Commit Graph

353 Commits

Author SHA1 Message Date
Cameron Cawley
d33487f641 SDL: Refactor OpenGLSdlGraphics3dManager to inherit from SdlGraphicsManager 2021-04-17 20:32:27 +02:00
rsn8887
044ea0b60e VITA: Use regular SDL2 graphics code, fixes crash with latest SDK 2021-04-11 19:56:34 -05:00
Le Philousophe
584f82d895 GPH/DINGUX: Fix build
Downscaling code has been removed
2021-03-16 08:33:44 +01:00
BeWorld
4287f2ca9a MORPHOS: fix module.mk
fix mistake of file name
2021-02-26 19:13:44 +01:00
BeWorld
134df1e746 MORPHOS: Added CAMD MIDI driver support
Merge with AmigaOS4 camd.cpp
2021-02-21 15:44:44 +00:00
Cameron Cawley
8b55134547 DS: Re-add audio support using MaxMod 2021-02-04 01:59:14 +01:00
Cameron Cawley
438c2d8714 DS: Rewrite event handling 2021-02-04 01:59:14 +01:00
Cameron Cawley
8c9eb8edc8 DS: List all available devices in the file browser 2021-02-04 01:59:14 +01:00
Cameron Cawley
28086f4f8a DS: Replace outdated filesystem code 2021-02-04 01:59:14 +01:00
Alexander Tkachov
8c16575035 CLOUD: Update Dropbox to use refresh_token
Dropbox is switching to short-lived access_token OAuth. This commit adapts Cloud::DropboxStorage to use refresh_token similarly to how other Storages do: by introducing a DropboxTokenRefresher.

It is used instead of plain CurlJsonRequest. It just checks if received JSON has access_token-related error and tries to refresh it, then repeats the original request transparently for the caller. If no such errors found, it just passes the info to the caller.
2021-02-04 01:57:48 +01:00
Hubert Maier
e19d4e197b
AMIGAOS: Keep platform name continuity (#2643) 2020-11-26 15:10:01 +01:00
Hubert Maier
d17b1fdc66 AMIGAOS: Add dialogs.h file to module.mk 2020-11-23 19:18:46 +01:00
Cameron Cawley
128b20634f IOS7: Fix compilation with Xcode 2020-11-09 19:12:33 +00:00
Cameron Cawley
0d4625d2d5 IOS7: Make use of ModularMutexBackend 2020-11-09 19:12:33 +00:00
Cameron Cawley
832f5d1c4a IPHONE: Make use of ModularMutexBackend 2020-11-09 19:12:33 +00:00
BeWorld
a434791bf8
MORPHOS: Add native file browser via Asl (#2574)
MORPHOS: Add native file browser via Asl
2020-10-31 09:44:55 +01:00
Cameron Cawley
3e7948cf6a
ANDROID3D: Get it working again (#2529) 2020-10-15 09:59:11 +02:00
Paweł Kołodziejski
9abb3f5111 BACKENDS: Another attempt to fix opengl flags 2020-10-14 07:45:56 +02:00
Paweł Kołodziejski
12806cfdd5 BACKENDS: Remove 3d SDL surface gfx manager. 2020-10-13 23:06:37 +02:00
Paweł Kołodziejski
264f6f037b ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now. 2020-10-10 14:12:07 +02:00
Paweł Kołodziejski
35b9cccbde ALL: Merge ResidualVM 2020-10-09 19:44:13 +02:00
Pawel Kolodziejski
e9839c31e2 BACKENDS: Drop native game joystick support in replacement for emulated from core events backend. 2020-10-03 17:13:54 +02:00
Pawel Kolodziejski
6aa7cf6025 BACKENDS: Made code less different in SDL platform backend 2020-09-29 15:08:16 +02:00
Pawel Kolodziejski
a3a42ee306 ALL: Eliminated more differences with ScummVM 2020-09-29 11:54:05 +02:00
Pawel Kolodziejski
01120c9203 BACKENDS: A little more change in layout for 3D GFX manager 2020-09-27 16:41:23 +02:00
Pawel Kolodziejski
5c311ac905 ALL: Cleanup after sync 2020-09-25 14:48:20 +02:00
Pawel Kolodziejski
3e13a02be9 BACKENNDS: Cleanup GFX backend 2020-09-25 14:23:30 +02:00
Pawel Kolodziejski
11b9f5d81c BACKENDS: More renames in GFX backends 2020-09-25 10:35:26 +02:00
Pawel Kolodziejski
677c072c3c BACKEND: Rename SDL gfx backends to be unique for ResidualVM 2020-09-24 20:22:49 +02:00
Bastien Bouclet
1c5f923083 PSP2: Simplify the filesystem code
The Vita SDK gained support for dirent at the end of 2017. There is no
need to have our own version anymore.

