Commit Graph

543 Commits

Author SHA1 Message Date
Henrik "Henke37" Andersson
bd7f77e126 PINK: Use the actual target when searching for saves
This ensures consistent behavior between listing and loading of saves
2022-08-04 20:15:07 +02:00
D G Turner
c0003be662 PINK: Fix GCC Compiler Warning of Enumerated vs. Non-Enumerated Comparison 2022-07-31 21:27:47 +01:00
Avijeet
c1f4763bd8 PINK: Get all saves 2022-07-31 18:33:22 +02:00
Avijeet
d11cca7bee PINK: Show recent saves in Menu 2022-07-31 18:33:22 +02:00
Avijeet
2eb0650ed8 PINK: Trim trailing spaces in PDA title 2022-07-31 18:33:22 +02:00
Avijeet
2f6e514dc3 PINK: Run hebrew version in win95 mode 2022-07-31 18:33:22 +02:00
Avijeet
b20be5a78f PINK: Add Action Text bounds to dirty rect array before deletion 2022-07-31 18:33:22 +02:00
Avijeet
c264afed6f PINK: Fix alignment of title text in Peril PDA 2022-07-31 18:33:22 +02:00
Cameron Cawley
f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Eugene Sandulenko
502d8387ae
PINK: Switch palette lookup to Graphics::PaletteLookup 2022-07-03 12:50:06 +02:00
Avijeet
d4b450b2b7 PINK: Read individual bytes for text and background color 2022-07-02 22:41:36 +02:00
Avijeet
7dcb1f91ed PINK: Convert BGR color to RGB color 2022-07-02 22:41:36 +02:00
Avijeet
b87bb1c459 PINK: Clear screen after new scene loads 2022-07-02 12:45:33 +02:00
Avijeet
afaef26fde PINK: Don't delete hebrew font in Screen 2022-06-27 16:52:23 +02:00
Avijeet
01d264569c PINK: Rename director.h/cpp to screen.h/cpp 2022-06-27 14:15:34 +03:00
Avijeet
24de0150a2 PINK: Rename class Director to Screen 2022-06-27 14:15:34 +03:00
Quote58
9fced11fb4 PINK: Remove redundant alignment code in action_text. 2022-04-18 16:26:57 +03:00
Quote58
8c3b8a07c0 JANITORIAL: Fix formatting on if statement 2022-04-18 16:26:57 +03:00
Quote58
e0a77dcae5 PINK: Director supports hebrew font from macMenu. 2022-04-18 16:26:57 +03:00
Andrei Prykhodko
31e7a61ab4 PINK: fix loading pda save
bug #13249
2022-02-05 14:19:31 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Orgad Shaneh
635377951e PINK: Use nullptr
Using clang-tidy modernize-use-nullptr
2021-11-14 15:51:59 +02:00
Orgad Shaneh
ee57380de7 ENGINES: JANITORIAL: Remove 'virtual' when override is specified 2021-11-14 14:32:04 +02:00
trembyle
6e1135ee8a ENGINES: Revise language constants to ISO standards
* Use ISO-3166 country codes and ISO-639 language codes
2021-11-11 12:06:15 +01:00
trembyle
c740f96f63 COMMON: Normalize and document language maintenance
* Add documentation to add or maintain language values
* Fix and reorder existing entries to match ISO standards
2021-11-11 12:06:15 +01:00
Orgad Shaneh
78ef6203de ENGINES: Fix getSavegameFile for almost all engines
Use kSimpleSavesNames correctly, add where needed, remove where needed.

Trac #12977
2021-11-10 21:49:48 +00:00
djsrv
0d65c2fd12 ALL: Use Path type in File functions 2021-08-07 10:44:37 +02:00
Max Horn
2f1f8f502e DEVTOOLS: move credits from devtools/credits.pl to engines
This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Eugene Sandulenko
f8ac7eaa1b
PINK: Tell the difference between Dutch Pokus games 2021-07-04 15:32:25 +02:00
sluicebox
8e1d90f8e4 ALL: Remove clearAllDebugChannels() from Engine dtors 2021-06-14 12:42:38 -05:00
ysj1173886760
96aa98ed14 ENGINE: change the name of the delimiter of DebugChannelDef 2021-05-22 01:34:57 +02:00
ysj1173886760
11ba16558a PINK: change the AD to adapt for new api 2021-05-22 01:34:57 +02:00
ysj1173886760
c32fb48a38 PINK: move adding debugchannels to detection 2021-05-22 01:34:57 +02:00
Eugene Sandulenko
991b579fce
PINK: Switch whole engine to MemoryReadStream 2021-05-10 18:30:33 +02:00
Eugene Sandulenko
a2b1164fe9
PINK: Preload sounds to avoid race condition.
Since we were reading directly from the ORB file, during video playback
we were reading both sound and video which often was leading to
the incorrect reads
2021-05-10 16:01:23 +02:00
Orgad Shaneh
a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
Eugene Sandulenko
b3cf5c0383
PINK: Specify encoding for the rest of the game languages 2021-05-02 01:03:02 +02:00
Eugene Sandulenko
c7517e2eac
PINK: Fixes for Finnish version 2021-05-02 01:03:02 +02:00
Eugene Sandulenko
c652741e16
PINK: Fix encoding for Polish 2021-05-02 01:03:02 +02:00
Eugene Sandulenko
078eaf3079
PINK: Switch MacTexWindow to windows font too 2021-05-02 01:03:02 +02:00
Eugene Sandulenko
98e698d661
PINK: Recode texts for Danish version 2021-05-02 01:03:01 +02:00
Eugene Sandulenko
1b80854fed
PINK: Workaround when freetype is not present 2021-05-01 14:23:45 +02:00
Eugene Sandulenko
e32383574a
PINK: Create MacText once per action 2021-05-01 01:49:48 +02:00
Eugene Sandulenko
847208ade6
PINK: Switch action texts to Windows System font 2021-05-01 01:49:48 +02:00
Eugene Sandulenko
5fa661f1b0
PINK: Fix menu in Hebrew version.
Unfortunately, we have no Hebrew glyphs in Win95 fonts.
2021-05-01 01:49:47 +02:00
ysj1173886760
7da28dfc15 PINK: modify action_text to suit for new macgui, move dynamic scrollbar to macgui 2021-04-25 02:24:15 +02:00
ysj1173886760
cd462ba7c7 PINK: delete loading border in pink, it will load in macgui automatically 2021-04-25 02:24:15 +02:00
ysj1173886760
df895359cc PINK: modify the logic when we creating the mactextwindow 2021-04-25 02:24:15 +02:00
ysj1173886760
c1c7631148 PINK: set the offsets for new logic of macgui 2021-04-25 02:24:15 +02:00
ysj1173886760
013925a3ad PINK: implement alignment for center manually for action text 2021-04-25 02:24:15 +02:00