Commit Graph

18 Commits

Author SHA1 Message Date
Travis Howell
bb0c765731 Exclude Loom PCE engine specific code, from non-16bit color build.
svn-id: r46080
2009-11-22 11:43:12 +00:00
Travis Howell
1d948f1012 Virtualise drawBits1().
svn-id: r46076
2009-11-22 11:12:26 +00:00
Travis Howell
94e75b8b6d Fix charset palette in PCE version of Loom, based on information from Tobias.
svn-id: r46064
2009-11-22 08:36:14 +00:00
Travis Howell
2d31fc3af8 Add patch for Tobias, for Kanji support in Japanese PCE version of Loom, with minor changes.
svn-id: r46061
2009-11-22 08:20:20 +00:00
Travis Howell
dec5406e41 Fix charset display in PCE version of Loom.
svn-id: r45406
2009-10-26 13:22:05 +00:00
Max Horn
adaf3ec8b4 SCUMM: Rename _bitDepth to _bytesPerPixel
svn-id: r44336
2009-09-25 09:13:33 +00:00
Torbjörn Andersson
5e5eebf24f Committed my own patch #2278665 ("SCUMM: Font data in old SCUMM games") to get
rid of a few kilobytes of hard-coded font data. (The font data is still there,
but now we only store how the French, German, Italian and Spanish fonts differ
from the English one.)

svn-id: r35056
2008-11-14 14:03:08 +00:00
Eugene Sandulenko
3047e084c1 Fix for bug #1945335: "SCUMM: Invalid charset id can be stored".
Regressions possible.

svn-id: r33552
2008-08-02 22:51:53 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
bd67214c96 Improved version of patch to fix bug #1722153: "FT: Error on loading a game saved during a dialogue"
svn-id: r26987
2007-05-28 08:02:10 +00:00
Gregory Montoir
ea3b55a655 removed part of my patch for bug #1662610, CharsetRenderer::getStringHeight() is never used
svn-id: r26821
2007-05-13 02:16:34 +00:00
Gregory Montoir
642fa67da9 Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues).
svn-id: r26516
2007-04-15 20:36:44 +00:00
Torbjörn Andersson
a1a16d1579 Use consistent naming for the preprocessor constants used to guarantee that
header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.

svn-id: r25727
2007-02-19 17:48:19 +00:00
Max Horn
27432a4dc1 Moved some stuff from CharsetRenderer (back) to ScummEngine, added comments
svn-id: r25250
2007-01-28 20:11:31 +00:00
Max Horn
b5cbbd705a Added some more const keywords
svn-id: r24330
2006-10-15 02:15:38 +00:00
Max Horn
3f4427b04a Removed CharsetRendererV3::getFontHeight (it was identical to CharsetRendererCommon::getFontHeight)
svn-id: r22311
2006-05-03 16:23:32 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00