36 Commits

Author SHA1 Message Date
James Brown
1d97edb2f9 Update to my latest local tree. Various stuff - and a fixme hack by khalek to stop loom intro crashing.
svn-id: r3765
2002-03-16 18:03:28 +00:00
James Brown
6e7885de67 Remove erronously commited debug info.
svn-id: r3732
2002-03-11 14:25:42 +00:00
James Brown
25846cf8e4 Quick Zak crash workarounds.
svn-id: r3731
2002-03-11 14:24:48 +00:00
James Brown
87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
James Brown
72518be8f1 Fixed NUM_aCTORS for MI2/Indy4, etc.
Probably broke some saved games again.

svn-id: r3700
2002-03-09 00:56:22 +00:00
James Brown
07bfd66c12 Fixed a bug in the 'watch' debug command..
svn-id: r3686
2002-03-08 13:31:29 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown
f0ad130ffa Sam and Max is now completable. There are two graphical glitches, and the game will freeze if you either look at the dragon heart, or set off the alarm in Bumpusville. These two bugs are still being worked on.
svn-id: r3667
2002-03-06 15:55:31 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
James Brown
17270d2ccd Fixed some more Sam and Max bugs. Is now playable to BumpusVille.
Added two new debug commands, one to read and set variables, the other
to set a 'watch' on variables.

svn-id: r3662
2002-03-06 10:03:00 +00:00
Vincent Hamm
c7d58aca84 Final part of V7 merging process. The FULL_THROTTLE define is not required any more
svn-id: r3660
2002-03-06 00:18:22 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
James Brown
d700f88c90 A few more hacks to make Sam run faster - fixes the Gator Golf crash.
svn-id: r3646
2002-03-05 15:29:54 +00:00
James Brown
9dec4275b6 Warning'ed some miscops, and added a hack to just ignore non-existant actors.
Sam and Max is now playable to a quite advanced stage.

svn-id: r3645
2002-03-05 09:58:12 +00:00
James Brown
abbc4bf289 Code cleanup - get rid of a bunch of typecast and unused variable warnings.
svn-id: r3627
2002-02-24 17:25:03 +00:00
James Brown
771b8e6089 Just some debugging stuff I find handy.
svn-id: r3589
2002-02-15 06:42:41 +00:00
James Brown
f620d138f6 First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.

svn-id: r3567
2002-02-12 18:20:37 +00:00
Marcus Comstedt
9243299447 Added newline at end of file to fix gcc warnings.
svn-id: r3552
2002-02-02 19:07:32 +00:00
Ludvig Strigeus
24bb87b24e copy protection in monkey 2 bypassed by default
svn-id: r3539
2001-12-29 12:46:15 +00:00
Ludvig Strigeus
5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus
083d9204c3 converted internal representation of palette from 6-bit to 8-bit
yazoo implemented remapActor

svn-id: r3526
2001-12-11 13:34:15 +00:00
Ludvig Strigeus
761fe5d7bd * better drawBox (tnx sam_k)
* more params allowed for soundKludge opcode (8 instead of 16) will perhaps fix bugs.

svn-id: r3523
2001-12-04 10:44:33 +00:00
Ludvig Strigeus
acaaff5144 fixed two bugs reported by lionel ulmer
svn-id: r3517
2001-12-02 20:39:03 +00:00
Ludvig Strigeus
95646feac9 adlib sound support, use USE_ADLIB
svn-id: r3510
2001-12-01 17:06:13 +00:00
Ludvig Strigeus
38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus
279d5b2fd7 readability patches, some by janssen
svn-id: r3490
2001-11-12 20:50:36 +00:00
Ludvig Strigeus
7d6994caa6 save/load dialog by pressing F5,
multiple sounds at the same time,
some other fixes

svn-id: r3477
2001-11-09 18:54:15 +00:00
Ludvig Strigeus
6cd4b9d71f debugger fix,
removed hardcoded constants,
resouce lock state is now saved in the savegame,
fixed bug with MI1

svn-id: r3470
2001-11-07 18:10:52 +00:00
Ludvig Strigeus
78413a1c43 fix in save game loader,
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it,
buffer out of bounds read fixed in Scumm::isMaskActiveAt

svn-id: r3466
2001-11-06 21:29:23 +00:00
Ludvig Strigeus
097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus
e5aca15a0b bug fixes,
speech in dott

svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus
056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus
9fdc578af0 recompile not needed when switching games
debugger skeleton implemented

svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus
794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus
06c64c0d75 fixed swapped parameters in o_walkActorToActor
svn-id: r3427
2001-10-11 13:36:25 +00:00
Ludvig Strigeus
c30932afbe Initial revision
svn-id: r3408
2001-10-09 14:30:12 +00:00