Max Horn
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33cddb4c1c
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use translateText for V8 print opcodes
svn-id: r6134
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2002-12-25 15:04:04 +00:00 |
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Max Horn
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004ea9f8eb
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converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
svn-id: r6132
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2002-12-25 14:46:39 +00:00 |
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Max Horn
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fef84f3737
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renamed Scumm::charset -> Scumm::_charset
svn-id: r6119
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2002-12-25 12:01:04 +00:00 |
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Jonathan Gray
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95c8028652
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yes they really are the same, one opcode just has a jmp to the other
svn-id: r6092
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2002-12-24 02:38:41 +00:00 |
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Max Horn
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2da14e0fa1
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more V8 opcodes (mostly rerouting to V6 ones)
svn-id: r6088
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2002-12-24 00:41:59 +00:00 |
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Max Horn
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897fc9a91b
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and more V8. Now we again hit the charset limit, but this time caused by the script itself :-)
svn-id: r6077
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2002-12-23 18:56:43 +00:00 |
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Max Horn
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f86eaeaff9
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more V8 mods; cleanup
svn-id: r6070
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2002-12-23 15:46:53 +00:00 |
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Max Horn
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cc5872924e
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renamed new_1, new_2, new_3 in class Actor
svn-id: r6069
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2002-12-23 14:16:43 +00:00 |
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Max Horn
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e192142dac
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resolved some arguments with aquadran about how to go on about this :-). Renamed three v6 opcodes
svn-id: r6068
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2002-12-23 12:50:38 +00:00 |
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Max Horn
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58f2ee45cd
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word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent)
svn-id: r6064
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2002-12-23 00:23:36 +00:00 |
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Max Horn
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1804f44af1
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some more V8 opcode flesh
svn-id: r6061
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2002-12-22 23:26:10 +00:00 |
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Max Horn
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df3c41fa24
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added some preliminary V8 work. Nope, it is not useful at all, and it doesn't mean we will have CMI support in this millenium, so don't hold your breath
svn-id: r6060
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2002-12-22 21:58:16 +00:00 |
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Max Horn
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3ce3a5be5b
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minor cleanup
svn-id: r6059
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2002-12-22 19:14:53 +00:00 |
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Jonathan Gray
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352748878a
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allow subtitles in smush animations to be disabled
svn-id: r6055
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2002-12-22 04:07:41 +00:00 |
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Paweł Kołodziejski
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7bc67c1a02
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increased a little speed of dig demo smush
svn-id: r6047
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2002-12-21 20:19:46 +00:00 |
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Paweł Kołodziejski
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0182836591
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fix smush for compatible with dig demo
svn-id: r6043
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2002-12-21 20:05:40 +00:00 |
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Max Horn
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c4b6fa7f70
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refactoring: use inheritance to mode the relations between the various engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?)
svn-id: r5994
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2002-12-16 12:12:31 +00:00 |
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Max Horn
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51b00f4bfc
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added comparision methods for ScummPoint
svn-id: r5981
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2002-12-15 20:53:11 +00:00 |
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Max Horn
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e015345870
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oops
svn-id: r5979
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2002-12-15 17:34:38 +00:00 |
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Max Horn
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f4dfa923f7
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cleanup - we now know that the frame field in Actor is needed, we just have to figure out how to set it correctly
svn-id: r5978
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2002-12-15 17:28:46 +00:00 |
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James Brown
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ce4690c7c6
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Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
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2002-12-12 16:29:21 +00:00 |
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