20 Commits

Author SHA1 Message Date
Johannes Schickel
cf91cebb9d DRASCULA: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Willem Jan Palenstijn
ee9e6b94ae DRASCULA: Fix build 2013-10-17 13:40:26 +02:00
Eugene Sandulenko
df73f27f67 DRASCULA: Fix potential buffer overrun. CID 1003308 2013-10-17 13:38:29 +03:00
Filippos Karapetis
d531484350 DRASCULA: Some renaming. Also, get rid of some extraneous globals
This removes the superfluous talkHeight, talkWidth and timeDiff
variables. It also changes _loadedDifferentChapter to be a boolean
2013-08-19 03:08:58 +03:00
Filippos Karapetis
89bbc9c292 DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables 2013-01-06 21:54:40 +02:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
David Turner
96174d6842 DRASCULA: Fixed Code to allow Quit/RTL Function and avoid Memory Leakage.
A memory leakage was traced down to a failure to call the engine destructor.
This was due to the engine directly calling OSystem quit() i.e. _system->quit(), rather than
just allowing engine::run() to return.
Have removed this code and implemented the changes required to allow graceful Quit/RTL to occur.

svn-id: r55583
2011-01-28 08:07:50 +00:00
Torbjörn Andersson
88e25e6f25 DRASCULA: Fix invalid memory access on inventory screen
When clicking outside of all inventory objects, the whichObject()
function would return 43, which is an invalid inventoryObjects[]
index. I think that's what caused it to crash for me. There are a
few other inventoryObjects[]-related changes as well.

svn-id: r52843
2010-09-21 17:18:32 +00:00
Eugene Sandulenko
02a76b2e91 Drascula: add even more responsiveness
svn-id: r49718
2010-06-15 10:23:17 +00:00
Eugene Sandulenko
afd909d69e Fix bug #2827172: DRASCULA: Cursor appears ontop of ending and credits
svn-id: r49194
2010-05-24 16:59:06 +00:00
Max Horn
c6f752ce30 DRASCULA: Simplified some code, cleanup
svn-id: r48216
2010-03-09 23:35:56 +00:00
Eugene Sandulenko
d116a94e2b Normalized types for several variables. Formatting
svn-id: r40521
2009-05-13 11:59:49 +00:00
Eugene Sandulenko
17a68490be Replace verb numbers with constants in selectVerb() call
svn-id: r40476
2009-05-12 10:02:18 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
a12e2b8037 - Merged openDoor() and closeDoor()
- Cleaned up updateDoor()
- Bugfixes to exitRoom() and gotoObject()
- Moved cursor-related functions to interface.cpp
- alapuertakeva -> roomExits

svn-id: r34493
2008-09-11 14:49:04 +00:00
Filippos Karapetis
fa3d3e3643 - The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!

svn-id: r34488
2008-09-11 09:31:45 +00:00
Filippos Karapetis
3202ef4dd1 Reduced game memory usage by about 400KB by only loading the current language strings, not all strings
svn-id: r34472
2008-09-10 08:25:12 +00:00
Filippos Karapetis
a353776f2f - drascula.dat is now read completely
- Removed the rest of the game static data (staticdata.h)
- Some naming convention fixes (added underscore to some shared variables)
- Renamed objeto -> object

svn-id: r32628
2008-06-09 10:11:42 +00:00
Eugene Sandulenko
e14f81391c Shuffled around more code. Now the files look more manageable.
svn-id: r32599
2008-06-07 19:40:43 +00:00