41166 Commits

Author SHA1 Message Date
Arnaud Boutonné
440bcaa060 HUGO: Fix 'Exit' command behavior in the DOS versions
svn-id: r53116
2010-10-10 13:06:48 +00:00
Travis Howell
e5d17fedf7 BUILD: Add toons.dat to engine dist files.
svn-id: r53115
2010-10-10 11:40:16 +00:00
Arnaud Boutonné
af6ffafe5f GUI: Message dialog width
Ensure the message dialog is wide enough when it contains 2 buttons. This is used by Hugo's engine, e.g. when Exiting the DOS versions.

svn-id: r53114
2010-10-10 10:32:58 +00:00
Florian Kagerer
8e6ce812d1 LOOM PC-Engine: fix regression
svn-id: r53113
2010-10-10 10:26:49 +00:00
Torbjörn Andersson
bcf3b35285 GUI: Clean up my previous commit.
svn-id: r53112
2010-10-10 10:11:33 +00:00
Arnaud Boutonné
550d340959 HUGO: Now force initial save
This should fix the corrupted initial savegame problem

svn-id: r53111
2010-10-10 10:00:55 +00:00
Arnaud Boutonné
c50a149a35 HUGO: Remove sound off when saving
svn-id: r53110
2010-10-10 09:59:40 +00:00
Arnaud Boutonné
a4c16f7447 HUGO: Move Dos strings from Parser to hugo.dat
svn-id: r53109
2010-10-10 09:47:19 +00:00
Yotam Barnoy
178c46c038 PSP: factored PngLoader out of virtual keyboard for further use
svn-id: r53108
2010-10-10 08:30:18 +00:00
Torbjörn Andersson
25dac76b35 GUI: Ensure that the message dialog is wide enough
The Hugo engine currently uses the message dialog. Make sure that
the dialog is always at least wide enough to hold the "Ok" button.

svn-id: r53107
2010-10-10 08:13:26 +00:00
Arnaud Boutonné
ced1aba1ea HUGO: New parser for H1 Dos and H2 Dos.
Add specific parser functions for H1 Dos and H2 Dos

svn-id: r53106
2010-10-10 07:43:42 +00:00
Torbjörn Andersson
582bd9a395 MIDIDRV: Prefer PCjr over PC Speaker
If I understand this correctly, if the player's desired music driver
isn't supported (e.g. if you have MIDI as default, and haven't said
anything specifically for Maniac Mansion), it tries to pick the
"best" supported music driver instead. In this case, check if PCjr is
supported before picking PC Speaker.

svn-id: r53105
2010-10-10 07:43:12 +00:00
Arnaud Boutonné
043a293ae9 HUGO - Fix error in data (H1 Dos)
svn-id: r53104
2010-10-10 07:41:13 +00:00
Florian Kagerer
89fd5b31c1 SCUMM/FM-TOWNS: minor fix for sfx code
svn-id: r53103
2010-10-09 16:39:56 +00:00
Florian Kagerer
5ce63fb78f KYRA: fix regression in Screen_v2::generateOverlay()
(very noticeable in LOL PC-98)

svn-id: r53102
2010-10-09 14:55:33 +00:00
Torbjörn Andersson
212d6cc1f0 TOON: Fix black spots in title picture.
A "full palette" is, presumably, 256 colours, not 255.

svn-id: r53101
2010-10-09 11:33:29 +00:00
Torbjörn Andersson
30556795fd TOON: Removed unnecessary "break"s (right after "return"s)
svn-id: r53100
2010-10-09 11:27:25 +00:00
Johannes Schickel
571fe5d21e TOON: Constify some more tables.
svn-id: r53099
2010-10-09 11:18:19 +00:00
Johannes Schickel
eef9f7b57b TOON: Ran astyle over the toon engine (+ some manual corrections).
svn-id: r53098
2010-10-09 11:11:26 +00:00
Torbjörn Andersson
20e6baca22 TOON: More semi-colon cleanup.
svn-id: r53097
2010-10-09 10:41:01 +00:00
Ori Avtalion
2ab013941a TOON: Semicolon cleanup
svn-id: r53096
2010-10-09 10:29:11 +00:00
Florian Kagerer
88416b870d SCUMM/FM-TOWNS: cleanup sfx code
svn-id: r53095
2010-10-09 01:36:38 +00:00
Matthew Hoops
0acdaf30b2 TOON: Merge toondemo game id into toon
ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant.

