8007 Commits

Author SHA1 Message Date
Pawel Kolodziejski
11b9f5d81c BACKENDS: More renames in GFX backends 2020-09-25 10:35:26 +02:00
Pawel Kolodziejski
677c072c3c BACKEND: Rename SDL gfx backends to be unique for ResidualVM 2020-09-24 20:22:49 +02:00
Alexander Reim
34534484b4 WII: Fix warnings 2020-09-24 11:45:40 +02:00
Alexander Reim
c4262682dc WII: Fix transparency of RGB cursors 2020-09-24 11:26:21 +02:00
antoniou
75826f80fc ANDROID: Comment out the logfile code
Since currently the logFile stuff are specific to SDL_BACKED
2020-09-24 10:14:02 +03:00
antoniou
c45dfd4a2f ANDROID: Migrate old save files
More testing pending
2020-09-24 01:50:45 +03:00
Pawel Kolodziejski
b7bcc287d6 IMAGE: Eliminate code difference by using flip operation from surface class. 2020-09-23 23:52:13 +02:00
Pawel Kolodziejski
ada0dd648c ANDROID: Attempt to fix Android compilation 2020-09-23 22:44:49 +02:00
Pawel Kolodziejski
bfe58d3c77 ALL: Synced with ScummVM - rev: d4db631f9b72f9f39b0e76de19e56e445e5c4f64 2020-09-23 21:52:10 +02:00
Bastien Bouclet
fb39b94384 3DS: Start ScummVM in a separate thread
Allows to have a larger stack than that of the main thread.

Fixes #11717
2020-09-20 16:33:45 +02:00
antoniou
9e35ce0e52 ANDROID: Add internal app path to SearchSet
Also have it with higher priority than the Android's assets structure which is too slow

Fixes a bug whereby a large font.dat file was very slow to be accessed during launch (for the modern themes), due to it being accessed from the Assets rather than the file system
2020-09-18 15:12:16 +03:00
antoniou
34b6a89967 ANDROID: Remove unnecessary check for isFile in a sideUpgrade 2020-09-17 23:56:32 +03:00
antoniou
30b7c882e8 ANDROID: Copy asset files in internal app folder 2020-09-17 23:25:23 +03:00
Hubert Maier
962a9c6f07 AMIGAOS: Indented comments are now supported
Since when i don´t really know, might be for some time. I just tried with the scummvm-tools .mk and they work as intended.
Hope i don´t break anything else
2020-09-17 22:14:20 +02:00
antoniou
6906bba959 ANDROID: Revert chnage for long press AC_BACK handler
Huawei Android 9 seemed to not be working ok (or at all) with the change
2020-09-16 20:34:49 +03:00
antoniou
e751b30691 ANDROID: Upgrade to 2.3 version re-using any old configuration file 2020-09-16 15:25:53 +03:00
Bastien Bouclet
0155bb06af KEYMAPPER: Fix comparing mappings for equality
Fixes clearing default action mappings.
2020-09-15 22:42:34 +02:00
Bastien Bouclet
a977dfb2d1 KEYMAPPER: Enable the GUI keymaps while the virtual keyboard is visible 2020-09-15 22:42:34 +02:00
Bastien Bouclet
1c5f923083 PSP2: Simplify the filesystem code
The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.

DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00
rsn8887
3a5690ebb4 KEYMAPPER: Fix virtual mouse bound in small rectangle in vkeybd 2020-09-14 20:58:37 -05:00
Cameron Cawley
31be074893 BACKENDS: Add a function to return if the overlay is visible 2020-09-15 00:09:11 +02:00
antoniou
30b8842885 ANDROID: Use custom handler for long key press detection
To avoid possible mem leaks (see "This Handler Class Should Be Static Or Leaks Might Occur” warning

Also a few optimizations based on recommendations from the Android Studio error highlighting/fix suggestions (F2)
2020-09-14 16:16:46 +03:00
antoniou
bd95672815 ANDROID: get version info (wip) and use androidx for annotations
Also androidx is replacing the Android Support library so it's best to use this one

