Max Horn
c3d3aebe87
Patch #1768757 : Merge fsnode-gsoc into trunk (MAJOR change, will break compilation on some ports)
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svn-id: r28944
2007-09-18 20:02:04 +00:00
Eugene Sandulenko
13a73a70b6
WIP for Troll's Tale
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svn-id: r28939
2007-09-18 16:20:44 +00:00
Matthew Hoops
cea837ef7d
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
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svn-id: r28865
2007-09-06 10:48:00 +00:00
Eugene Sandulenko
41e72bfaaf
Fix fallback detector
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svn-id: r28808
2007-09-01 21:22:26 +00:00
Eugene Sandulenko
7f08865ec5
An early WIP of PreAGI (TrollVM) support
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svn-id: r28787
2007-09-01 14:58:46 +00:00
David Corrales
6856535010
Merged fsnode with trunk: r27971:28460
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svn-id: r28462
2007-08-05 19:34:20 +00:00
Filippos Karapetis
a5e6b75edb
Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS 1.0X). The ESC key will pause the game in those 3 games
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svn-id: r28129
2007-07-17 20:17:28 +00:00
Filippos Karapetis
6376321e5a
Enabled menus in some old AGI games (released in 1986) which did not have menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed
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svn-id: r28095
2007-07-15 06:24:39 +00:00
Filippos Karapetis
ec742cb4fd
Cleaned up comments
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svn-id: r28034
2007-07-11 16:52:56 +00:00
Filippos Karapetis
1b17f2d6a7
Enable menus for Space Quest 1 (PC) 1.1A
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svn-id: r28033
2007-07-11 16:49:44 +00:00
Filippos Karapetis
61d4dda19a
Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like with KQ3 Amiga
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svn-id: r28025
2007-07-11 12:28:07 +00:00
Filippos Karapetis
e10a6e6515
Fix for bug #1746661 : "KQ3: Lockup when pressing ESC (Amiga version)"
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svn-id: r27989
2007-07-09 12:03:53 +00:00
David Corrales
cacd7a28fd
Merged the FSNode branch with trunk r27031:27680
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svn-id: r27681
2007-06-23 18:51:33 +00:00
Kari Salminen
9f1ec5cb7a
Add AGI256 and AGI256-2 game feature flags to games that use them.
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svn-id: r27562
2007-06-20 22:39:14 +00:00
Eugene Sandulenko
4d4cd489f5
Patch #1735773 : "WAG file parsing patch to AGI's fallback detector".
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Slightly modified, split into separate files.
svn-id: r27401
2007-06-14 12:06:12 +00:00
Eugene Sandulenko
6e5b70f5e9
Patch #1733764 : "Fallback detection patch". GSoC student.
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svn-id: r27375
2007-06-12 12:22:25 +00:00
Eugene Sandulenko
7151050fc0
oops. MAX -> MIN to prevent memory overwrite.
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svn-id: r27137
2007-06-06 13:35:41 +00:00
Eugene Sandulenko
99d2736c9d
Fix potential memory overwrite
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svn-id: r27132
2007-06-06 13:25:48 +00:00
David Corrales
3b96c7fad5
Renamed methods in the FilesystemNode class to match the AbstractFSNode implementations.
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Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode.
svn-id: r27113
2007-06-05 21:02:35 +00:00
Max Horn
218e132e37
Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
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svn-id: r27024
2007-05-30 21:56:52 +00:00
Eugene Sandulenko
d37e8b62b6
Removing debug leftovers
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svn-id: r26962
2007-05-27 08:22:04 +00:00
Matthew Hoops
a26a36dad6
typo (interpretator => interpreter)
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svn-id: r26945
2007-05-26 17:01:32 +00:00
Eugene Sandulenko
dcf368c3a4
Add fallback detector to AGI engine.
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svn-id: r26939
2007-05-26 15:16:21 +00:00
Eugene Sandulenko
6a3848a299
Make new Schiller previews names more consistent.
