Torbjörn Andersson
065f2bb9eb
It's a new year in BS2 land, too!
...
svn-id: r12181
2004-01-06 13:44:17 +00:00
Torbjörn Andersson
14acddb167
Update a comment to reflect that some functions have different names now.
...
svn-id: r12140
2004-01-04 14:59:36 +00:00
Torbjörn Andersson
c1cddedca8
Fixed bug that made ScummVM crash when loading a savegame where the main
...
character was walking. (I had missed a case where pointers were cast to
integers.)
svn-id: r12113
2004-01-03 15:52:05 +00:00
Torbjörn Andersson
6ae8218d53
Hopefully the last big renaming. Now the datatypes have names like
...
"StandardHeader" instead of "_standardHeader".
svn-id: r11997
2003-12-28 15:08:12 +00:00
Torbjörn Andersson
6f23e2c211
Mostly whitespace changes, but also a few modifications to the still
...
experimental resource dumping code.
svn-id: r11382
2003-11-27 07:34:19 +00:00
Max Horn
b5d3add003
fix compilation on big endian systems
...
svn-id: r11318
2003-11-16 23:35:00 +00:00
Torbjörn Andersson
fa2b8ba8de
More cleanup. I've eliminated all the temporary global variables I've added
...
over the past few weeks, except for g_sword2. (Of course, this doesn't
necessarily make the code any prettier, but we can work on that later.)
svn-id: r11309
2003-11-16 14:18:29 +00:00
Torbjörn Andersson
aaa5631a99
Mostly cleanup. Also prevented what would probably have been an infinite
...
loop if ScummVM failed to find a file in the demo. (Now it should error out
instead, which is marginally preferable.)
svn-id: r11298
2003-11-15 09:38:00 +00:00
Torbjörn Andersson
3d012651fd
The script engine frequently needs to pass pointers to various structures
...
etc. to the different opcodes. Until now it has done so by casting the
pointer to an int32 (opcode parameters are represented as arrays of int32)
and then the opcode function casts it back to whatever pointer it needs.
At least in C there is no guarantee that a pointer can be represented as an
integer type (though apparently C99 may define such a type), so this has
struck me as unsafe ever since I first noticed it.
However, since all such pointers appear to point to the memory block owned
by the memory manager, we can easily convert them to integers by treating
them as offsets into the memory block. So that's what I have done. I hope I
caught all the occurences in the opcode functions, or we're going to have
some pretty interesting regressions on our hands...
svn-id: r11241
2003-11-10 07:52:15 +00:00
Torbjörn Andersson
9106229bef
Removed some now redundant header files.
...
svn-id: r11209
2003-11-08 18:15:35 +00:00
Torbjörn Andersson
688c80b062
Moved more stuff into classes, changed some static allocation to dynamic,
...
and removed some of the references to global variables.
At this point I believe everything in the main game engine has been moved
into classes - not necessarily the correct ones, but still... However,
there is some stuff in the driver directory that need to be taken care of
as well.
svn-id: r11207
2003-11-08 15:47:51 +00:00
Torbjörn Andersson
ba098a3a5b
Create g_logic dynamically. More moving of stuff into classes.
...
svn-id: r11129
2003-11-04 18:02:49 +00:00
Max Horn
6e60d7b827
fix compile error
...
svn-id: r11107
2003-11-03 17:46:55 +00:00
Torbjörn Andersson
b3b0118292
The resource and memory managers are now created dynamically.
...
Renamed the resource manager's open/close methods openResource() and
closeResource() to avoid confusion. (It was I who originally shortened
their names to open() and close(), but I've changed my mind now.)
Moved more stuff into Sword2Engine.
svn-id: r11088
2003-11-03 07:47:42 +00:00
Torbjörn Andersson
2adc147600
Moved some more "homeless" functions into Sword2Engine. (Don't worry -- I
...
promise I will get rid of g_sword2 later.)
svn-id: r11057
2003-11-02 17:17:10 +00:00
Max Horn
2fef2dcb84
bs2 -> sword2
...
svn-id: r10997
2003-10-28 19:51:30 +00:00
Torbjörn Andersson
7c4cc25cec
Enable the debug console. Actually, what I've done is to adapt the debug
...
console from the SCUMM engine. I decided that would be easier than to clean
up the original console code.
Unfortunately there's a bunch of code that I just copied - a pretty lousy
form of code-reusal. It'd be nice if the console could be made part of the
Engine class, or something like that.
Most of the debug commands seem to be working. Some aren't relevant for
ScummVM, and some are a bit obscure so I'm not quite sure what they're
supposed to be doing.
svn-id: r10978
2003-10-26 15:42:49 +00:00
Torbjörn Andersson
3be2f0f1e0
Moved some more stuff into the Logic class.
...
svn-id: r10923
2003-10-21 08:54:50 +00:00
Torbjörn Andersson
3a43829b88
Moved the opcode functions into the Logic class.
