Travis Howell
c399ca8486
Switch to debug
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svn-id: r14051
2004-06-25 12:17:33 +00:00
Travis Howell
7b62636e75
Delay only required when using subtitles
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svn-id: r14050
2004-06-25 12:11:34 +00:00
Travis Howell
c9e293b76c
Avoid illegal VARS in HE 7.2
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svn-id: r14049
2004-06-25 11:55:23 +00:00
Max Horn
4bb40b3408
fix warning
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svn-id: r14048
2004-06-25 11:49:07 +00:00
Jonathan Gray
0c2e8ef9f5
add some items
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svn-id: r14047
2004-06-25 11:48:29 +00:00
Jonathan Gray
b5c11e4660
note targets with multiple interpreter versions
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svn-id: r14046
2004-06-25 11:35:19 +00:00
Travis Howell
cc62c0823b
Set fast mode for HE7 games too.
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FIXME not needed, originals used getGraphicsPerformance()
svn-id: r14045
2004-06-25 11:32:19 +00:00
Jonathan Gray
bdba2baa18
Display error based on the version a game is believed to be when reading MAXS block. Note additional C++ engine based version of spydemo.
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svn-id: r14044
2004-06-25 10:58:47 +00:00
Jonathan Gray
28b1c628aa
Check blocksize when reading MAXS, may potentially detect HE versions using it in future. Add/Correct some more HE targets.
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svn-id: r14043
2004-06-25 10:39:35 +00:00
Travis Howell
dce61ed32f
Correction
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svn-id: r14042
2004-06-25 10:36:11 +00:00
Jonathan Gray
31f9fb538a
move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, add bluesabctimedemo target
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svn-id: r14041
2004-06-25 10:12:59 +00:00
Jonathan Gray
22a6163a3a
there were never dos versions of these HE titles so bump _heversion up to 70
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svn-id: r14040
2004-06-25 09:57:10 +00:00
Travis Howell
b2c417d463
Fix regression in HE 7.2 games
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svn-id: r14039
2004-06-25 09:52:17 +00:00
Jonathan Gray
2ce0184d12
add debugging messages for index blocks which don't already have them via readResTypeList
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svn-id: r14038
2004-06-25 08:18:51 +00:00
Travis Howell
ae10ed243c
Minor cleanup
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svn-id: r14037
2004-06-25 08:10:34 +00:00
Travis Howell
0db578ac11
Fix minor bug in akos codec1
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svn-id: r14036
2004-06-25 06:10:13 +00:00
Eugene Sandulenko
1503d476ec
Fix $Header$
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svn-id: r14035
2004-06-25 03:42:51 +00:00
Eugene Sandulenko
6affa9e75a
Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.
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svn-id: r14034
2004-06-24 20:20:35 +00:00
Eugene Sandulenko
088676cdb2
Add grabCursorFromBuffer() function.
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svn-id: r14033
2004-06-24 20:09:36 +00:00
Travis Howell
08cebae472
Add some more HE7 differences.
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svn-id: r14032
2004-06-24 15:13:00 +00:00
Eugene Sandulenko
d6cfe9a5e9
Phase #2 of HE v7.0+ cursors. Still no visual output, but all data is
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parsed now.
svn-id: r14031
2004-06-24 14:12:20 +00:00
Eugene Sandulenko
264dc1349b
Extended ReadMemoryStream class with seek method
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svn-id: r14030
2004-06-24 14:06:22 +00:00
Travis Howell
afbe1efa18
Not required for WIN32
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svn-id: r14029
2004-06-24 13:10:48 +00:00
Travis Howell
a9de63ef02
Add missing code
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svn-id: r14028
2004-06-24 13:03:26 +00:00
Travis Howell
622f3ec78f
Fix mouse cursors hotspot in HE games.
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HE games don't change cursor hotspot, when changing cursor image.
svn-id: r14027
2004-06-24 12:32:19 +00:00
Travis Howell
974f3e6431
Fix comi regression
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svn-id: r14026
2004-06-24 05:55:04 +00:00
Travis Howell
54e3e20b98
Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no longer works)
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svn-id: r14025
2004-06-24 05:11:19 +00:00
Eugene Sandulenko
9fae63756b
Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractor
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incorporated from icotools, no display, just searching it in resources
and display a warning. Graphics converter is on the way.
