9616 Commits

Author SHA1 Message Date
Max Horn
c33712e3d6 small tweak
svn-id: r13390
2004-03-27 18:22:36 +00:00
Paweł Kołodziejski
0974887290 cleanup, and fix bug in table
svn-id: r13389
2004-03-27 18:12:18 +00:00
Paweł Kołodziejski
f6d131f6c6 some changes to imuse digital
svn-id: r13387
2004-03-27 17:03:42 +00:00
Torbjörn Andersson
9b9ebb3a91 Make sure looping music is restarted after loading a savegame, regardless
of how the savegame is loaded. (ScummVM adds two alternative methods: the
-x command-line parameter, and the restart/restore dialog at the beginning
of the game, which is only shown when there are savegames available.)

svn-id: r13386
2004-03-27 12:07:07 +00:00
Torbjörn Andersson
56ae88d5c7 cleanup
svn-id: r13385
2004-03-27 12:02:38 +00:00
Gregory Montoir
33dc4ae1a6 does this fixes the journal issue for spanish version ?
svn-id: r13384
2004-03-26 18:00:13 +00:00
Gregory Montoir
11ef1b614a try to track the journal issue in spanish version
svn-id: r13382
2004-03-25 21:40:35 +00:00
Max Horn
997ccc6c05 fix memory leak
svn-id: r13381
2004-03-25 21:31:03 +00:00
Max Horn
cb8ca939c2 free(0) is guaranteed to be a no-op
svn-id: r13380
2004-03-25 11:25:50 +00:00
Max Horn
2c327348a6 Added some new MD5s
svn-id: r13379
2004-03-25 11:22:02 +00:00
Chris Apers
de830d75c7 PalmOS ?
svn-id: r13378
2004-03-24 11:16:34 +00:00
Torbjörn Andersson
afefe7dcfa Use the binary .pal file format that was introduced for 0.6.0.
Invalidate the lookup table when the screen changes. (TODO: We also have to
invalidate it if the change happens between cutscenes, don't we?)

Some cleanup, particularly in the BS2 cutscene player. More needed, I
guess...

svn-id: r13377
2004-03-24 07:29:59 +00:00
Joost Peters
1f1c929cae Fix for bug #921681 - clear _quickSave when exiting cutaways
svn-id: r13376
2004-03-23 23:47:01 +00:00
Paweł Kołodziejski
dbf56846c9 changed a little hook id code
svn-id: r13374
2004-03-23 22:51:44 +00:00
Paweł Kołodziejski
e2a5b67e42 fixed fade out delay
svn-id: r13373
2004-03-23 21:42:47 +00:00
Nicolas Bacca
52642e4123 Fix #922003 - FOTAQ crash on PocketPC
svn-id: r13372
2004-03-23 20:34:19 +00:00
Travis Howell
e1a1f291aa Move HE games together.
svn-id: r13370
2004-03-23 03:33:23 +00:00
Travis Howell
07770f58e9 Alter some HE games settings
svn-id: r13369
2004-03-23 01:59:02 +00:00
Max Horn
ed5ac925f0 Added export symbol list for plugins (only used on OSX, if anybody wants to add support for Linux, go ahead)
svn-id: r13368
2004-03-23 00:30:50 +00:00
Max Horn
66de19015b With latest dlcompat on OSX, no need anymore to manually prepend an underscore before symbol names
svn-id: r13367
2004-03-23 00:16:36 +00:00
Max Horn
c61622ebaf fix dynamic version of LOAD_MODULE macro; fixed typo
svn-id: r13366
2004-03-23 00:12:49 +00:00
Max Horn
3fddbc18d6 Unify MPEG2 code even more
svn-id: r13365
2004-03-23 00:10:18 +00:00
Max Horn
7b158941e7 cleanup
svn-id: r13364
2004-03-22 22:01:10 +00:00
Paweł Kołodziejski
b483b05016 update
svn-id: r13363
2004-03-22 21:26:05 +00:00
Paweł Kołodziejski
89d159f9c8 corrections to namespaces
svn-id: r13362
2004-03-22 21:25:29 +00:00
Max Horn
d24be923f3 share 'init' method, too
svn-id: r13361
2004-03-22 20:46:30 +00:00
Torbjörn Andersson
8f9ffdf43a Fix crash introduced by recent code unification. (Mind you, I'm still
extremely grateful that the BS1 and BS2 cutscene players are finally
sharing at least some of their code now.)

