Eugene Sandulenko
b730376148
Add Russian Freddi HE md5's
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svn-id: r13175
2004-03-04 04:46:04 +00:00
Travis Howell
fb1e289215
Add hack for demo script in maniac (Enchanced)
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svn-id: r13174
2004-03-04 03:08:42 +00:00
Travis Howell
2f60f4485d
Allow --demo-mode with maniac (Enchanced)
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svn-id: r13173
2004-03-04 02:47:39 +00:00
Max Horn
8f8d992a3c
sdl-config --static-libs finally works in SDL 1.2.7, make use of it
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svn-id: r13172
2004-03-03 23:39:23 +00:00
Nicolas Bacca
333d2da1da
Add SDL information to track driver problems
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svn-id: r13171
2004-03-03 22:31:28 +00:00
Max Horn
96e910ea72
fix for normal/default scaler behavior (not yet tested)
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svn-id: r13168
2004-03-03 11:37:51 +00:00
Max Horn
ad820d7893
unsigned ints are always >= 0 (fix warnings)
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svn-id: r13167
2004-03-03 10:56:46 +00:00
Travis Howell
306d16441e
Add back HE sound differences for AKOS.
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Remove old define
Avoid crash if using demo script in maniac (Enchanced)
svn-id: r13166
2004-03-03 08:17:21 +00:00
Torbjörn Andersson
1db5ef710e
Set the wantFade variable in initialize() as well. Otherwise it'll be false
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if you use the start-up dialog to restore an old savegame.
svn-id: r13164
2004-03-03 07:37:46 +00:00
Travis Howell
5feaf410c8
That should have been maniac specific.
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svn-id: r13163
2004-03-03 03:14:22 +00:00
Travis Howell
84cb720df5
Adjustments for Enchanced Maniac Mansion demo.
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svn-id: r13161
2004-03-03 02:53:12 +00:00
Travis Howell
a79a0647d7
Adjustments for Enchanced Maniac Mansion demo.
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svn-id: r13160
2004-03-03 02:42:51 +00:00
Paweł Kołodziejski
bb97464292
cleanup. soundlist originaly is shifted and started at 1 not as in scummvm at 0, match as rest of scummvm code : start at 0
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svn-id: r13157
2004-03-02 21:55:14 +00:00
Nicolas Bacca
000094a562
Display keyboard when saving
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svn-id: r13156
2004-03-02 21:17:45 +00:00
Paweł Kołodziejski
41e6bba009
synced local imuse. many bug fixes, and few new bugs :)
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svn-id: r13153
2004-03-02 20:35:48 +00:00
Nicolas Bacca
30d169d2be
Display keyboard when saving
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svn-id: r13151
2004-03-02 19:47:17 +00:00
Paweł Kołodziejski
8f5c96d963
update
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svn-id: r13147
2004-03-02 18:45:21 +00:00
Chris Apers
94edde90e4
FLAC support
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svn-id: r13146
2004-03-02 13:26:50 +00:00
Chris Apers
b088395e56
640x480 games not supported on PalmOS
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svn-id: r13145
2004-03-02 13:09:35 +00:00
Chris Apers
fbd040ac9f
Obsolete
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svn-id: r13144
2004-03-02 13:07:08 +00:00
Travis Howell
65a50b800a
Not 640 x 480 until HE7
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svn-id: r13142
2004-03-02 10:37:51 +00:00
Travis Howell
7ad1d09f0a
Not DOS specific anymore.
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svn-id: r13141
2004-03-02 10:26:07 +00:00
Travis Howell
6d0e10433c
Move to HE6
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svn-id: r13140
2004-03-02 10:22:55 +00:00
Torbjörn Andersson
1bdcc3e5ef
Removed the test for non-existing demo cutscenes: param[0] is an offset
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into the chunk of memory handled by the memory manager, not a well-defined
value. Also, it introduced a theoretical memory leak as fnPlaySequence()
wouldn't get to clean up after itself.
The correct place for this check is probably in MoviePlayer::play(), where
you can test the name of the cutscene. On the other hand, the original demo
will gladly play eye.smk if there is one, so why shouldn't we?
svn-id: r13139
2004-03-02 07:02:31 +00:00
Travis Howell
ca85e8d51d
Ooops, just move everyting used by HE6 to HE6.
