Henrik "Henke37" Andersson
bd7f77e126
PINK: Use the actual target when searching for saves
...
This ensures consistent behavior between listing and loading of saves
2022-08-04 20:15:07 +02:00
D G Turner
c0003be662
PINK: Fix GCC Compiler Warning of Enumerated vs. Non-Enumerated Comparison
2022-07-31 21:27:47 +01:00
Avijeet
c1f4763bd8
PINK: Get all saves
2022-07-31 18:33:22 +02:00
Avijeet
d11cca7bee
PINK: Show recent saves in Menu
2022-07-31 18:33:22 +02:00
Avijeet
2eb0650ed8
PINK: Trim trailing spaces in PDA title
2022-07-31 18:33:22 +02:00
Avijeet
2f6e514dc3
PINK: Run hebrew version in win95 mode
2022-07-31 18:33:22 +02:00
Avijeet
b20be5a78f
PINK: Add Action Text bounds to dirty rect array before deletion
2022-07-31 18:33:22 +02:00
Avijeet
c264afed6f
PINK: Fix alignment of title text in Peril PDA
2022-07-31 18:33:22 +02:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Eugene Sandulenko
502d8387ae
PINK: Switch palette lookup to Graphics::PaletteLookup
2022-07-03 12:50:06 +02:00
Avijeet
d4b450b2b7
PINK: Read individual bytes for text and background color
2022-07-02 22:41:36 +02:00
Avijeet
7dcb1f91ed
PINK: Convert BGR color to RGB color
2022-07-02 22:41:36 +02:00
Avijeet
b87bb1c459
PINK: Clear screen after new scene loads
2022-07-02 12:45:33 +02:00
Avijeet
afaef26fde
PINK: Don't delete hebrew font in Screen
2022-06-27 16:52:23 +02:00
Avijeet
01d264569c
PINK: Rename director.h/cpp to screen.h/cpp
2022-06-27 14:15:34 +03:00
Avijeet
24de0150a2
PINK: Rename class Director to Screen
2022-06-27 14:15:34 +03:00
Quote58
9fced11fb4
PINK: Remove redundant alignment code in action_text.
2022-04-18 16:26:57 +03:00
Quote58
8c3b8a07c0
JANITORIAL: Fix formatting on if statement
2022-04-18 16:26:57 +03:00
Quote58
e0a77dcae5
PINK: Director supports hebrew font from macMenu.
2022-04-18 16:26:57 +03:00
Andrei Prykhodko
31e7a61ab4
PINK: fix loading pda save
...
bug #13249
2022-02-05 14:19:31 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
635377951e
PINK: Use nullptr
...
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
ee57380de7
ENGINES: JANITORIAL: Remove 'virtual' when override is specified
2021-11-14 14:32:04 +02:00
trembyle
6e1135ee8a
ENGINES: Revise language constants to ISO standards
...
* Use ISO-3166 country codes and ISO-639 language codes
2021-11-11 12:06:15 +01:00
trembyle
c740f96f63
COMMON: Normalize and document language maintenance
...
* Add documentation to add or maintain language values
* Fix and reorder existing entries to match ISO standards
2021-11-11 12:06:15 +01:00
Orgad Shaneh
78ef6203de
ENGINES: Fix getSavegameFile for almost all engines
...
Use kSimpleSavesNames correctly, add where needed, remove where needed.
Trac #12977
2021-11-10 21:49:48 +00:00
djsrv
0d65c2fd12
ALL: Use Path type in File functions
2021-08-07 10:44:37 +02:00
Max Horn
2f1f8f502e
DEVTOOLS: move credits from devtools/credits.pl to engines
...
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Eugene Sandulenko
f8ac7eaa1b
PINK: Tell the difference between Dutch Pokus games
2021-07-04 15:32:25 +02:00
sluicebox
8e1d90f8e4
ALL: Remove clearAllDebugChannels() from Engine dtors
2021-06-14 12:42:38 -05:00
ysj1173886760
96aa98ed14
ENGINE: change the name of the delimiter of DebugChannelDef
2021-05-22 01:34:57 +02:00
ysj1173886760
11ba16558a
PINK: change the AD to adapt for new api
2021-05-22 01:34:57 +02:00
ysj1173886760
c32fb48a38
PINK: move adding debugchannels to detection
2021-05-22 01:34:57 +02:00
Eugene Sandulenko
991b579fce
PINK: Switch whole engine to MemoryReadStream
2021-05-10 18:30:33 +02:00
Eugene Sandulenko
a2b1164fe9
PINK: Preload sounds to avoid race condition.
...
Since we were reading directly from the ORB file, during video playback
we were reading both sound and video which often was leading to
the incorrect reads
2021-05-10 16:01:23 +02:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
b3cf5c0383
PINK: Specify encoding for the rest of the game languages
2021-05-02 01:03:02 +02:00
Eugene Sandulenko
c7517e2eac
PINK: Fixes for Finnish version
2021-05-02 01:03:02 +02:00
Eugene Sandulenko
c652741e16
PINK: Fix encoding for Polish
2021-05-02 01:03:02 +02:00
Eugene Sandulenko
078eaf3079
PINK: Switch MacTexWindow to windows font too
2021-05-02 01:03:02 +02:00
Eugene Sandulenko
98e698d661
PINK: Recode texts for Danish version
2021-05-02 01:03:01 +02:00
Eugene Sandulenko
1b80854fed
PINK: Workaround when freetype is not present
2021-05-01 14:23:45 +02:00
Eugene Sandulenko
e32383574a
PINK: Create MacText once per action
2021-05-01 01:49:48 +02:00
Eugene Sandulenko
847208ade6
PINK: Switch action texts to Windows System font
2021-05-01 01:49:48 +02:00
Eugene Sandulenko
5fa661f1b0
PINK: Fix menu in Hebrew version.
...
Unfortunately, we have no Hebrew glyphs in Win95 fonts.
2021-05-01 01:49:47 +02:00
ysj1173886760
7da28dfc15
PINK: modify action_text to suit for new macgui, move dynamic scrollbar to macgui
2021-04-25 02:24:15 +02:00
ysj1173886760
cd462ba7c7
PINK: delete loading border in pink, it will load in macgui automatically
2021-04-25 02:24:15 +02:00
ysj1173886760
df895359cc
PINK: modify the logic when we creating the mactextwindow
2021-04-25 02:24:15 +02:00
ysj1173886760
c1c7631148
PINK: set the offsets for new logic of macgui
2021-04-25 02:24:15 +02:00
ysj1173886760
013925a3ad
PINK: implement alignment for center manually for action text
2021-04-25 02:24:15 +02:00