svn-id: r13360
2004-03-22 15:57:51 +00:00
Max Horn
838d3e3a93 some more cleanup
svn-id: r13359
2004-03-22 01:40:24 +00:00
Max Horn
4466a85598 move commong code into separate source file (more could be done, but it's a start)
svn-id: r13358
2004-03-22 01:28:45 +00:00
Max Horn
a9789acfc6 Moved Surface/Font code into new 'graphics' module
svn-id: r13357
2004-03-21 21:20:25 +00:00
Max Horn
23dbd0de99 two TODOs
svn-id: r13356
2004-03-21 18:54:47 +00:00
Max Horn
5c7ff63715 Updated X11 backend to compile again (I do not know if it works, though)
svn-id: r13355
2004-03-21 18:52:12 +00:00
Max Horn
b94448514e Unify a bit more...
svn-id: r13354
2004-03-21 18:49:04 +00:00
Torbjörn Andersson
3f99723423 When I played an Ogg Vorbis-encoded FotAQ I noticed that whenever a sound
effect happened during a line of speech there was a chance - not a
certainty - that the speech would get cut off prematurely.

As far as I can tell, this is because the Vorbis decoder isn't the only one
who's accessing the same file. Now the Vorbis decoder will explicitly seek
to the position where it expects the file to be at before reading from it.
I hope this is the correct fix. It does fix the problem for me, at least.

I don't know if any of the other decoders needs a similar patch. I couldn't
reproduce the problem with my MP3-encoded FotAQ, but there are other
possible explanations for that, e.g. the bug gets harder to trigger the
more sound data that is decoded in each pass.

svn-id: r13353
2004-03-21 16:59:10 +00:00
Max Horn
d2bab3e980 some more tweaks (we should consider replacng todo.xml by this... e.g. just insert the TODO into todo.xml contents, and embrace it with <pre>...</pre>)
svn-id: r13352
2004-03-21 02:23:03 +00:00
Max Horn
f2e42b3e2a Merge some TODO items from the web site TODO; restructured & cleaned up our large TODO list
svn-id: r13351
2004-03-21 02:11:12 +00:00
Travis Howell
730c8e30ef Remove mingw specifics, is same as GCC now.
svn-id: r13350
2004-03-21 01:21:41 +00:00
Travis Howell
2cd3ba0f84 Add win32 dist
svn-id: r13349
2004-03-21 00:26:23 +00:00
Travis Howell
472ca9c689 minge uses configure now
svn-id: r13348
2004-03-21 00:23:03 +00:00
Max Horn
6a1532772a Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goal was to streamline code logic, and get rid of a FIXME
svn-id: r13347
2004-03-19 23:19:57 +00:00
Max Horn
c3c1dc176f addMessageToStack doesn't have to return anything anymore
svn-id: r13346
2004-03-19 19:40:34 +00:00
Max Horn
791696a9a3 turn down verbosity
svn-id: r13345
2004-03-19 17:58:47 +00:00
Chris Apers
5121f61175 Fixed
svn-id: r13342
2004-03-19 10:49:29 +00:00
Torbjörn Andersson
578b87b856 Reverted to the old random_nr() function. This appears to have been the
cause of bug #916886: Calling getRandomNumber(-1) causes ScummVM to crash,
while calling random_nr(-1) doesn't. We may still want to replace it with
getRandomNumber() later, of course.

svn-id: r13341
2004-03-19 07:36:20 +00:00
Gregory Montoir
da0c6e41d3 minor cleanup
svn-id: r13340
2004-03-18 21:53:49 +00:00
Gregory Montoir
3139f19569 fixed issue when loading a savegame in last room (robot/frank fight)
svn-id: r13338
2004-03-18 21:27:51 +00:00
Chris Apers
6e1200dc67 Added PalmOS support
svn-id: r13336
2004-03-17 14:10:51 +00:00
Travis Howell
1ca917d81b Missed a bit
svn-id: r13335
2004-03-17 09:29:20 +00:00
Travis Howell
ab13bca41d Add Cygwin cross compile too.
svn-id: r13334
2004-03-17 09:28:36 +00:00
Travis Howell
d90e92019e Add mingw to configure (Not working yet)
svn-id: r13333
2004-03-17 09:14:41 +00:00