DrivesPOSIXFilesystemFactory allows to specify the contents of the
pseudo-root file system node. There is no need to hardcode them in
posix-fs.cpp anymore.
2020-09-15 07:13:00 +02:00
Pawel Kolodziejski
d5304e2568 ALL: Synced with ScummVM - rev: 33a47d23b8 2020-09-03 02:21:14 +02:00
SupSuper
bcb7d1f30c BACKENDS: Discord rich presence support
Adds support for showing the currently running game
in a Discord user's game activity.
2020-08-25 10:47:41 +02:00
Cameron Cawley
e16844b6e9 NULL: Make use of NullMixerManager 2020-08-24 14:22:35 +02:00
Cameron Cawley
d1bfa2c4ec BACKENDS: Modify the null mixer manager to not require SDL 2020-08-24 14:22:35 +02:00
BeWorld
47cd52f20f MORPHOS: Delete midi/camd 2020-08-21 00:59:18 +02:00
BeWorld
fe1d714cb2 MORPHOS: MorphOS Support 2020-08-21 00:59:18 +02:00
Pawel Kolodziejski
aea3bae26d ALL: Synced with ScummVM - rev 0b777c23a9 2020-08-11 00:59:40 +02:00
Eugene Sandulenko
aa563f0c81 ALL: Remove PS2 port 2020-08-01 15:15:49 +02:00
Eugene Sandulenko
eaa86f9333 ALL: Remove WebOS port 2020-08-01 14:56:16 +02:00
Eugene Sandulenko
432383a667 ALL: Remove Tizen port 2020-08-01 14:42:45 +02:00
Pawel Kolodziejski
b586571900 ALL: synced with ScummVM commit 09bf38c120 2020-05-09 20:05:54 +02:00
Cameron Cawley
d6a02740a8 GPH/DINGUX: Unify the downscaling code 2020-03-27 22:50:41 +01:00
Cameron Cawley
153576f0b5 BACKENDS: Move implementations of hasFeature into the relevant OSystem subclasses 2020-03-27 22:50:41 +01:00
SupSuper
897efb1454 POSIX: Add support for native GTK file browserOnly enabled on platforms with libgtk 2020-03-22 20:46:42 +02:00
Bastien Bouclet
568d882e80 KEYMAPPER: Introduce a Virtual Mouse event source
The Virtual Mouse is meant to provide a way to control the mouse cursor
on system without a physical mouse. It provides keymapper actions that
are expected to be bound to game controller axes or buttons.
2020-03-09 20:00:31 +01:00
Bastien Bouclet
d94c7c3bcc SDL: Move the keyboard mouse to a subclass of SdlEventSource
And deprecate it. The new Virtual Mouse system is expected to replace
it.
2020-03-09 20:00:31 +01:00
Eugene Sandulenko
75ba54aa3e BACKENDS: Remove LinuxMoto port.
This was a relatively short-lived port. We have it broken and
disabled on the buildbot since 2016. Also, the last builds
were provided in 2011. Thus, it makes a little sense to continue
to keep the code in the repository, as it gets bitrot.
2020-03-09 14:31:14 +01:00
Bastien Bouclet
df4bf6556c KEYMAPPER: Introduce custom engine actions
Custom engine actions are a new type of event the Keymapper can produce.
When an engine declares its keymap, it can declare it wants to receive
custom action events when the corresponding key is pressed, instead of
the originating hardware input events.

This system allows:
* Key bindings to be specified only once when declaring the keymap,
  instead of twice (when handling the events).
* To truly rebind keys in the keymaps dialog. When using traditional
  event mapping, the keymapper remaps the user keypress to the keypress
  expected by the game engine to perform the action. However, the engine
  still accepts the original keys.

The new concept of 'standard actions' defines a set of engine actions
that are commonly available in the games supported by ScummVM. Backends
can define default bindings for the standard actions to hardware
specific input devices.
2020-01-29 08:51:29 +01:00
Bastien Bouclet
14663c4790 KEYMAPPER: Make the keymapper mandatory 2020-01-29 08:51:29 +01:00
Bastien Bouclet
511d138bbc KEYMAPPER: Move the remap dialog to an option dialog tab
The aim is to make it easy to discover, and possible to use without a
keyboard.
2020-01-26 23:09:08 +02:00