b598 Handle "compressed" songs
svn-id: r13066
2004-02-27 02:08:44 +00:00
Travis Howell
dcdf169e00 Fix crashes in French version of Simon2
svn-id: r13062
2004-02-26 12:05:13 +00:00
Torbjörn Andersson
5c7c6ca2a3 Work around music glitch in Monkey Island 2:
In the scene where Largo is speaking to Mad Marty, the Woodtick music often
resumes way before Largo's theme has finished. With this workaround, it
waits until Largo's theme has definitely finished before starting the
Woodtick music again.

I wouldn't have done it this way if I hadn't been almost positive that it's
a script bug, rather than an iMUSE bug.

svn-id: r13061
2004-02-26 07:31:48 +00:00
Paweł Kołodziejski
258d0ea724 few corrections
svn-id: r13060
2004-02-26 06:52:21 +00:00
Travis Howell
fbb6106514 Restrict hack
svn-id: r13059
2004-02-26 03:13:20 +00:00
Max Horn
7faa960649 remove outdated TODO
svn-id: r13058
2004-02-25 23:16:04 +00:00
Max Horn
ef8811e424 another TODO
svn-id: r13057
2004-02-25 23:15:21 +00:00
Max Horn
9860361ebf small TODO
svn-id: r13056
2004-02-25 23:13:14 +00:00
Paweł Kołodziejski
4e5acf185f added some todos
svn-id: r13055
2004-02-25 17:24:42 +00:00
James Brown
c086822ba9 Revert fixme out.. as it's all fixed. :o)
svn-id: r13054
2004-02-25 14:31:31 +00:00
Travis Howell
e495eea19f Disable var setting which could cause possible script issues.
Update comment

svn-id: r13053
2004-02-25 14:01:46 +00:00
Max Horn
e9584c64f3 Build SDL backend via a module.mk file, too
svn-id: r13052
2004-02-25 11:41:55 +00:00
Travis Howell
793bc427de Fix VAR_VOICE_MODE in COMI
svn-id: r13051
2004-02-25 10:48:35 +00:00
Max Horn
5df1bd8b49 undoing this for now as it causes problems with at least MinGW
svn-id: r13050
2004-02-25 10:31:53 +00:00
Max Horn
a9507e63a8 alternate linking order, avoids 'SDL_main' related linker errors on OSX (this shouldn't break other linkers, I hope - if it does, please tell me, and feel free to undo this)
svn-id: r13049
2004-02-25 10:09:18 +00:00
Travis Howell
ac42e1a436 Update
svn-id: r13048
2004-02-25 10:09:14 +00:00
Max Horn
fd0de253dc support subdir modules
svn-id: r13047
2004-02-25 10:05:50 +00:00
Max Horn
5e163a51a4 fix fullscreen switch code 'properly' (sorry for missing this one, folks). Since we don't have the OpenGL variant anymore, we could now merge back the two parts of the SDL backend - and maybe split them into multiple files in a different way (events, graphics, audio, misc ?)
svn-id: r13045
2004-02-25 09:53:36 +00:00
Max Horn
a3bdb31870 OpenGL *is* needed for the OSX static target, because SDL always links against it
svn-id: r13044
2004-02-25 09:49:03 +00:00
Torbjörn Andersson
60a26dc1f5 Honor per-game aspect-ratio correction setting when starting the game from
the launcher.

svn-id: r13043
2004-02-25 08:03:31 +00:00
James Brown
70c3d3b66e Fix SDL backend compilation
svn-id: r13042
2004-02-25 06:08:00 +00:00
Travis Howell
3999a9d604 OpenGL libs no longer required
svn-id: r13040
2004-02-25 04:32:42 +00:00