Code is NOT endian-safe. It will not work on BE system, as was tested by
joostp. Please, fix endianess.
svn-id: r14024
2004-06-24 02:36:17 +00:00
Eugene Sandulenko
90032ce348
Proper fix for detecting --platform command line switch
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svn-id: r14023
2004-06-23 11:58:47 +00:00
Jonathan Gray
ef526eca83
forgot one
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svn-id: r14022
2004-06-23 11:31:46 +00:00
Travis Howell
8c70f6bb6a
Ooops
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svn-id: r14021
2004-06-23 11:28:51 +00:00
Travis Howell
eecabcecb3
Remove duplicate code
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svn-id: r14020
2004-06-23 11:27:58 +00:00
Jonathan Gray
88b127f25e
add some hev7 items
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svn-id: r14019
2004-06-23 11:25:13 +00:00
Travis Howell
2dae80dbd1
Checked opcoded
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svn-id: r14018
2004-06-23 10:52:22 +00:00
Jonathan Gray
615f0e4b47
for whatever reason hev7 gives us a 244 for quit instead of 160
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svn-id: r14017
2004-06-23 10:47:14 +00:00
Travis Howell
755efffd78
Typo
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svn-id: r14016
2004-06-23 10:34:44 +00:00
Max Horn
55ad317aad
As the comment above this code section states, the only reason we accept 1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected
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svn-id: r14015
2004-06-23 10:23:44 +00:00
Jonathan Gray
86af05599b
this still needs to be sorted out properly but it seems the majority of cases use 0 not 255 need to distinguish which in future...
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svn-id: r14014
2004-06-23 10:18:19 +00:00
Jonathan Gray
3744c9f772
fbear always uses a transparency colour of 5 in codec 16
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svn-id: r14013
2004-06-23 10:08:20 +00:00
Travis Howell
918858ebce
Positive values are only used in DOS version of fbear.
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svn-id: r14012
2004-06-23 09:59:14 +00:00
Travis Howell
04d4f7fca1
Fix room changing in HE7 games.
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svn-id: r14011
2004-06-23 09:48:27 +00:00
Travis Howell
9cc7594384
Remove HE7 check that wasn't needed and caused resource load failures.
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Enable startSound code in HE7 games.
Avoid loading music resources in HE7 games, since they are unsupported at the moment.
svn-id: r14010
2004-06-23 09:13:25 +00:00
Jonathan Gray
c7f06142a0
use the correct transparency colour for akos codec 16 with hev7
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svn-id: r14009
2004-06-23 07:45:28 +00:00
Eugene Sandulenko
fe146617e6
Fixed FT, so battles are not so ridiculously easy as before. Now match original
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svn-id: r14007
2004-06-23 03:16:04 +00:00
Travis Howell
7d6f56ed48
Enable some sound support in HE7 games.
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svn-id: r14006
2004-06-23 02:21:10 +00:00
Eugene Sandulenko
53a0eb87f1
Fixed recognition of command-line --platform option
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svn-id: r14005
2004-06-23 02:14:19 +00:00
Eugene Sandulenko
a7e85cab1a
oops. Forgot to remove debug output and rename resource type.
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svn-id: r14004
2004-06-23 01:47:34 +00:00
Eugene Sandulenko
2e0814514c
HE 7.0 fixes
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o Stub for o7_startSound
o graphics decoders
o findResource was moved to ScummEngine and extended
o 7.0+ titles use akos costumes, so fix that in launcher
o more o6_resourceRoutines stubs
Now HE 7.0 games (first 320x200 windows ports) show intros and some are
playable to some extent.
svn-id: r14003
2004-06-23 01:36:57 +00:00
Eugene Sandulenko
a350fcda0d
Implement 24-bit read from memory functions
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svn-id: r14002
2004-06-22 23:52:31 +00:00
Eugene Sandulenko
2cd355107e
HE v7.0+ resources finally fixed
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svn-id: r14001
2004-06-22 13:52:39 +00:00