Arnaud Boutonné
440bcaa060
HUGO: Fix 'Exit' command behavior in the DOS versions
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svn-id: r53116
2010-10-10 13:06:48 +00:00
Travis Howell
e5d17fedf7
BUILD: Add toons.dat to engine dist files.
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svn-id: r53115
2010-10-10 11:40:16 +00:00
Arnaud Boutonné
af6ffafe5f
GUI: Message dialog width
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Ensure the message dialog is wide enough when it contains 2 buttons. This is used by Hugo's engine, e.g. when Exiting the DOS versions.
svn-id: r53114
2010-10-10 10:32:58 +00:00
Florian Kagerer
8e6ce812d1
LOOM PC-Engine: fix regression
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svn-id: r53113
2010-10-10 10:26:49 +00:00
Torbjörn Andersson
bcf3b35285
GUI: Clean up my previous commit.
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svn-id: r53112
2010-10-10 10:11:33 +00:00
Arnaud Boutonné
550d340959
HUGO: Now force initial save
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This should fix the corrupted initial savegame problem
svn-id: r53111
2010-10-10 10:00:55 +00:00
Arnaud Boutonné
c50a149a35
HUGO: Remove sound off when saving
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svn-id: r53110
2010-10-10 09:59:40 +00:00
Arnaud Boutonné
a4c16f7447
HUGO: Move Dos strings from Parser to hugo.dat
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svn-id: r53109
2010-10-10 09:47:19 +00:00
Yotam Barnoy
178c46c038
PSP: factored PngLoader out of virtual keyboard for further use
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svn-id: r53108
2010-10-10 08:30:18 +00:00
Torbjörn Andersson
25dac76b35
GUI: Ensure that the message dialog is wide enough
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The Hugo engine currently uses the message dialog. Make sure that
the dialog is always at least wide enough to hold the "Ok" button.
svn-id: r53107
2010-10-10 08:13:26 +00:00
Arnaud Boutonné
ced1aba1ea
HUGO: New parser for H1 Dos and H2 Dos.
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Add specific parser functions for H1 Dos and H2 Dos
svn-id: r53106
2010-10-10 07:43:42 +00:00
Torbjörn Andersson
582bd9a395
MIDIDRV: Prefer PCjr over PC Speaker
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If I understand this correctly, if the player's desired music driver
isn't supported (e.g. if you have MIDI as default, and haven't said
anything specifically for Maniac Mansion), it tries to pick the
"best" supported music driver instead. In this case, check if PCjr is
supported before picking PC Speaker.
svn-id: r53105
2010-10-10 07:43:12 +00:00
Arnaud Boutonné
043a293ae9
HUGO - Fix error in data (H1 Dos)
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svn-id: r53104
2010-10-10 07:41:13 +00:00
Florian Kagerer
89fd5b31c1
SCUMM/FM-TOWNS: minor fix for sfx code
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svn-id: r53103
2010-10-09 16:39:56 +00:00
Florian Kagerer
5ce63fb78f
KYRA: fix regression in Screen_v2::generateOverlay()
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(very noticeable in LOL PC-98)
svn-id: r53102
2010-10-09 14:55:33 +00:00
Torbjörn Andersson
212d6cc1f0
TOON: Fix black spots in title picture.
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A "full palette" is, presumably, 256 colours, not 255.
svn-id: r53101
2010-10-09 11:33:29 +00:00
Torbjörn Andersson
30556795fd
TOON: Removed unnecessary "break"s (right after "return"s)
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svn-id: r53100
2010-10-09 11:27:25 +00:00
Johannes Schickel
571fe5d21e
TOON: Constify some more tables.
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svn-id: r53099
2010-10-09 11:18:19 +00:00
Johannes Schickel
eef9f7b57b
TOON: Ran astyle over the toon engine (+ some manual corrections).
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svn-id: r53098
2010-10-09 11:11:26 +00:00
Torbjörn Andersson
20e6baca22
TOON: More semi-colon cleanup.
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svn-id: r53097
2010-10-09 10:41:01 +00:00
Ori Avtalion
2ab013941a
TOON: Semicolon cleanup
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svn-id: r53096
2010-10-09 10:29:11 +00:00
Florian Kagerer
88416b870d
SCUMM/FM-TOWNS: cleanup sfx code
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svn-id: r53095
2010-10-09 01:36:38 +00:00
Matthew Hoops
0acdaf30b2
TOON: Merge toondemo game id into toon
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ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant.
svn-id: r53094
2010-10-09 01:21:06 +00:00
Sylvain Dupont
3a0ad4c41c
TOON: String fixes for motoezx build
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svn-id: r53093
2010-10-09 00:29:10 +00:00
Johannes Schickel
2a984d1d3f
TOON: Make some static data tables const.
