Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Torbjörn Andersson
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5de5a7afaa
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ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
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2015-07-09 23:45:12 +02:00 |
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Strangerke
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e83e55e7be
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ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)
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2015-01-01 15:35:20 +01:00 |
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Strangerke
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576bab349c
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ACCESS: Use loadSoundTable instead of push_back in several places
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2014-12-27 17:21:04 +01:00 |
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Strangerke
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6a7834a05e
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ACCESS: Rename loadSoundTable
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2014-12-27 16:55:07 +01:00 |
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Strangerke
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3c3ff0a3aa
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ACCESS: Remove two useless variables
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2014-12-27 16:46:33 +01:00 |
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Strangerke
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6fe9bdf6c6
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ACCESS: Fix speech
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2014-12-27 16:06:32 +01:00 |
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Strangerke
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39eab59388
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ACCESS: Rewrite sound queueing (WIP)
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2014-12-27 15:31:43 +01:00 |
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Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Strangerke
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712a18d050
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ACCESS: Fix compilation errors reported by Criezy
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2014-12-12 23:08:18 -05:00 |
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Strangerke
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8d97dc9891
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ACCESS: stops the SFX sounds in the intro at the end of the countdown
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2014-12-12 23:04:44 -05:00 |
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Strangerke
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11870c4144
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ACCESS: Implement music player (WIP)
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2014-12-12 22:54:52 -05:00 |
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Strangerke
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f364782d05
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ACCESS: Some rework in MusicManager
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2014-12-12 22:54:42 -05:00 |
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Strangerke
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11e920f427
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ACCESS: Split SoundManager and MusicManager
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2014-12-12 22:53:43 -05:00 |
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Strangerke
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43f7fe9182
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ACCESS: Implement doCast
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2014-12-12 22:35:51 -05:00 |
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Paul Gilbert
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dc218d53ef
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ACCESS: Merge the sound resource and priority lists
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2014-12-12 22:24:34 -05:00 |
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Strangerke
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2805dcaa7b
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ACCESS: Implement freeSounds
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2014-12-12 22:20:32 -05:00 |
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Strangerke
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335acfac89
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ACCESS: Implement newMusic()
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2014-12-12 22:20:16 -05:00 |
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Paul Gilbert
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5a6a44f1c6
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ACCESS: Wait for keypress in speakText if voice is turned off
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2014-10-19 14:49:20 -04:00 |
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Paul Gilbert
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78bf011a8b
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ACCESS: Fix playSound stub
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2014-08-30 20:50:25 -04:00 |
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Paul Gilbert
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f869019d30
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ACCESS: Implemented cmdDead
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2014-08-30 17:17:19 -04:00 |
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Paul Gilbert
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d2cb9d4c43
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ACCESS: Implemented cmdFreeSound
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2014-08-28 22:15:39 -04:00 |
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Paul Gilbert
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1d8f23985a
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ACCESS: Implement loadSounds
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2014-08-28 20:24:25 -04:00 |
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Paul Gilbert
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e57d7e8782
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ACCESS: Implemented playVideo
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2014-08-28 20:02:35 -04:00 |
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Paul Gilbert
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c0a7852662
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
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Strangerke
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6774dd4246
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ACCESS: Implement speakText()
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2014-08-24 18:49:34 +02:00 |
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Paul Gilbert
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1e2d79eb59
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ACCESS: Implement more opcodes, stubbed beginning of video player
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2014-08-23 14:13:26 -04:00 |
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Paul Gilbert
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0183007d0b
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ACCESS: Fixes for loading room data
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2014-08-07 20:31:42 -04:00 |
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Paul Gilbert
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031cc32c84
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ACCESS: Implemented room data loading
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2014-08-06 22:43:40 -04:00 |
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Paul Gilbert
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c4d6dc3763
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ACCESS: Added room clearing
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2014-08-06 08:28:20 -04:00 |
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Paul Gilbert
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7d605ce573
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ACCESS: Implement outer room handler
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2014-08-05 22:17:30 -04:00 |
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Paul Gilbert
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04d42638cd
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ACCESS: Fleshed out beginning of title sequence, added Screen::clip
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2014-08-04 09:21:39 -04:00 |
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Paul Gilbert
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7a63e12edb
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ACCESS: Added screen loading and file index load fixes
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2014-08-02 17:09:28 -04:00 |
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Paul Gilbert
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a35ba4caf9
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ACCESS: Adding file loading
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2014-08-02 15:14:42 -04:00 |
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