I think the code uses this in this particular instance to have the comments on
top of the various tables aligned with the actualy entries, so I decided not
to make this conform to our guidelines, but rather to the rest of the style
used in this file.
svn-id: r52766
This should improve r52751, since String does automatic memory handling, thus
no more buffer overflows should by possible by having a too large translated
string.
svn-id: r52758
Resource names can be the same across types (ie. 'PICT' "Foo" and 'snd ' "Foo"), so this ensures that the right type is chosen in those cases.
svn-id: r52756
I reported changes I made a year ago on the wiki User Manual/Introduction
page. It concerns mainly the supported games (many non SCUMM games
now) and (non-)beta status of ScummVM.
svn-id: r52752
Because chanGen() gets called very early, and sometimes it crashes
ScummVM as soon as the game starts. Actually, it's probably enough to
initialise a couple of fields in _tchannel[], but I figured it
couldn't hurt to clear all of _channel[] and _tchannel[].
svn-id: r52741
The english or translated strings in the PO file might have representations of special characters (e.g. '\n') or protected characters (e.g. '\"') visible as
in the source code. However at run time ScummVM expects them to be
the special characters and not their visible representations. Now the
create_translations tool does the substitution if it finds such characters.
svn-id: r52739
This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's
MIDI files do not setup the channel volume properly before using the channels,
but rely on having the maxed out. Since formerly the channel volume was
initialized to 255, it caused the channel volume to be zero in case the user
used 128 for his volume settings (128*255/255=128, and MIDI volume goes from
0-127).
svn-id: r52738
This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736