10233 Commits

Author SHA1 Message Date
Torbjörn Andersson
148872d1fd Replaced R_printf() with debug() and warning(). There are still a couple of
standard printf()s left, though.

svn-id: r13791
2004-05-05 13:05:45 +00:00
Torbjörn Andersson
4102a3b13f Removed data_dir, since it wasn't used.
svn-id: r13790
2004-05-05 12:05:00 +00:00
Torbjörn Andersson
edf48a8473 Added file
svn-id: r13789
2004-05-05 11:52:02 +00:00
Jonathan Gray
95ae1896c2 When you make changes to the README, please don't forget to update the man page, too. As an aside if we have the TeX doc can't we remove the manual from the README now?
svn-id: r13788
2004-05-05 11:07:25 +00:00
Max Horn
90cced2a5b Remove odd sample rate hack (for DOTT demo); instead, be slightly less strict about VOC headers, since DOTT demo (and maybe others) use buggy VOC headers
svn-id: r13787
2004-05-05 10:58:07 +00:00
Max Horn
0f57499cb1 When you make changes to the README, please don't forget to update the TeX docs, too
svn-id: r13786
2004-05-05 10:15:02 +00:00
Jonathan Gray
97a632e58e mention fmtowns platform option
svn-id: r13785
2004-05-05 09:09:10 +00:00
Jonathan Gray
b8bac5f208 mention fmtowns platform option in help
svn-id: r13784
2004-05-05 09:08:04 +00:00
Paweł Kołodziejski
e29ec6e79c adding initial code for Another World engine
svn-id: r13783
2004-05-05 07:25:32 +00:00
Torbjörn Andersson
0600200980 Take advantage of the changes in the backend's mouse cursor handling. It
didn't do the change I was hoping for: the coyote stone is still partially
see-through, but perhaps it was in the original as well.

At least we no longer need to keep the buffer the mouse cursor is decoded
to, since that's now handled by the backend.

svn-id: r13782
2004-05-05 07:22:35 +00:00
Torbjörn Andersson
5882ea5819 Cleanup.
Part of this cleanup involved removing _unpauseZone. It was only used by
fnISpeak(), and as far as I could tell it was just because the original
code didn't trust amISpeaking() and getSpeechStatus() to return sensible
values directly after unpausing the game.

svn-id: r13781
2004-05-05 07:06:18 +00:00
Paweł Kołodziejski
42ba9c983f update
svn-id: r13780
2004-05-05 06:57:56 +00:00
Paweł Kołodziejski
6c38484c1a workaround warning - fixme
svn-id: r13779
2004-05-05 06:56:01 +00:00
Eugene Sandulenko
5a5e6ba868 Now cursor is really always shown.
svn-id: r13778
2004-05-05 02:35:33 +00:00
Eugene Sandulenko
b7e62e4b61 Extend setMouseCursor with additional keycolor parameter. Lets saga use 255
as white color. Made this function more safe by copying cursor data to
newly created buffer.

svn-id: r13777
2004-05-05 02:32:46 +00:00
Max Horn
5d0f0ea0c6 Added generic variable size stack class - COMPLETELY UNTESTED. Really should add some unit tests for this...
svn-id: r13776
2004-05-05 01:19:42 +00:00
Travis Howell
163dc349b6 Fix insane regression.
svn-id: r13774
2004-05-04 14:56:47 +00:00
Eugene Sandulenko
8de181f4f0 Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.
In fact there were no binary writes at all.

svn-id: r13773
2004-05-04 03:33:03 +00:00
Eugene Sandulenko
b9ebd68022 Enchance ReadStream and MemoryReadStream with 24bits operations as well
as tell() and rewind() methods, as needed by SAGA engine.

svn-id: r13772
2004-05-04 03:27:00 +00:00
Eugene Sandulenko
5de55d2dfa indent
svn-id: r13771
2004-05-03 23:12:59 +00:00
Eugene Sandulenko
f7f485464d Well, now we use MemoryReadStream at least in SAGA engine.
Concept proved itself to be elegant and successful

