Commit Graph

9 Commits

Author SHA1 Message Date
Christoph Mallon
23a0f5318c JANITORIAL: Remove trailing empty lines. 2011-08-07 13:53:33 +02:00
Andre Heider
9aa7546a34 Removed AA modes in favor of bilinear texture filtering, which gives much better results. Renamed a few types and enums to make it clear what they're for.
svn-id: r43919
2009-09-03 17:52:38 +00:00
Andre Heider
83dd239769 Cleanup, rephrase
svn-id: r43911
2009-09-02 16:08:39 +00:00
Andre Heider
fe2f11049e Cleanup, and mention new features.
svn-id: r43895
2009-09-01 20:34:10 +00:00
Andre Heider
14574b0d81 tweaked the mapped keys to reintroduce SHIFT for mass adding games
svn-id: r43117
2009-08-08 11:30:56 +00:00
Andre Heider
b07a35e5af Moved the wiidist target to ports.mk, cleaned it up and automated meta.xml generation.
svn-id: r41619
2009-06-17 23:36:00 +00:00
Andre Heider
15ca970498 video mode polishing:
* proper fullscreen video mode
* multiple graphic modes with different overscan values
* "fullscreen mode" stretches the picture on 16:9 displays
* fixed broken sword 1/2 gfx garbage
* support for setShakePos()

svn-id: r33787
2008-08-11 22:43:00 +00:00
Andre Heider
c60565e108 Updated the Makefile to the new build system.
Introduced a Makefile variable to build a gamecube version.

svn-id: r33723
2008-08-09 20:02:56 +00:00
Eugene Sandulenko
5e666ef774 Patch #1971285: "Nintendo Wii port"
svn-id: r32547
2008-06-04 20:28:20 +00:00