...
svn-id: r10885
2003-10-18 08:11:50 +00:00
Max Horn
31ba12c800
some more target<->game cleanup
...
svn-id: r10769
2003-10-12 19:10:17 +00:00
Torbjörn Andersson
1b52e11d55
Moved the "router" code into a new Router class. I'm hoping this is
...
analogous to the SkyAutoRoute class.
svn-id: r10754
2003-10-12 14:40:04 +00:00
Torbjörn Andersson
7adf0ff1fc
Some more cosmetic changes while I'm considering the next move. (Or maybe
...
I'm just hoping that if I stall long enough, someone else will make the
move for me. :-)
svn-id: r10676
2003-10-08 06:58:34 +00:00
Torbjörn Andersson
4fad04846a
Changed to use #include "bs2/..." and removed the inclusion of standard C
...
headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.
svn-id: r10588
2003-10-04 08:07:03 +00:00
Max Horn
5a074e6137
added namespace Sword2
...
svn-id: r10581
2003-10-04 00:52:27 +00:00
Torbjörn Andersson
da1b4f1e36
Moved the memory manager functions into an object of its own (and enabled
...
debugging levels). This needs further cleanups, but I believe I have
reached a stable point where I can commit it without too much anxiety.
svn-id: r10502
2003-09-30 14:37:42 +00:00
Torbjörn Andersson
568a4bd839
Changed the resource manager object to use more ScummVM-like naming.
...
svn-id: r10499
2003-09-30 09:27:27 +00:00
Torbjörn Andersson
b8fa67a8bb
Changed the "logic" object to use ScummVM naming conventions.
...
svn-id: r10496
2003-09-30 06:40:01 +00:00
Torbjörn Andersson
8ad28e3a7e
More cleanup, and I've replaced most - not quite all - of BS2's debug
...
message functions with our own.
We still need to go through them and assign sensible debug levels to them.
svn-id: r10422
2003-09-27 11:02:58 +00:00
Torbjörn Andersson
b21208e6a9
Some more reformatting / cleanup, and removal of comments that did nothing
...
but say who added what when. (No disrespect intended, but this information
means very little to us.)
svn-id: r10413
2003-09-26 10:07:18 +00:00
Torbjörn Andersson
3c7c60196f
ScummVM code formatting conventions
...
svn-id: r10350
2003-09-21 16:11:26 +00:00
Torbjörn Andersson
ffce9177d0
The usual cleanup, plus make sure to delete SaveFileManager if
...
open_savefile() fails.
svn-id: r10339
2003-09-20 17:48:53 +00:00
Torbjörn Andersson
058273ed7c
The 'colliding' flag is never set to anything else than zero, so it should
...
be safe to remove it. (I'll remove it completely soon, but I'll start here
to avoid compilation errors.)
svn-id: r10331
2003-09-20 12:26:55 +00:00
Oliver Kiehl
ffd39dc95a
if saveslot specified with -x doesn't exist, show restore menu
...
svn-id: r10256
2003-09-14 21:45:42 +00:00
Max Horn
30e4785896
simplified code
...
svn-id: r10245
2003-09-13 21:20:05 +00:00
Max Horn
7eb758f697
I am not happy at all with the slack our team has shown recently! I barely concealed these obvious mistakes, to check who's paying attention. And only one person (olki) did notice, and even he only got 50%... tsk tsk tsk, how shall this go on. What will happen if I make real mistakes instead of purposeful ones? *cough cough* yeah, right
...
svn-id: r10240
2003-09-13 19:26:44 +00:00
Max Horn
2afc2c0ca9
fix global vars storing
...
svn-id: r10237
2003-09-13 18:18:02 +00:00
Max Horn
54a6946eee
cleanup
...
svn-id: r10235
2003-09-13 17:36:53 +00:00
Max Horn
059781c80a
fix g_header -> header in comments
...
svn-id: r10225
2003-09-13 13:20:28 +00:00
Max Horn
d2e56ed4a2
endian conversion in save/restore code (may not be complete, beware!)
...
svn-id: r10223
2003-09-13 13:04:55 +00:00
Jonathan Gray
4df7dd406f
fix a resman method and make saving work using SaveFileManager
...
svn-id: r9828
2003-08-23 14:33:57 +00:00
Oliver Kiehl
0f85cc3061
rename bs2 to sword2 to have the same name as the original engine.
...
besides this way all our engines start with an "s" ;)
svn-id: r9301
2003-07-30 19:25:31 +00:00
Max Horn
2ef51278b2
fix shadow warning
...
svn-id: r9244
2003-07-28 11:56:34 +00:00
Jonathan Gray
f22cca2be2
rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VC
...
svn-id: r9237
2003-07-28 09:49:46 +00:00
Jonathan Gray
71a9b1bc2d
rename _mkdir
...
svn-id: r9232
2003-07-28 07:36:27 +00:00
Travis Howell
ccc40eecc9
Compiles on mingw now
...
svn-id: r9222
2003-07-28 03:12:49 +00:00
Jonathan Gray
f020d28b5e
bs2
...
svn-id: r9211
2003-07-28 01:44:38 +00:00