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svn-id: r26807
2007-05-12 14:52:25 +00:00
Filippos Karapetis
069e84b33b
Added MD5 from bug report " #1717129 - Schiller Preview No.2"
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svn-id: r26803
2007-05-12 11:52:29 +00:00
Max Horn
750d0072ce
Fixed warnings, cleanup
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svn-id: r26799
2007-05-10 07:48:54 +00:00
Filippos Karapetis
d4d04a150d
Added a game ID field for all Sierra AGI games. Removed many types which are now obsolete from the game features field
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svn-id: r26764
2007-05-06 14:36:02 +00:00
Filippos Karapetis
3fccd9c06f
AGI: Changed a nasty workaround regarding views to only apply to a specific view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486 , #1660169 , #1660192 , #1660162 and #1660354
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svn-id: r26743
2007-05-04 08:55:28 +00:00
Filippos Karapetis
21e5311650
Handle the escape key properly in KQ4. Fixes bug #1660158
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svn-id: r26677
2007-04-29 14:06:46 +00:00
Filippos Karapetis
aa8fa78f62
Patch #1705791 : Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
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Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074 ) and possibly others
svn-id: r26589
2007-04-24 15:43:16 +00:00
Eugene Sandulenko
b0ae4bf1a3
Patch #1704914 : "Fix for #1671426 : MH2 : Doesn't recognize Enter for actions"
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svn-id: r26562
2007-04-21 21:47:14 +00:00
Eugene Sandulenko
08f5b5f31d
Patch #1704575 : 'Fix for #1692346 : "KQ2: Cannot leave menu"'
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svn-id: r26561
2007-04-21 21:39:27 +00:00
Matthew Hoops
82220883d1
adding GF_AGIPAL to those games which have that feature (the ones with pal.101) and fixing a typo
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svn-id: r26236
2007-03-18 23:28:22 +00:00
Eugene Sandulenko
b6fdf74a25
Put back DDP entries, but #if 0 them for future reference and prevent
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anyone from adding them again.
svn-id: r25801
2007-02-23 00:27:56 +00:00
Stuart George
edd8774836
AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine 2.01, all DDP versions are booter disks and thus 'hacks' and is buggy under any agi version other than 2.01 (2.272 and 2.089 dont work correctly). This will also stop bug reports coming in for DDP
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svn-id: r25711
2007-02-19 00:03:14 +00:00
Max Horn
7572d2b4f2
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or a subclass of it); added a (currently fake) fallback callback entry in ADParams
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svn-id: r25574
2007-02-13 23:37:44 +00:00
Max Horn
832d066532
Fixed compilation
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svn-id: r25552
2007-02-13 16:20:28 +00:00
Joachim Eberhard
235a7173c0
added GF_AGIMOUSE for all fangames who seem to use it
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svn-id: r25551
2007-02-13 16:11:13 +00:00
Eugene Sandulenko
d5f52d7775
Add FNAMADE_LF() macro
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svn-id: r25550
2007-02-13 15:30:52 +00:00
Eugene Sandulenko
80eb248a0e
Get rid of _opt. Cleanup.
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svn-id: r25549
2007-02-13 15:27:36 +00:00
Max Horn
4968e912ce
AdvancedDetector changes:
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* Renamed genGameList to gameIDList to make it match the corresponding
plugin API function name
* removed the detectFunc param from detectGameForEngineCreation,
as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames
* as a consequence, removed the various GAME_detectGames functions from the
engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN
svn-id: r25547
2007-02-13 14:55:11 +00:00
Eugene Sandulenko
08079c9dec
Fix Apocalyptic Quests.
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svn-id: r25546
2007-02-13 14:47:07 +00:00
Eugene Sandulenko
da7d8c9f35
Rename Common::GF_XXX to Common::ADGF_XXX
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svn-id: r25545
2007-02-13 13:42:28 +00:00
Max Horn
2afe07992f
Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and add it for AGOS, too
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svn-id: r25543
2007-02-13 13:17:46 +00:00
Max Horn
55adc889e7
(re)added flags field to ADGameDescription, with currently only one value (GF_DEMO) -- this flag value is not yet used by anything (also, GF_DEMO hasn't been correctly set for AGI games yet)
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svn-id: r25539
2007-02-13 01:28:18 +00:00
Joachim Eberhard
611d1a018e
autodistinguish sq2 2.0F dos+amiga
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svn-id: r25516
2007-02-12 10:58:07 +00:00
Eugene Sandulenko
b14bb6206a
Improve detection. Remove redundant md5s
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svn-id: r25486
2007-02-11 11:23:30 +00:00
Eugene Sandulenko
90a7cbd6d7
Get rid of AGI_AMIGA and use platform setting instead.
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svn-id: r25469
2007-02-10 17:10:55 +00:00
Joachim Eberhard
e7c98ad5d6
fixing Amiga games detection
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svn-id: r25468
2007-02-10 17:00:36 +00:00
Joachim Eberhard
4c1f958297
minor consistency improvement for dates
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svn-id: r25461
2007-02-10 11:18:10 +00:00