Also androidx is replacing the Android Support library so it's best to use this one
According to https://developer.android.com/jetpack/androidx
AndroidX is a major improvement to the original Android Support Library, which is no longer maintained. androidx packages fully replace the Support Library by providing feature parity and new libraries.
AndroidX replaces the original support library APIs with packages in the androidx namespace. Only the package and Maven artifact names changed; class, method, and field names did not change.
This is only relevant for sandboxed environments like Snap
and FlatPak, but not for all GNU/Linux distributions.
Dropping it since it shouldn't have landed here at all.
This also bug #11648 about the string not being translated to
English (as the translation is mapped to the correct German
string). I have also checked that the original game as the
correct string, so the typo was specific to ScummVM.
- Add the missing FreeMono, FreeSerif and FreeSerifBold fonts
- Add the following Liberation fonts, to be used in zvision games (regular
and bold font faces): LiberationMono, LiberationSans, LiberationSerif
Allow map display via 'm' key. The original doesn't have that, although there are keyboard controls for most other buttons. I add this as a feature, since it's useful for controller play.
As with fluidsynth, it'll be easier on developers if we keep
the new library disabled until such time as someone can
build the library and include in the VS libraries zip file.
Initial import from https://github.com/snapcrafters/scummvm.
Importing the snapcrafters repository here is the first step in order
to officially take over maintenance of the snap package hosted at
snapcraft.io/scummvm.
For now, please submit PRs to the _snapcrafters_ repository.
The canonical location for AppStream XML files has been changed to
/usr/share/metainfo four years ago at least, with /usr/share/appdata
left as legacy location. It is time to switch to the right location.
Bug #11430.
Enabling Dark Mode compatibility, either by using NSRequiresAquaSystemAppearance
on older SDKs, or by using 10.14+ SDKs, makes the display blurry on
Retina screens on Mojave (and probably Catalina).
This is probably a macOS bug:
https://bugzilla.libsdl.org/show_bug.cgi?id=5087
Revert commit 485e8bee17230ed8e17a27eaf148a3330f305a6f for now.
Android API level 29 introduces scoped storage which is enabled by
default for applications targeting level 29.
This protection prevents us to access external storage.
There is a compatibility flag but it will disappear in Android 11.
To target more recent platforms, we should implement SAF FS backend.