Max Horn
|
2e99e3f1f9
|
disable custom new/delete/free by default (only keep it around in case it comes in handy again in the future)
svn-id: r11839
|
2003-12-21 19:24:14 +00:00 |
|
Travis Howell
|
53950b89de
|
Leave set to false for now, due to Simon2.
svn-id: r11819
|
2003-12-21 16:15:37 +00:00 |
|
Max Horn
|
f19f73eb50
|
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
svn-id: r11811
|
2003-12-21 15:29:52 +00:00 |
|
Robert Göffringmann
|
189e08bc79
|
Broken Sword 1: initial import
svn-id: r11664
|
2003-12-16 02:10:15 +00:00 |
|
Chris Apers
|
de1a8fdafa
|
Correct name
svn-id: r11655
|
2003-12-15 15:11:58 +00:00 |
|
Max Horn
|
35b62c294d
|
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
svn-id: r11603
|
2003-12-13 00:20:01 +00:00 |
|
Jonathan Gray
|
7c320d63de
|
add config file parameter to specify the desired port when using the ALSA music driver
svn-id: r11583
|
2003-12-11 14:38:43 +00:00 |
|
Travis Howell
|
3d6461d30f
|
Add option to enable copy protection in SCUMM games, which ScummVM disable it by default.
svn-id: r11571
|
2003-12-11 06:08:43 +00:00 |
|
Travis Howell
|
e11c741e82
|
Drop OpenGL backend, since it has no maintainer and is too buggy.
svn-id: r11569
|
2003-12-11 05:32:27 +00:00 |
|
James Brown
|
fba9070198
|
Version bump, small NEWS tweakage
svn-id: r11530
|
2003-12-08 16:14:00 +00:00 |
|
Travis Howell
|
c793e4c9df
|
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
svn-id: r11458
|
2003-12-02 08:09:14 +00:00 |
|
Max Horn
|
493d64d91b
|
cleanup / added Engine::getGameDataPath()
svn-id: r11420
|
2003-11-29 12:10:23 +00:00 |
|
Max Horn
|
22c22d1e81
|
added namespace GUI
svn-id: r11255
|
2003-11-10 23:40:48 +00:00 |
|
Max Horn
|
5c2a3da7f2
|
fix for bug #833537 (Config manager saves "save_slot")
svn-id: r11254
|
2003-11-10 23:17:11 +00:00 |
|
Max Horn
|
e34f2b8b33
|
cut down on unnecessary GameDetector references
svn-id: r11239
|
2003-11-10 01:04:12 +00:00 |
|
Paweł Kołodziejski
|
bd972c97e5
|
cleanup whitespaces
svn-id: r11218
|
2003-11-08 22:05:58 +00:00 |
|
Max Horn
|
496d19d461
|
err, *strnlen(,,3)* used to check for empty strings? I think not :-)
svn-id: r11190
|
2003-11-07 14:17:34 +00:00 |
|
Jonathan Gray
|
dc63e3882b
|
adjust for recent string c_str changes so title is always shown again. Fixes bug #837868 probably not the best way of doing it but it'll do
svn-id: r11188
|
2003-11-07 14:00:33 +00:00 |
|
Torbjörn Andersson
|
3433769bea
|
Removed some unnecessary whitespace
svn-id: r11187
|
2003-11-07 13:17:37 +00:00 |
|
Jonathan Gray
|
239aea0ff0
|
spelling fixes
svn-id: r11178
|
2003-11-07 02:31:44 +00:00 |
|
Max Horn
|
cfcee0f673
|
bumped version to 0.5.5 (since so many changes to the launcher/options dialogs were made -> this helps to verify whether users use ScummVM pre or post these changes)
svn-id: r11153
|
2003-11-05 12:28:03 +00:00 |
|
Marcus Comstedt
|
ef5e193d59
|
stdafx.h needs to be included first.
