14 Commits

Author SHA1 Message Date
Giulio Camuffo
3460c63580 New enum to describe the sector types, instead of the raw values. 2011-04-05 12:37:20 +02:00
Giulio Camuffo
7fcd05395c GRIM: Implemented a following boxes version of Actor::walkTo 2011-04-03 20:41:00 +02:00
Giulio Camuffo
cff70f9fad Cleanings. Mostly indent fixes. 2011-03-21 17:18:04 +01:00
Giulio Camuffo
59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00
Pawel Kolodziejski
788713d3b4 fix warnings 2009-10-17 12:48:23 +00:00
Pawel Kolodziejski
abaa548181 synced with scummvm 2009-06-18 11:52:26 +00:00
Pawel Kolodziejski
bc26c5650f cleanup 2009-06-07 18:45:55 +00:00
Pawel Kolodziejski
d3f6ae0476 synced common code with scummvm and adopt other parts to that changes 2009-05-27 13:28:49 +00:00
Pawel Kolodziejski
f364f9a535 update headers 2009-05-26 14:13:08 +00:00
Pawel Kolodziejski
a4467bd1d0 convert residual into multi engine support (not all things done yet, WIP) 2009-05-25 19:21:58 +00:00
Pawel Kolodziejski
ba0576bc5e put Vector3D and Matrix3/4 into Graphics namespace 2009-05-25 12:13:35 +00:00
Pawel Kolodziejski
8b8e7e07d2 added namespace Grim 2009-05-25 06:49:57 +00:00
Pawel Kolodziejski
a34d883844 update path includes for recent directory changes 2009-05-24 19:13:58 +00:00
Pawel Kolodziejski
f58c073a0a move/rename engine into engines/grim 2009-05-24 18:55:19 +00:00