1070 Commits

Author SHA1 Message Date
Filippos Karapetis
5b7dc80a64 SAGA: Fix typo in commit 6a49654 2015-07-13 02:29:07 +03:00
Filippos Karapetis
6a49654d86 SAGA: Fall back to the default Adlib driver for non-DOS versions of ITE
Only the DOS version of ITE uses the Miles audio driver
2015-07-13 02:21:51 +03:00
Filippos Karapetis
6546882b4f SAGA: Avoid crash if the engine errors out before full initialization
This may happen for example if the Miles Adlib driver errors out
because of missing instrument data files (*.AD)
2015-07-10 13:07:09 +03:00
Filippos Karapetis
ccfe3bc313 SAGA: Add another German version of ITE - bug #6428
This is the German Windows/Mac version distributed by GoG
2015-07-08 02:21:04 +03:00
Filippos Karapetis
a95d22a2cd SAGA: Initial work on the DOS ITE demo 2015-07-04 01:51:45 +03:00
Filippos Karapetis
5311191687 SAGA: Add support for the scene descriptors of the ITE DOS demo 2015-07-04 01:51:45 +03:00
Kirben
1d204c752f SAGA: Fix Adlib in original DOS CD version of Inherit the Earth. 2015-07-03 09:39:30 +10:00
Filippos Karapetis
144aa6483b SAGA: Search for sample.ad/sample.opl in the drivers directory for IHNM 2015-06-29 03:07:47 +03:00
Torbjörn Andersson
7615f926d5 SAGA: Tweak music timing in IHNM intro
This wasn't a regression. The music has always been cut off at an
awkward point.
2015-06-28 16:38:47 +02:00
Torbjörn Andersson
a1929c6887 SAGA: Use the new "Miles" drivers for AdLib and MT-32
Note that this breaks the IHNM demo, as provided on the ScummVM web
page, since it doesn't have the sample.ad and sample.opl files
needed, but I have a feeling that this is a packaging error on
our part.