svn-id: r53094
2010-10-09 01:21:06 +00:00
Sylvain Dupont
3a0ad4c41c TOON: String fixes for motoezx build
svn-id: r53093
2010-10-09 00:29:10 +00:00
Johannes Schickel
2a984d1d3f TOON: Make some static data tables const.
svn-id: r53092
2010-10-09 00:26:58 +00:00
Sylvain Dupont
0fc6572b65 VIDEO: Remove useless references in handleAudioTrack function
svn-id: r53091
2010-10-09 00:17:55 +00:00
Eugene Sandulenko
e11637c7bc TOON: Normalized include paths
svn-id: r53089
2010-10-08 22:45:28 +00:00
Eugene Sandulenko
3aa0345ab3 TOON: Fixed guard defines
svn-id: r53088
2010-10-08 22:33:58 +00:00
Eugene Sandulenko
cf82bef02e TOON: Merged Toon engine to ScummVM trunk
svn-id: r53087
2010-10-08 22:30:39 +00:00
Eugene Sandulenko
741e7c7f5e VIDEO: Factor out handleAudioTrack() to be used by Toons engine
svn-id: r53086
2010-10-08 22:17:03 +00:00
Eugene Sandulenko
8785bce190 NEWS: set 1.2.0 release date
svn-id: r53082
2010-10-08 20:40:43 +00:00
Willem Jan Palenstijn
28ade1826a SCI: Support kGetTime modes 2 and 3 in SCI 0_LATE
This fixes bug #3083879 in Iceman.

svn-id: r53077
2010-10-08 18:33:54 +00:00
Willem Jan Palenstijn
47eb6ec167 DISTS/REDHAT: Don't package dxa script in tools
The script is broken and no longer necessary with SMK support.

svn-id: r53076
2010-10-08 17:41:09 +00:00
Florian Kagerer
b58bbd719c SCUMM/FM-TOWNS: fixed threading issue in sfx code
svn-id: r53074
2010-10-08 16:31:08 +00:00
Florian Kagerer
4ad65e5179 SCUMM/FM-TOWNS: fixed possible invalid mem access in sfx code
svn-id: r53073
2010-10-08 13:50:11 +00:00
Filippos Karapetis
744a1829ac SCI: Added a check for magnifier cursor multipliers
Sierra SCI only allowed multipliers 1, 2 and 4, and errored out on unexpected
values, thus we do the same

svn-id: r53072
2010-10-08 13:33:54 +00:00
Martin Kiewitz
6dcf366b7d SCI: fixing mag cursor as far as possible
added TODO for real proper implementation
at least the alignment and content shown is now correct

svn-id: r53071
2010-10-08 12:41:03 +00:00
Martin Kiewitz
6798b01569 SCI: add global scaling again to kAddToPic
fixes regression of r52887 - lb2 actors not scaled correctly bug #3083577

needs to get backported

svn-id: r53068
2010-10-08 10:35:25 +00:00
Johannes Schickel
8639ca97e6 TOOLS: Add RELEASE_BUILD to autogenerated MSVC project files.
This is only done for the release target and not the debug target.

svn-id: r53065
2010-10-08 08:07:31 +00:00
Florian Kagerer
a214e08c0d SCUMM/FM-TOWNS: minor change in sfx code
svn-id: r53061
2010-10-07 22:20:22 +00:00
Filippos Karapetis
e1a5b5cda1 SCI: Fix for bug #3083151 - "QFG3: Long pause while loading specific savegame"
svn-id: r53060
2010-10-07 21:50:47 +00:00
Willem Jan Palenstijn
9fae823f61 SCI: Add one more workaround for end of QfG3 Awari
svn-id: r53058
2010-10-07 20:48:55 +00:00
Filippos Karapetis
7f6fa7e030 SCUMM: Silenced signed/unsigned warnings, removed unused variable
svn-id: r53055
2010-10-07 20:18:33 +00:00
Filippos Karapetis
cacfefa699 SCI: bugfix for magnifier cursors
When deleting the resources related to magnifier cursors, zero them out
as well. Fixes crash when exiting a game after using a magnifier cursor

svn-id: r53054
2010-10-07 20:00:32 +00:00
Florian Kagerer
cf9c948433 SCUMM/FM-TOWNS: cleanup
svn-id: r53053
2010-10-07 19:27:11 +00:00
Florian Kagerer
01c9b17068 SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
svn-id: r53052
2010-10-07 19:23:49 +00:00
Fabio Battaglia
9ec1985a09 CONFIGURE: add REDUCE_MEMORY_USAGE to N64 and Dingux ports
svn-id: r53050
2010-10-07 15:45:38 +00:00
Filippos Karapetis
8fcd25bcce SCI: Added a define to disable room transitions
This is only useful for development, for speedy runs of games, and should NOT be
used in general, as it may introduce graphics glitches

svn-id: r53049
2010-10-07 15:30:30 +00:00
Willem Jan Palenstijn
95118b172e SCI: Still show warning for uninit. reads in release mode
svn-id: r53047
2010-10-07 14:57:59 +00:00
Martin Kiewitz
2879e19b6a SCI: unknown valgrind cases->fake 0 when official
we will fake 0 instead of error()ing out in official releases, when an uninitialized temp is read

is supposed to get backported

svn-id: r53046
2010-10-07 14:40:11 +00:00