trembyle
45a4fa0286
COMMON: Create detector flag for DVDs
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This will be used to differentiate from CD releases.
2022-02-18 11:45:53 -05:00
Eugene Sandulenko
9dae828a38
AD: Allow mixed files path/no path in detection entries
2022-01-13 21:00:41 +01:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Eugene Sandulenko
f3eba5e945
AD: Do not report duplicated path components added to the globs
2021-12-05 15:57:04 +01:00
Eugene Sandulenko
02bd4e46a3
AD: Simplified punycoded names processing and fixed support for full paths
2021-12-05 14:23:17 +01:00
Eugene Sandulenko
45b59aa96e
AD: Turn _matchFullPaths into kADFlagMatchFullPaths. Adapted Director and SCI
2021-11-30 23:59:23 +01:00
Eugene Sandulenko
0f3e1bfeb6
AD: Add full path entries' path components to globs
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This lets us avoid adding globs to the engines when they're
used only for detection.
2021-11-30 23:59:23 +01:00
Eugene Sandulenko
2564ce272a
AD: Use hashmap for directory globs.
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We truly were using quadratic computational complexity for no reason.
2021-11-29 01:50:03 +01:00
Eugene Sandulenko
ccfaf478ab
AD: Make sure that we initialize hashmaps. Unfortunately, this leads to less const'ness
2021-11-29 01:50:03 +01:00
Eugene Sandulenko
55dc78960b
AD: Refactor of graylist check code
2021-11-29 01:50:03 +01:00
Eugene Sandulenko
eef0c2d529
AD: Implement blacklist for detection file names
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When only files from the black list are present, we skip
file-based fallback detection for such entries, thus, entries
with 'game.exe', 'install.exe' etc will not generate false
"unknown md5" warnings.
Also, -d0 will report all such entries present in the tables.
Currently, we have 19 entries in AGS, 5 in Director and all 3 entries in ICB
which are violating this rule.
2021-11-27 20:30:28 +01:00
trembyle
c740f96f63
COMMON: Normalize and document language maintenance
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* Add documentation to add or maintain language values
* Fix and reorder existing entries to match ISO standards
2021-11-11 12:06:15 +01:00
Eugene Sandulenko
9e1edd78ca
AD: Improved debug output
2021-11-06 18:11:37 +02:00
Eugene Sandulenko
74baaf020b
AD: Pass on information on MD5 calculation method, so it could be reported for unknown md5s
2021-11-06 18:11:37 +02:00
Orgad Shaneh
db7699228c
MISC: Fix printf long/int64 type mismatches
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Cast to [unsigned] long.
2021-10-23 02:48:27 +03:00
Eugene Sandulenko
63870b65fa
AD: Properly seek to the tail of file for md5 computation
2021-10-19 21:09:15 +03:00
Eugene Sandulenko
9aba6496f9
AD: Fixed tail md5 comparisons
2021-10-19 13:05:22 +03:00
Eugene Sandulenko
841254e6f1
AD: Fix seeking for tail md5
2021-10-19 13:05:22 +03:00
Eugene Sandulenko
3146b2ffae
AD: Allow mixed md5 calculation method to exist for single file
2021-10-19 13:05:22 +03:00
Eugene Sandulenko
0f9b4ef305
AD: Added more debug output
2021-10-17 20:48:03 +03:00
Eugene Sandulenko
7ccce1d97b
AD: Compute tail or mac resfork when requested
2021-10-17 20:48:01 +03:00
Eugene Sandulenko
d4443ed494
AD: Correctly process small files
2021-10-17 20:48:01 +03:00
Eugene Sandulenko
a82de67a5d
AD: Reduce code duplication
2021-10-17 20:48:01 +03:00
Eugene Sandulenko
87012cbf21
AD: Added ADGF for calculating md5 from the file tail
2021-10-16 09:24:08 +03:00
Eugene Sandulenko
0e48263e50
AD: Allow both MacResFork and non-resfork entries coexist
2021-10-14 13:55:44 +03:00
Die4Ever
123d4dae0b
COMMON: logging hashes when starting a game ( #3372 )
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I figure this would be helpful when people submit their log files, so we know what version of the game they're running.