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svn-id: r53092
2010-10-09 00:26:58 +00:00
Sylvain Dupont
0fc6572b65
VIDEO: Remove useless references in handleAudioTrack function
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svn-id: r53091
2010-10-09 00:17:55 +00:00
Eugene Sandulenko
e11637c7bc
TOON: Normalized include paths
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svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko
3aa0345ab3
TOON: Fixed guard defines
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svn-id: r53088
2010-10-08 22:33:58 +00:00
Eugene Sandulenko
cf82bef02e
TOON: Merged Toon engine to ScummVM trunk
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svn-id: r53087
2010-10-08 22:30:39 +00:00
Eugene Sandulenko
741e7c7f5e
VIDEO: Factor out handleAudioTrack() to be used by Toons engine
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svn-id: r53086
2010-10-08 22:17:03 +00:00
Eugene Sandulenko
8785bce190
NEWS: set 1.2.0 release date
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svn-id: r53082
2010-10-08 20:40:43 +00:00
Willem Jan Palenstijn
28ade1826a
SCI: Support kGetTime modes 2 and 3 in SCI 0_LATE
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This fixes bug #3083879 in Iceman.
svn-id: r53077
2010-10-08 18:33:54 +00:00
Willem Jan Palenstijn
47eb6ec167
DISTS/REDHAT: Don't package dxa script in tools
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The script is broken and no longer necessary with SMK support.
svn-id: r53076
2010-10-08 17:41:09 +00:00
Florian Kagerer
b58bbd719c
SCUMM/FM-TOWNS: fixed threading issue in sfx code
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svn-id: r53074
2010-10-08 16:31:08 +00:00
Florian Kagerer
4ad65e5179
SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code
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svn-id: r53073
2010-10-08 13:50:11 +00:00
Filippos Karapetis
744a1829ac
SCI: Added a check for magnifier cursor multipliers
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Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected
values, thus we do the same
svn-id: r53072
2010-10-08 13:33:54 +00:00
Martin Kiewitz
6dcf366b7d
SCI: fixing mag cursor as far as possible
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added TODO for real proper implementation
at least the alignment and content shown is now correct
svn-id: r53071
2010-10-08 12:41:03 +00:00
Martin Kiewitz
6798b01569
SCI: add global scaling again to kAddToPic
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fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577
needs to get backported
svn-id: r53068
2010-10-08 10:35:25 +00:00
Johannes Schickel
8639ca97e6
TOOLS: Add RELEASE_BUILD to autogenerated MSVC project files.
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This is only done for the release target and not the debug target.
svn-id: r53065
2010-10-08 08:07:31 +00:00
Florian Kagerer
a214e08c0d
SCUMM/FM-TOWNS: minor change in sfx code
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svn-id: r53061
2010-10-07 22:20:22 +00:00
Filippos Karapetis
e1a5b5cda1
SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame"
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svn-id: r53060
2010-10-07 21:50:47 +00:00
Willem Jan Palenstijn
9fae823f61
SCI: Add one more workaround for end of QfG3 Awari
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svn-id: r53058
2010-10-07 20:48:55 +00:00
Filippos Karapetis
7f6fa7e030
SCUMM: Silenced signed/unsigned warnings, removed unused variable
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svn-id: r53055
2010-10-07 20:18:33 +00:00
Filippos Karapetis
cacfefa699
SCI: bugfix for magnifier cursors
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When deleting the resources related to magnifier cursors, zero them out
as well. Fixes crash when exiting a game after using a magnifier cursor
svn-id: r53054
2010-10-07 20:00:32 +00:00
Florian Kagerer
cf9c948433
SCUMM/FM-TOWNS: cleanup
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svn-id: r53053
2010-10-07 19:27:11 +00:00
Florian Kagerer
01c9b17068
SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
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svn-id: r53052
2010-10-07 19:23:49 +00:00
Fabio Battaglia
9ec1985a09
CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux ports
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svn-id: r53050
2010-10-07 15:45:38 +00:00
Filippos Karapetis
8fcd25bcce
SCI: Added a define to disable room transitions
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This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches
svn-id: r53049
2010-10-07 15:30:30 +00:00
Willem Jan Palenstijn
95118b172e
SCI: Still show warning for uninit. reads in release mode
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svn-id: r53047
2010-10-07 14:57:59 +00:00
Martin Kiewitz
2879e19b6a
SCI: unknown valgrind cases->fake 0 when official
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we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read
is supposed to get backported
svn-id: r53046
2010-10-07 14:40:11 +00:00