Travis Howell
bde45d4335
This screen update causes delay and doesn't seem to be required.
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Remove old debug message
svn-id: r11455
2003-12-02 05:53:32 +00:00
Travis Howell
528fd63a07
Only used in simon1win
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svn-id: r11454
2003-12-02 05:12:49 +00:00
Gregory Montoir
1706fefb6e
cleanup
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svn-id: r11453
2003-12-01 22:36:39 +00:00
Gregory Montoir
03e70632b2
fix bug in command code, letting a failed command being executed
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svn-id: r11452
2003-12-01 22:16:31 +00:00
Max Horn
57efe0438f
don't do a global import of namespace GUI
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svn-id: r11451
2003-12-01 22:16:29 +00:00
Max Horn
e04d8576cb
explicitly specify namespace in g_gui helper macro
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svn-id: r11450
2003-12-01 21:16:18 +00:00
Gregory Montoir
3befded402
cleanup header includes
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svn-id: r11449
2003-12-01 20:48:41 +00:00
Travis Howell
53b2f75215
Revert last change, ScummVM handles it better than original.
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svn-id: r11448
2003-12-01 12:18:57 +00:00
Torbjörn Andersson
b0037e29e2
Removed semi-colon after REGISTER_PLUGIN() to be consistent with the other
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game engines.
svn-id: r11447
2003-12-01 10:24:02 +00:00
Travis Howell
b398363060
Simon2 background sfx can be disabled in scripts
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svn-id: r11446
2003-12-01 10:23:51 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
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svn-id: r11445
2003-12-01 09:58:55 +00:00
Travis Howell
81a5d0e1f3
Add correct values for F1 - F3 text speed keys in simon1
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svn-id: r11444
2003-12-01 09:53:03 +00:00
Torbjörn Andersson
7c9d46765b
Removed some unnecessary / commented out code, and initialized the debug
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console a bit earlier so that error messages about missing files will be
more obvious to the user. (If an error happens that early, some of the
debugger commands will cause ScummVM to crash. I might look into that
later.)
svn-id: r11443
2003-12-01 07:47:54 +00:00
Travis Howell
a008022b30
Missed some
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svn-id: r11442
2003-12-01 05:47:57 +00:00
Travis Howell
82a6f97047
cleanup
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svn-id: r11441
2003-12-01 05:22:04 +00:00
Travis Howell
28f9c34f8c
Might as well combine these two.
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svn-id: r11440
2003-12-01 00:54:50 +00:00
Max Horn
242efda7fb
cleanup
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svn-id: r11439
2003-12-01 00:45:16 +00:00
Gregory Montoir
577aad5edd
cleanup
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svn-id: r11438
2003-11-30 20:41:02 +00:00
Travis Howell
785da90067
Leave it as option
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svn-id: r11437
2003-11-30 00:59:09 +00:00
Travis Howell
c40c44dd87
Enabled zlib support
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svn-id: r11436
2003-11-30 00:52:35 +00:00
Max Horn
5120eddb54
zlib compression works *very* well, factor 3-6 in my test cases. Personally I'd make zlib support the default...
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svn-id: r11435
2003-11-30 00:43:01 +00:00
Max Horn
93f58abde7
oops forgot to commit this one, it seems
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svn-id: r11434
2003-11-30 00:41:19 +00:00
Max Horn
3612dc54dc
cleanup; added (currently commented out) zlib/gzip code
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svn-id: r11433
2003-11-30 00:35:12 +00:00
Max Horn
81f210544a
cleanup
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svn-id: r11432
2003-11-30 00:06:27 +00:00
Max Horn
bbc03e144c
cleanup
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svn-id: r11431
2003-11-29 23:40:21 +00:00
Paweł Kołodziejski
f1d0219067
fixed warning
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svn-id: r11430
2003-11-29 19:49:49 +00:00
Paweł Kołodziejski
a8036ed17b
update
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svn-id: r11429
2003-11-29 19:48:53 +00:00
Torbjörn Andersson
1cf5c12126
Remove TODO item about BS2 pyramid bug. It should be fixed now.
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svn-id: r11428
2003-11-29 17:06:29 +00:00
Torbjörn Andersson
67c75a35c6
Clarified comment about the elevator script bug and added a workaround for
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the dreaded Pyramid Bug.
svn-id: r11427
2003-11-29 17:05:30 +00:00
Max Horn
9cca17b3be
don't see why we shouldn't just always call Sound::stopAllSounds just before loading... if anybody knows more, if you observe regressions, please document this in the source code (and/or file bug reports)
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svn-id: r11426
2003-11-29 14:37:47 +00:00
Max Horn
747a634796
cleanup
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svn-id: r11425
2003-11-29 14:36:55 +00:00
Max Horn
6882f2886a
startCDTimer() is already being invoked by pauseSounds(false)
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svn-id: r11424
2003-11-29 13:59:33 +00:00
Max Horn
eeb3cdebf1
new savegame version: store actor pan data; store Audio CD playback status (and when loading, resume playing of tracks which are meant to loop forever)
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svn-id: r11423
2003-11-29 13:58:17 +00:00
Max Horn
e68ac71155
added API to query CD playback status; renamed AudioCDManager methods
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svn-id: r11422
2003-11-29 13:56:33 +00:00
Max Horn
f00cd05b33
moved Audio CD (emulation) code from scumm/sound.cpp to sound/, so that it may be reused by other engines in the future
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svn-id: r11421
2003-11-29 12:11:01 +00:00
Max Horn
493d64d91b
cleanup / added Engine::getGameDataPath()
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svn-id: r11420
2003-11-29 12:10:23 +00:00
Max Horn
d98479ee5d
cleanup; fix some memory leaks; more memory leaks remaining
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svn-id: r11419
2003-11-29 11:56:24 +00:00
Travis Howell
d636ee7855
var value were different in simon1dos
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svn-id: r11418
2003-11-29 10:12:47 +00:00
Max Horn
d099759279
game targets can now have a base filename different from the target name; misc tweaks
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svn-id: r11417
2003-11-28 22:29:56 +00:00
Max Horn
3944eb4494
cleanup
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svn-id: r11416
2003-11-28 22:08:52 +00:00
Max Horn
54aa33310d
reuse SaveLoadChooser in main dialog -> this means the SaveLoadChooser remembers the scroll position -> improved user experience
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svn-id: r11415
2003-11-28 21:56:14 +00:00
Max Horn
8a6b0e2e18
cleanup
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svn-id: r11414
2003-11-28 16:18:43 +00:00
Chris Apers
d7e0e4b01a
Added font.cpp and font.h to the project
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svn-id: r11413
2003-11-28 15:23:13 +00:00
Chris Apers
392af5eab9
Fixed error using NEW_FONT_CODE with PalmOS port
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svn-id: r11412
2003-11-28 15:18:14 +00:00
Chris Apers
49aa5e9340
New project file (include : Builder, PNO, Simon)
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svn-id: r11411
2003-11-28 10:23:40 +00:00
Chris Apers
c4ad4dc556
Stack pref
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svn-id: r11410
2003-11-28 10:14:36 +00:00
Chris Apers
651beb46ac
Can't do this like that
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svn-id: r11409
2003-11-28 10:11:56 +00:00
Chris Apers
7d5551e507
Don't overflow the stack
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svn-id: r11408
2003-11-28 10:11:04 +00:00
Chris Apers
9da541f657
This is no more needed
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svn-id: r11407
2003-11-28 10:08:36 +00:00
Chris Apers
a1d778a18e
Cannot add mutiple files with the same name on CodeWarrior :(
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svn-id: r11406
2003-11-28 10:07:09 +00:00