2021-09-16 11:38:02 +03:00
Eugene Sandulenko
436e47292e
BASE: Load engine plugins by name. Fixes bug #12342
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This is a degradation from the split of detection plugins. All the
caching code which was present was left with detection plugins which
now make no sense: we always load all detection plugins as a whole.
This commit moves the caching logic over to the Engine plugins.
This opens a question now whether we should move all to UNCACHED_PLUGINS
2021-08-16 20:32:53 +02:00
djsrv
7eb4841065
ALL: Use Path type in Archive functions
2021-08-07 10:44:37 +02:00
Eugene Sandulenko
2760b9f737
AD: Allow punycode in the detection entries
2021-07-27 23:45:29 +02:00
Paul Gilbert
76e2a42240
ENGINES: Convert advanced detector file sizes to int64
2021-07-08 18:24:28 -07:00
ysj1173886760
65f36c33ff
ENGINES: extend toDetectedGames to deal with ADDetectedGameExtraInfo.
2021-06-13 14:15:45 +02:00
ysj1173886760
8abdcf6600
ENGINES: dealing with ADDetectedGameExtraInfo after we using fallback detection
2021-06-13 14:15:45 +02:00
SupSuper
edb6d99b53
DETECTION: Clear MD5 cache when starting games
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This fixes the cache being preserved between different game starts
2021-06-01 19:14:45 +02:00
ysj1173886760
361c723e8a
ENGINE: introduce kDebugGlobalDetection which is used for print debug messages of advancedDetector
2021-05-22 01:34:57 +02:00
Eugene Sandulenko
8acff5258a
AD: Fix detection for Mac games after the cache was introduced
2021-05-15 17:17:23 +02:00
a/
eba9fa8f30
DETECTOR: Use Common::String::format for performance
2021-05-14 22:35:23 +02:00
a/
45aa165b80
Modify getFileProperties to cache md5 results
2021-05-14 22:35:23 +02:00
Thierry Crozat
0622c9f8fb
ENGINES: Allow engines to decide if unknown variants can be run
2021-04-21 23:11:28 +01:00
Thierry Crozat
6d2a62fe72
AGS: Improve detection
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For unknown variants it now checks that the file is actually an
AGS game to avoid false positive due to generic names used by
some of the detection entries (such as 'game.exe'). Also unknown
variants can now be added.
2021-04-17 22:20:59 +01:00
Eugene Sandulenko
342f51b196
AD: Fix compilation
2021-04-16 14:42:55 +02:00
Eugene Sandulenko
ec2a50b746
AD: Implemented AGDF_WARNING flag
2021-04-16 14:20:13 +02:00
Eugene Sandulenko
8339fbb9d9
AD: Fix type in constant name
2021-04-16 13:28:43 +02:00
D G Turner
37f2751006
AD: Fix Signed vs. Unsigned GCC Compiler Warning
2021-03-12 19:51:39 +00:00
Henrik "Henke37" Andersson
9b30f4a73d
ENGIES: AdvDect needs getValOrDefault
2021-02-12 00:41:23 +01:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
athrxx
3437beffab
COMMON: add new flag ADGF_UNSUPPORTED to advanced detector
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This will give an error dialog and not actually start the game. The dialog can be customized with a message from the ADGameDescription::extra field.
Some changes have been made to DetectedGame to prevent the string from the extras field to be appended to the game description.
2020-11-08 20:31:39 +01:00
Eugene Sandulenko
702c843e06
AD: Fix hang when autogen target is for a single word
2020-10-22 13:59:55 +02:00
Eugene Sandulenko
8350f283d0
AD: Process corner cases in name autogeneration
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- When there are more than one non-alphanum at the end, like "Quest..."
- When there is no alphanum at all: "::::"
- Added error messages if anything else is not caught
2020-10-22 12:13:13 +02:00
Eugene Sandulenko
cc2db8211a
AD: Fix crash when fanmade game has only one word
2020-10-22 11:58:11 +02:00
Eugene Sandulenko
9be82ea2f4
AD: Better automatic generation of game targer
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- Passing numbers
- Skipping short words
- Skipping articles
- Fitting whole words
2020-10-21 22:12:16 +02:00