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svn-id: r13137
2004-03-02 06:42:22 +00:00
Travis Howell
f80d6a7a26
Divide up some code for HE6 and HE7
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svn-id: r13136
2004-03-02 06:19:26 +00:00
Travis Howell
5fbc3497c1
Avoid duplicate targets
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svn-id: r13135
2004-03-02 06:04:38 +00:00
Eugene Sandulenko
2f65abff2f
Implemented more HE opcode stringLen and added stub for opcode F4
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svn-id: r13134
2004-03-02 04:11:57 +00:00
Travis Howell
0e3a8f3190
Update HE games list
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Keep games divded by versions
svn-id: r13133
2004-03-02 04:05:40 +00:00
Travis Howell
0c4ddc32fc
Exclude some var settings for HE7
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svn-id: r13132
2004-03-02 02:12:30 +00:00
Travis Howell
b123197dc1
Remove fixme
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svn-id: r13131
2004-03-02 01:28:32 +00:00
Travis Howell
5a3b17de54
Add better check for HE resource differences.
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Move stringLen to HE7.
svn-id: r13130
2004-03-02 01:20:18 +00:00
Eugene Sandulenko
4accb5b006
Make use of GF_WINDOWS in HE games
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svn-id: r13129
2004-03-02 01:01:36 +00:00
Eugene Sandulenko
3ca5007779
Introduced new platform GF_WINDOWS. Used for HE games. GF_PC is DOS
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svn-id: r13128
2004-03-02 00:37:23 +00:00
Eugene Sandulenko
c84ad5e0d4
oops
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svn-id: r13127
2004-03-02 00:23:25 +00:00
Eugene Sandulenko
dd3683f7e7
Implemented some HE specific opcodes
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Added some HE GIDs
svn-id: r13126
2004-03-02 00:21:02 +00:00
Eugene Sandulenko
581e8f515a
Update comment on runInventoryScript() argument in setOwnerOf().
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svn-id: r13125
2004-03-01 21:36:15 +00:00
Torbjörn Andersson
e67aaba0c3
Got rid of the Sam & Max inventory hack. This fixes at least one aspect of
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bug #907113 . See also bug #493153 for the origins of the hack.
It would be very nice if we could get this fix into 0.6.0 as well, because
bug #907113 crashes ScummVM for reasons which escape me. But someone will
have to verify that the fix is correct first. Pretty please...?
svn-id: r13124
2004-03-01 16:07:16 +00:00
Max Horn
0603c3a11f
Fix for bug #907280 : Mouse glitches and crashes (Regression)
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svn-id: r13123
2004-03-01 11:20:32 +00:00
Max Horn
0919878408
fixed dep file loading
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svn-id: r13122
2004-03-01 11:18:50 +00:00
Jonathan Gray
fa625ce1be
default to 1x for all of the active hev7 targets
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svn-id: r13121
2004-03-01 08:08:42 +00:00
Torbjörn Andersson
82c451774c
When scrolling, force a full redraw not only when the scroll offset changes
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but also on the first frame where it doesn't. This is necessary because
parallax layers may be drawn on the *old* scroll offset (for reasons
unknown to me).
To see the bug, walk right from the first screen until you reach the tree.
Notice how the part of the tree you walk behind gets redrawn slightly to
the left.
svn-id: r13120
2004-03-01 08:04:10 +00:00
Nicolas Bacca
85f888e582
Display keyboard when saving
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svn-id: r13118
2004-03-01 07:56:33 +00:00
Travis Howell
d924893435
Enable some HE target to test with.
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svn-id: r13116
2004-03-01 07:21:47 +00:00
Travis Howell
15c3202623
Add stub
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svn-id: r13115
2004-03-01 07:06:36 +00:00
Travis Howell
db22318d61
Correct target
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svn-id: r13114
2004-03-01 06:53:50 +00:00
Travis Howell
439b0b3859
Remove double check, all later games are 640 x 480.
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svn-id: r13113
2004-03-01 06:45:24 +00:00
Eugene Sandulenko
a868e1d464
HE V7 games are 640x480. Now game forwards much further. Still no graphics, though.
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svn-id: r13112
2004-03-01 06:38:26 +00:00
Travis Howell
f1c86bc86f
HE7 resolution is 640 x 480.
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svn-id: r13111
2004-03-01 06:31:06 +00:00
Travis Howell
6f214f3a9f
Add HE7 vars
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svn-id: r13110
2004-03-01 06:25:01 +00:00