Jonathan Gray
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3da2a09443
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add importres and script starting functionality to the debugger
svn-id: r7100
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2003-04-25 02:53:35 +00:00 |
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Jonathan Gray
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8d39d6ddb1
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add script command to debugger and convert old printscripts function to new debugger
svn-id: r7082
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2003-04-23 05:05:20 +00:00 |
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James Brown
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a8dfcb4eda
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Add somewhat hacky 'restart' command to debugger. Still needs work :)
svn-id: r7071
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2003-04-22 04:40:30 +00:00 |
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James Brown
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79189f2e12
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Dump Scumm error() to debugger
svn-id: r7033
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2003-04-20 16:25:48 +00:00 |
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Jonathan Gray
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c597d0d4d6
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add script hex dumping option to debugger
svn-id: r7024
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2003-04-20 06:55:09 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Jonathan Gray
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3d75e1191d
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add commands to debugger, objects prints a table of local objects, object num pickup (room) will pickup an object, _currentRoom if no room specified, be warned this currently doesn't check the room is valid for the particular object number
svn-id: r6656
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2003-03-02 07:50:49 +00:00 |
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Jonathan Gray
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c982b4f00b
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add help command to debugger to list commands and vars, we should probably have a help string for each but this is much better than reading the code for now :)
svn-id: r6501
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2003-01-18 16:04:28 +00:00 |
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Jonathan Gray
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d591eb77f7
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add the view/set debug level command 'level' from the old debugger
svn-id: r6496
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2003-01-18 14:51:06 +00:00 |
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James Brown
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08d34d17c0
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Skeleton for actor debugger commands - current command is useful for states where actors in CMI get stuck with "I can't reach it"
type stuff. :)
svn-id: r6351
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2003-01-07 09:46:51 +00:00 |
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Max Horn
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f167eafee6
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added two debugger commands
svn-id: r6268
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2002-12-30 01:27:33 +00:00 |
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James Brown
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77b905d0c2
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Add Save/Load game commands to Debugger
svn-id: r6219
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2002-12-28 05:17:46 +00:00 |
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Max Horn
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563f99b1fe
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more -pedantic warnings fixed
svn-id: r6109
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2002-12-25 00:38:53 +00:00 |
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James Brown
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4e373ef467
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Add room command to debugger
svn-id: r6029
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2002-12-20 13:50:24 +00:00 |
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Max Horn
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e6e8468a31
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indentation fixes; added a constructor (after all the debugger is a global var which is not allocated by new, hence we can't relay on memory being zeroed). And no I am not actually gonna use force against Endy, I just was frustrated :-)
svn-id: r6005
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2002-12-16 22:46:17 +00:00 |
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James Brown
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3a43db28e3
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Oops. Fix compile.
svn-id: r5991
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2002-12-16 06:38:29 +00:00 |
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James Brown
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e989809665
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New debugger core. Doesn't really have anything implemented yet, but is far more expandable and userfriendly than our previous.
Enable experimental console debugger by default, as I havn't written the text console code yet :)
svn-id: r5990
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2002-12-16 06:21:08 +00:00 |
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