According to https://developer.android.com/jetpack/androidx
AndroidX is a major improvement to the original Android Support Library, which is no longer maintained. androidx packages fully replace the Support Library by providing feature parity and new libraries.
AndroidX replaces the original support library APIs with packages in the androidx namespace. Only the package and Maven artifact names changed; class, method, and field names did not change.
2020-09-14 09:32:37 +03:00
Cameron Cawley
e918a4b16f OPENPANDORA: Fix copy/paste error 2020-09-13 22:20:31 +01:00
Eugene Sandulenko
6a66bffec8 GCW0: Disable GLK engine 2020-09-13 17:55:15 +02:00
Cameron Cawley
c8c120d839 GPH/OPENPANDORA: Minor cleanup 2020-09-13 14:58:45 +01:00
Thierry Crozat
53bb50c906 IOS7: Do not overwrite user saves when saving state 2020-09-13 00:21:36 +01:00
Thierry Crozat
c50ffd74c6 IOS7: Properly restore state when the process has been terminated 2020-09-13 00:21:36 +01:00
Thierry Crozat
63627dc26d IOS7: Save state as a background task when entering background
This is better than using an hardcoded delay for two main reasons.
The first one is that the application can terminate as soon as it
has finished saving the state, and the second one is that it will
still work if saving the state takes longer than the delay that
was hardcoded.
2020-09-13 00:21:35 +01:00
Thierry Crozat
28e9910666 IOS7: Implement game state save/restore when switching tasks
This only works if the running engines can save the game at the
time when ScummVM goes to the background.
This should partially fix bug #7871.
2020-09-13 00:21:35 +01:00
Thierry Crozat
7c812a52f1 IOS7: Call pauseEngine() when suspending the application 2020-09-13 00:21:35 +01:00
Pawel Kolodziejski
15a759370a ALL: Synced with ScummVM - rev: bdbbcd81ae6da794833c8ea84b0fba69c5cb0e7e 2020-09-12 19:38:50 +02:00
Pawel Kolodziejski
522d45c047 SDL: Added missed slow motion modifier 2020-09-12 19:06:01 +02:00
Thierry Crozat
bdbbcd81ae OSX: Fix taskbar update
This was broken sometimes between release 1.8.1 and 1.9.0. I did not
track the change that broke it, but it looks like the code was trying
to get the DockTile object too early causing it to be nil.
2020-09-12 18:01:15 +01:00
Pawel Kolodziejski
c4a605505e ANDROID: Fixed compilation 2020-09-12 15:16:46 +02:00
Cameron Cawley
02c09a8ed6 WIN32: Replace strToInt with wcstol 2020-09-12 11:59:23 +02:00
Cameron Cawley
da978f3a2f WIN32: Simplify string conversion 2020-09-12 11:59:23 +02:00
Fiodar Stryzhniou
80c29d1c94 Symbian: fix incorrect return type in SymbianActions::actionName().
Symbian: silence more warnings from SDK headers.
Symbian: add new project files.
2020-09-12 01:00:36 +02:00
SupSuper
b123a21eed BACKENDS: Add support for qualified game IDs in taskbar icons 2020-09-09 01:58:20 +01:00
Thierry Crozat
7e05309077 KEYMAPPER: Translate hardware input description
The strings were already marked for translation, but were not actually
translated.
2020-09-08 21:25:02 +01:00
Thierry Crozat
c5ede297ea JANITORIAL: Simplify some code that use U32String::format 2020-09-08 21:24:27 +01:00
BeWorld
0e4e606e36 MORPHOS : add kFeatureOpenUrl
Enable OpenURL
2020-09-07 19:10:16 +01:00
BeWorld
81fe49242a MORPHOS: Add OpenURL support
- add OpenURL support
- setupIcon doesnt working with SDL2 MorphOS
2020-09-07 19:10:05 +01:00
SupSuper
60b2c9164b BACKENDS: Use unique game ID for Discord presence
Append engine ID to ensure uniqueness
2020-09-05 20:43:07 +01:00
Pawel Kolodziejski
bc84ce2469 ANDROID: Fixed gfx method 2020-09-03 03:12:07 +02:00
Pawel Kolodziejski
03426360ef ANDROID: Sync events code 2020-09-03 03:07:17 +02:00
Pawel Kolodziejski
1884ccaa3a ANDROID: Try to sync Android backend 2020-09-03 02:50:39 +02:00
Pawel Kolodziejski
d5304e2568 ALL: Synced with ScummVM - rev: 33a47d23b85694015fe2aa340219d2b60db873f3 2020-09-03 02:21:14 +02:00
Pawel Kolodziejski
acd114234f XCODE: Fixed creating project file 2020-09-02 08:25:41 +02:00
Cameron Cawley
c502fd2162 BACKENDS: Remove unused functions 2020-08-31 21:37:41 +01:00