Filippos Karapetis
c6af2e81e8
Cleanup
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svn-id: r34490
2008-09-11 09:37:42 +00:00
Filippos Karapetis
02aad34ec7
Fixed the hotspot for the crosshair cursor
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svn-id: r34489
2008-09-11 09:33:15 +00:00
Filippos Karapetis
fa3d3e3643
- The game's cursor is now handled via ScummVM's cursor manager, instead of the game itself (this means that there might be regressions where the cursor is visible when it shouldn't be)
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- Removed the textSurface pointer, which was used in the Spanish version. Non-Spanish versions of the game hold the font data in the tableSurface buffer (which contains picture 96). The font data for Spanish versions is in picture 974. Now both versions load their font data from the tableSurface buffer
- hay_que_load -> loadedDifferentChapter
- Merged withoutVerb() and selectVerb()
This is a big change, it might lead to regressions!
svn-id: r34488
2008-09-11 09:31:45 +00:00
Filippos Karapetis
dc304dbde2
Cleanup. Simplified converse()
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svn-id: r34460
2008-09-09 11:20:34 +00:00
Filippos Karapetis
d431bfa137
Removed some unneeded sanity checks that have been introduced with the latest cleanups
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svn-id: r34183
2008-08-26 10:59:59 +00:00
Filippos Karapetis
0a2a468d83
Simplified several calls to copyBackground()
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svn-id: r34181
2008-08-26 08:21:21 +00:00
Eugene Sandulenko
19b6334418
Patch #2045543 : Possible fix for Drascula's decodeRLE()
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svn-id: r33973
2008-08-17 18:58:23 +00:00
Filippos Karapetis
cca355acd7
Removed duplicate code
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svn-id: r32727
2008-06-17 18:27:03 +00:00
Filippos Karapetis
930ba6d02d
drawSurface1 -> bgSurface
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svn-id: r32644
2008-06-10 18:54:32 +00:00
Filippos Karapetis
aac3270de1
endianess fixes
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svn-id: r32639
2008-06-09 18:03:11 +00:00
Eugene Sandulenko
5c44c48dd0
Restore apostrophe hack.
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svn-id: r32623
2008-06-08 22:11:18 +00:00
Filippos Karapetis
069ffd4b70
Removed the MiVideoSSN buffer, using screenSurface instead. Added a FIXME for decodeOffset (as it can incorrectly write beyond 64000 bytes, up to 64256)
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svn-id: r32619
2008-06-08 15:56:48 +00:00
Filippos Karapetis
c37c19a8cf
pointer -> memPtr
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Des_RLE -> decodeRLE
Des_OFF -> decodeOffset
Lenght -> length
Removed duplicate code for RLE decoding
svn-id: r32617
2008-06-08 14:59:52 +00:00
Filippos Karapetis
f45939a90a
Use mixVideo() in showFrame() and some capitalization fixes
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svn-id: r32616
2008-06-08 14:17:35 +00:00
Filippos Karapetis
1b233db851
- Removed the AuxBuffOrg and AuxBuffDes buffers
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- Renamed loadPCX -> showFrame
- Removed WaitForNext()
- Cleaned up the PCX frame loading code
svn-id: r32615
2008-06-08 14:11:22 +00:00
Filippos Karapetis
5880defea4
Removed the useless pcxBuffer buffer and auxPun pointer and fixed an off-by-one error in the PCX decoding routine
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svn-id: r32613
2008-06-08 11:10:00 +00:00
Filippos Karapetis
6c5d005edc
Cleanup
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svn-id: r32609
2008-06-08 03:09:21 +00:00
Eugene Sandulenko
09597d028c
WIP of drascula.dat loading.
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DISCLAIMER: this is too far from finished. From now drascula.dat is required to
run the game, but in the meantime you have to make it by yourself. Do not
update DRASCULA_DAT_VER as I want it to be version 1 once all loading will
be implemented, but that may lead to some changes similar to r32602.
svn-id: r32603
2008-06-07 20:47:52 +00:00
Eugene Sandulenko
e14f81391c
Shuffled around more code. Now the files look more manageable.
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svn-id: r32599
2008-06-07 19:40:43 +00:00