svn-id: r13770
2004-05-03 23:08:22 +00:00
Eugene Sandulenko
51801dc503 Started work on moving from ys_read/write to MemoryReadStream
svn-id: r13769
2004-05-03 23:06:57 +00:00
Eugene Sandulenko
ce03b7635f Fix LaTeX syntax
svn-id: r13768
2004-05-03 23:04:42 +00:00
Max Horn
151d92e8cd Explain a bit what getSampleRateFromVOCRate() does; mark a hack in it more clearly; disable warning
svn-id: r13756
2004-05-02 22:33:28 +00:00
Paweł Kołodziejski
eec8b61b8d tuned a little
svn-id: r13754
2004-05-02 17:48:30 +00:00
Paweł Kołodziejski
8e56e7b0bb - fix for cuting voices in comi,
- fix for lipsync stuff (compromise append buffer ahead to sync position)

svn-id: r13753
2004-05-02 16:46:51 +00:00
Eugene Sandulenko
86c055b796 Make sure cursor is always white
svn-id: r13750
2004-05-02 16:32:28 +00:00
Torbjörn Andersson
2617f36cb6 Made the cursor work a bit better in IHNM.
svn-id: r13749
2004-05-02 15:59:06 +00:00
Torbjörn Andersson
67d82f23d8 Got rid of r_softcursor by having the backend always draw the cursor
instead. This fixes graphics glitches in at least ITE.

Got rid of r_fullscreen, which wasn't even used anymore anyway.

svn-id: r13748
2004-05-02 15:44:19 +00:00
Torbjörn Andersson
fb1b2efb49 Applied my suggested fix for #933168, since I'm tired of waiting for
feedback. It *is* a bit of a hack, but it does emulate the old behaviour,
and we can always make a better fix later, if there is one.

svn-id: r13747
2004-05-02 14:39:48 +00:00
Paweł Kołodziejski
7da4eccb1d enabled save/load code for imuse digital
svn-id: r13746
2004-05-02 14:03:21 +00:00
Paweł Kołodziejski
f6b8830158 forgot it
svn-id: r13745
2004-05-02 13:58:57 +00:00
Torbjörn Andersson
7b9f508729 This fixes bug #917427, a masking problem, hopefully without causing any
regressions.

What the patch does is to make sure to check all layers when masking a
sprite, since it's possible that it's being masked by several layers at the
same time. The old code simply picked the first masking layer.

svn-id: r13744
2004-05-02 13:54:05 +00:00
Paweł Kołodziejski
ffb842c026 this too
svn-id: r13743
2004-05-02 13:17:02 +00:00
Paweł Kołodziejski
8c6f3ddc0a changed from int to int32 to be sure
svn-id: r13742
2004-05-02 13:15:33 +00:00
Paweł Kołodziejski
7701fece20 disabled reset state while change bundle disks
svn-id: r13741
2004-05-02 13:06:40 +00:00
Paweł Kołodziejski
6c682fcfba fixed two arrays
svn-id: r13740
2004-05-02 12:52:19 +00:00
Paweł Kołodziejski
351eaff329 start only used tracks
svn-id: r13739
2004-05-02 12:46:01 +00:00
Paweł Kołodziejski
8bdab25b7a ops
svn-id: r13738
2004-05-02 12:23:51 +00:00
Paweł Kołodziejski
054acfbbd3 added rest of save/load code
svn-id: r13737
2004-05-02 12:20:55 +00:00
Paweł Kołodziejski
24ccdb85e9 ops
svn-id: r13736
2004-05-02 11:53:10 +00:00
Paweł Kołodziejski
b877df6da4 added some save/load code (in progress)
svn-id: r13735
2004-05-02 11:49:08 +00:00
Paweł Kołodziejski
cdc7324951 stub for digital imuse save/load
svn-id: r13734
2004-05-02 10:07:59 +00:00
Paweł Kołodziejski
805b1f8e0d update
svn-id: r13733
2004-05-02 10:04:57 +00:00
Eugene Sandulenko
96d1c5c44e Some more SAGA items
svn-id: r13732
2004-05-02 07:14:17 +00:00
Eugene Sandulenko
13445e3a20 Add some SAGA TODO items
svn-id: r13731
2004-05-02 06:51:09 +00:00
Jonathan Gray
15153bafc5 add some SAGA todo items
svn-id: r13730
2004-05-02 02:46:41 +00:00
Jonathan Gray
88ac74992c get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystem
svn-id: r13729
2004-05-02 02:11:55 +00:00
Jonathan Gray
64485a9314 use features so ihnm doesn't default to 1280x960, change over some of the timer stuff to osystem not yet finished
svn-id: r13728
2004-05-02 01:39:14 +00:00
Eugene Sandulenko
6722103aa8 Removed last sys* file
svn-id: r13727
2004-05-02 00:06:34 +00:00