svn-id: r11117
|
2003-11-03 22:28:37 +00:00 |
|
Paweł Kołodziejski
|
9588a6fd31
|
fixed warnings
svn-id: r11046
|
2003-11-02 10:12:08 +00:00 |
|
Max Horn
|
b27a871f87
|
turned NewGui into a singleton, and made OSystem a pseudo-singleton; added Widget::findWidget (preparing to add support for nested widgets, for the tab widget)
svn-id: r11045
|
2003-11-02 02:18:16 +00:00 |
|
Max Horn
|
b6d5f750d5
|
small fix: if one specifies fullscreen=true in the 'scummvm' config section but fullscreen=false in the game specific config section, ScummVM now properly disables fullscreen mode; also, don't use setvbuf with a NULL bufer and a non-zero size param, that's not portable -> use setlinebuf instead
svn-id: r11029
|
2003-11-01 19:13:48 +00:00 |
|
Max Horn
|
235047d526
|
made SDL backend use config manager
svn-id: r11028
|
2003-11-01 19:12:11 +00:00 |
|
Max Horn
|
53db0a8a07
|
cleanup: removed version/id from GameSettings
svn-id: r10995
|
2003-10-28 17:07:25 +00:00 |
|
Jonathan Gray
|
fbd6528e36
|
stay within 80 char limit
svn-id: r10983
|
2003-10-26 21:08:53 +00:00 |
|
Oliver Kiehl
|
c86803c0c7
|
fix compile
svn-id: r10979
|
2003-10-26 15:58:49 +00:00 |
|
Max Horn
|
df60e72f77
|
updated README and usage/help text
svn-id: r10976
|
2003-10-26 13:33:49 +00:00 |
|
Max Horn
|
1d1f52f8e9
|
cleanup
svn-id: r10975
|
2003-10-26 12:44:20 +00:00 |
|
Robert Göffringmann
|
6929b9dd7b
|
fix bug #830104: BASS won't start unless music driver chosen
svn-id: r10964
|
2003-10-25 14:36:09 +00:00 |
|
Oliver Kiehl
|
58dffdb027
|
fix compile when using dynamic plugin support
svn-id: r10920
|
2003-10-20 22:02:10 +00:00 |
|
Max Horn
|
89a9a35a0b
|
usage string has to be updated (as I explained in various commit messages and in #scummv, but it seems not everybody saw that :-)
svn-id: r10918
|
2003-10-20 20:06:29 +00:00 |
|
Max Horn
|
23b3e4cc7d
|
fix handling of unknown targets (previously, you could invoke scummvm with a randomg string, e.g. 'scumvmm foobar', and it wouldn't error out as it should)
svn-id: r10884
|
2003-10-18 00:25:13 +00:00 |
|
Max Horn
|
33f2fbff08
|
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
svn-id: r10883
|
2003-10-18 00:22:46 +00:00 |
|
Max Horn
|
0694eed273
|
moved game detection code out to the plugins
svn-id: r10882
|
2003-10-17 23:16:53 +00:00 |
|
Max Horn
|
1aab20ff2b
|
new command line parser (README still has to be updated)
svn-id: r10880
|
2003-10-17 19:39:13 +00:00 |
|
Max Horn
|
0019f9c1ee
|
removed obsolete FIXME/TODO
svn-id: r10875
|
2003-10-17 17:06:58 +00:00 |
|
Max Horn
|
4ae61964f2
|
cleanup
svn-id: r10874
|
2003-10-17 17:05:19 +00:00 |
|
Max Horn
|
ae6e6a4885
|
added a listTargets() function (not yet used, soon) and some cleanup
svn-id: r10865
|
2003-10-17 16:04:46 +00:00 |
|
Max Horn
|
aadb0aa237
|
oops, forgot to remove the old Platform enum
svn-id: r10863
|
2003-10-17 15:38:56 +00:00 |
|
Max Horn
|
a70460833e
|
moved platform/language constants to common/util.*
svn-id: r10862
|
2003-10-17 15:35:46 +00:00 |
|
Max Horn
|
116dbee1fc
|
factored out the game detection code into the Plugin class; this is the first step towards allowing more powerful, plugin specific detection code; also, moved the Plugin GameSettings APIs to a slightly higher level
svn-id: r10858
|
2003-10-17 12:18:58 +00:00 |
|
Max Horn
|
1e56fb8191
|
cleanup
svn-id: r10839
|
2003-10-16 23:16:16 +00:00 |
|
Max Horn
|
7cdb08f307
|
really removed kDefault*Volume this time :-)
svn-id: r10817
|
2003-10-15 23:26:07 +00:00 |
|
Max Horn
|
d71160af74
|
removed the kDefault*Volume constants
svn-id: r10816
|
2003-10-15 23:16:52 +00:00 |
|
Max Horn
|
ebd314a9ec
|
fix debug mode 0
svn-id: r10791
|
2003-10-14 07:52:34 +00:00 |
|
Jonathan Gray
|
15eb5a91b0
|
zero is a valid debug level, also change incorrect string; 0 is game only, not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know.
svn-id: r10786
|
2003-10-14 06:02:38 +00:00 |
|
Max Horn
|
5fb358365c
|
set _debugMode to true if a non-zero debug level has been specified in the config
svn-id: r10782
|
2003-10-13 18:03:13 +00:00 |
|