80 Commits

Author SHA1 Message Date
James Brown
9fa757bca3 Fix for 588446 (Zak256: squirrel cave crash)
svn-id: r4680
2002-07-30 11:43:30 +00:00
Max Horn
b167b06eba fixed an ignoreboxes bug in MI1VGA
svn-id: r4638
2002-07-26 16:13:04 +00:00
Max Horn
0843a2510c biiig checkin: removed more stuff from scumm.h; added new headers resource.h and object.h
svn-id: r4579
2002-07-16 21:03:14 +00:00
Max Horn
32e81beb45 got rid of _xPos, _yPos, _dir members in class Scumm
svn-id: r4578
2002-07-16 18:51:27 +00:00
Max Horn
fb184d1942 fixed call to adjustXYToBeInBox
svn-id: r4567
2002-07-16 14:09:54 +00:00
Max Horn
21f82f0946 added Actor::isInClass convenience method; fixed typo in object.cpp; moved some functions from class Scumm to LoadedCostume
svn-id: r4560
2002-07-15 22:56:24 +00:00
Max Horn
ad4809459d indent run
svn-id: r4480
2002-07-07 20:25:23 +00:00
Max Horn
ed05543011 fixed monkeyvga crasher that occured at least in the german version, but potentially could show up in others, too
svn-id: r4453
2002-07-03 23:35:50 +00:00
Max Horn
478c15e7e1 act->obj - we are dealing with objects not actors after all
svn-id: r4452
2002-07-02 21:29:24 +00:00
James Brown
38f89eff0b MadMoose's bugfix for 555890 - DOTT: Inventory items not changing name
svn-id: r4427
2002-06-25 02:04:43 +00:00
Max Horn
d35eed21f1 more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-)
svn-id: r4404
2002-06-04 23:32:53 +00:00
Vincent Hamm
6fada4e7dc Fixed missing inventory in dig
svn-id: r4374
2002-05-22 13:14:55 +00:00
Vincent Hamm
1db4ae7c2f Temp removal of the actor walk script execution to fix dig's walking
svn-id: r4364
2002-05-20 16:02:29 +00:00
Max Horn
b529d80ed7 added #include "actor.h", some minor tweaks
svn-id: r4332
2002-05-14 23:32:34 +00:00
Max Horn
fe4230bcbf refactored parts of actor.cpp: many methods are now members of class Actor instead of class Scumm. This is still work in progress!
svn-id: r4319
2002-05-14 19:11:20 +00:00
James Brown
572829b212 Zak walkbox locking fixes.
svn-id: r4278
2002-05-11 17:49:42 +00:00
Max Horn
ff376ea8a5 fixed some warnings
svn-id: r4204
2002-05-05 18:10:29 +00:00
James Brown
280136f13a Fix Indy4/MI2 crash due to VirtScroll code.
Cleanup \N's - For gods sake fix your CVS client :)

svn-id: r4067
2002-04-24 04:26:09 +00:00
Vincent Hamm
d5a0d0d531 More work done on blast objects. Very preliminary implementation of akos codec 5
svn-id: r4054
2002-04-22 16:18:20 +00:00
Vincent Hamm
294ed1065c Rewrote a part of the blast object management code for implementation of future features. That fixed the highway minigame in samnmax
svn-id: r4052
2002-04-22 13:55:28 +00:00
Vincent Hamm
7c95649ba5 Some code cleanup in the blast object code for implementation of futur features
svn-id: r4039
2002-04-21 21:20:32 +00:00
James Brown
eb773b477a Remove \M's, add IRIX support.
svn-id: r4019
2002-04-20 04:09:02 +00:00
James Brown
7f4f0fcb69 Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.
svn-id: r4013
2002-04-19 16:26:44 +00:00
James Brown
df31144cc7 Move putClass forceclip into costume renderer. Fixes Loom bugs.
svn-id: r3996
2002-04-18 15:34:45 +00:00
Vincent Hamm
7a9a6f0363 Fixed a few clipping issues in Loom the NICE way this time
svn-id: r3994
2002-04-18 09:19:58 +00:00
Ludvig Strigeus
3a4fa636ee code cleanup - prepares for simon inclusion
svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Ludvig Strigeus
34747b792a various code cleanups
svn-id: r3907
2002-04-11 15:22:02 +00:00
James Brown
d2d498d08c Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
svn-id: r3887
2002-04-07 04:29:15 +00:00
James Brown
a34bff0c87 Always remember, = != ==, and & != &&
svn-id: r3857
2002-04-04 04:38:18 +00:00
James Brown
7afd2a11db Fix removal of objects in Zak/Indy3/Loom
svn-id: r3852
2002-04-03 16:20:17 +00:00
James Brown
f896193a83 Zak/Loom/Indy3 object flags fix. Only translates CLASS_TOUCHABLE at the moment.
svn-id: r3849
2002-04-03 15:45:32 +00:00
Vincent Hamm
92a19c45ae Fixed pal init
svn-id: r3815
2002-03-24 17:49:47 +00:00
Vincent Hamm
ccf69ad76b Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
2002-03-23 20:34:47 +00:00
Vincent Hamm
fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown
718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
James Brown
721b7134fb MorphOS port (sdl version) + endian fixes for big endian machines.
svn-id: r3771
2002-03-16 18:58:51 +00:00
James Brown
3308d6b9da Lots of stuff - GUI fixes. More launcher work... and CD music working in MI1. Thanks to frob and realmz for their work on that.
svn-id: r3762
2002-03-16 05:33:25 +00:00
James Brown
d8adad386f winCE part 2 - still gui.cpp and scummvm.cpp left
svn-id: r3752
2002-03-14 14:45:04 +00:00
James Brown
4d0c43520f Fix an OB1 and typecast. Need to find out cause of invalid object index to begin with..
svn-id: r3738
2002-03-13 04:57:33 +00:00
James Brown
7d360dde50 Zak hack.
svn-id: r3737
2002-03-13 04:33:40 +00:00
James Brown
87ac8ae487 Apply some patches by syke to prevent buffer overruns, etc.
svn-id: r3723
2002-03-10 17:33:04 +00:00
Enrico Rolfi
c2e7fba23a Fix in getObjectXYpos which occured on big endian machines (for macos support)
svn-id: r3695
2002-03-08 23:53:14 +00:00
Vincent Hamm
66b8932d83 Implemented multiple image blast object
svn-id: r3690
2002-03-08 20:57:09 +00:00
James Brown
c161197117 Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadowing.
svn-id: r3685
2002-03-08 08:42:11 +00:00
James Brown
178540c989 Applied cleanup and scaling patch by Rob.
svn-id: r3665
2002-03-06 12:24:56 +00:00
Vincent Hamm
474c9e333b Reimplemented the preliminary Dig features. Implemented actor with many direction. Fixed bomp bug
svn-id: r3661
2002-03-06 09:40:21 +00:00
Vincent Hamm
c21e9da1b6 Next episode in V7 reimplementation. Nearly working
svn-id: r3658
2002-03-05 23:41:41 +00:00
Vincent Hamm
6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm
09ff3af07f Fixed struct ImageHeader for v7 implementation
svn-id: r3652
2002-03-05 21:03:32 +00:00