I don't have the original release of ITE, so I can't test that.
2015-06-28 16:08:49 +02:00
Matthew Hoops
b6fdc7be88 AUDIO: Make makeAIFFStream return a RewindableAudioStream
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-06 17:20:41 -04:00
Willem Jan Palenstijn
8919a8e841 SAGA: Avoid code duplication 2015-05-14 16:55:10 +02:00
Filippos Karapetis
2e8e85310d SAGA: Only handle the puzzle scene for ITE 2015-05-12 00:32:57 +03:00
Filippos Karapetis
6bdb362370 SAGA: Remove trailing whitespace 2014-10-28 16:16:12 +02:00
Filippos Karapetis
2a6a79b167 SAGA: Remove the buggy actor swapping fixup code for IHNM
This was a hack that was implemented while IHNM was being developed.
That code should no longer be needed. If this issue does occur again,
the actual cause should be investigated, instead of hiding it with
workarounds. The code was buggy anyway, as _currentProtag was not
initialized properly
2014-10-27 12:28:18 +02:00
Matthew Hoops
8e0e03c8ba SAGA: Silence a gcc warning 2014-09-28 15:29:49 -04:00
Filippos Karapetis
ea2ee4ada7 SAGA: Fix OOB access in the Shorten decoder
The changes are based on the Java implementation of the Shorten decoder.
This avoids all the out of bounds access (negative array indices), but
it still doesn't fully fix the actual decoder
2014-08-06 15:12:07 +03:00
Filippos Karapetis
e88d6265d8 SAGA: Add support for MIDI music in SAGA2 games 2014-07-20 21:19:20 +03:00
Filippos Karapetis
0d926f9aaf SAGA: Cleanup 2014-07-20 21:18:40 +03:00
Filippos Karapetis
d8508a5128 SAGA: Add debug commands for playing music, sounds and voices 2014-07-20 18:49:57 +03:00
Filippos Karapetis
d316b00b9e SAGA: Some renaming 2014-07-20 17:46:06 +03:00
Filippos Karapetis
7bab457a23 SAGA: Remove the now unneeded individual cave scene handlers 2014-07-20 17:17:00 +03:00
Filippos Karapetis
bb353d14fd SAGA: Merge all of the ITE intro cave scene handlers 2014-07-20 17:10:56 +03:00
Filippos Karapetis
7c19effd36 SAGA: Move ITE credits together with the other ITE static data 2014-07-20 17:10:56 +03:00
Filippos Karapetis
e5b10aba57 SAGA: Move the ITE intro text together with the other static ITE data 2014-07-20 17:10:56 +03:00
Filippos Karapetis
e663395435 SAGA: Add wrappers for queuing music events 2014-07-20 17:10:55 +03:00
Filippos Karapetis
b14a2599bc SAGA: Get rid of the MUSIC_DEFAULT flag 2014-07-20 17:10:55 +03:00
Filippos Karapetis
96dfeab1e5 SAGA: Fix spacing 2014-07-20 17:10:55 +03:00
Filippos Karapetis
8f5ccbff18 SAGA: Move and rename some defines which are only used in the ITE intro 2014-07-20 17:10:54 +03:00
Eugene Sandulenko
3b39132fb7 SAGA: Added detection for Chinese floppy ITE. Needs CJK rendering 2014-06-28 22:38:58 +03:00
Johannes Schickel
30d64edac4 ALL: Make Debugger command function names conform to our guidelines. 2014-05-27 02:04:08 +02:00
Johannes Schickel
ae4ffe01f0 ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd. 2014-05-27 02:04:08 +02:00
Johannes Schickel
daa8d57a86 ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. 2014-05-27 02:04:07 +02:00
Matthew Hoops
740b6e8fbd IMAGE: Move all ImageDecoders to image/ 2014-02-28 00:27:28 -05:00
Johannes Schickel
c1be2aedbb SAGA: Make GPL headers consistent in themselves. 2014-02-18 02:39:37 +01:00
Johannes Schickel
0e017f007a Merge pull request #375 from digitall/engineAutoPlug
RFC: Pluggable Engines #2 (No Python, just evolution of current configure shell and make code)
2013-11-26 02:27:11 -08:00
Strangerke
cfbe557bdc SAGA: Janitorial - Fix spacing errors 2013-11-24 19:14:45 +01:00
D G Turner
ef85456859 BUILD: Remove need for engine.mk in each engine directory.
Each engine now only has to provide a single configure.engine file
adding the engine into the configure script, which then produces the
required other files automatically.
2013-11-24 00:48:01 +00:00
D G Turner
1ac01d2333 BUILD: Remove need for engine-plugin.h in engines.
This is now generated automatically by the configure script from the
engine directory names.
2013-11-24 00:48:01 +00:00
D G Turner
00c27a28f9 BUILD: Split engines/plugins_table header down to a file per engine.
This is the third and final commit enabling fully pluggable engines.

Now providing an engine folder contains a configure.engine, engine.mk
and engine-plugin.h file, it will be picked up automatically by the
configure script.
2013-11-24 00:48:01 +00:00
D G Turner
d77cf95a18 BUILD: Split engines.mk down to a single file per engine.
This is the second part of allowing engines to be added dynamically.
Each folder in engines/ which must contain a file named "engine.mk"
containing the make definitions for that engine.
2013-11-24 00:48:01 +00:00
D G Turner
aa947c9474 BUILD: Split configure.engines down to a single file per engine.
This is the first part of allowing engines to be added dynamically.
They are placed into a folder in engines/ which must contain a file
named "configure.engine" to add the engine, which is pulled into the
top level configure script automatically.
2013-11-24 00:45:38 +00:00
Eugene Sandulenko
9faa5d66b7 SAGA: Remove unused assignment. CID 1002506 2013-10-08 00:11:18 +03:00
Eugene Sandulenko
067ce95965 SAGA: Remove unused assignment. CID 1002505 2013-10-08 00:11:18 +03:00
Willem Jan Palenstijn
9bbbcf268d SAGA: Clean up variable scope 2013-10-02 10:52:40 +02:00
Rodrigo Rebello
2fdb99d819 SAGA: Silent Cppcheck warning in Sprite::loadList(). 2013-10-02 04:33:54 -03:00
Johannes Schickel
e30cb84210 SAGA: Take advantage of Sufrace::getPixels. 2013-08-03 04:02:52 +02:00
Johannes Schickel
8617edea04 SAGA: Prefer getBasePtr over direct Surface::pixels access. 2013-08-03 02:52:33 +02:00
Eugene Sandulenko
7ae3386090 SAGA: Fix CID 1002507. Unused pointer value. 2013-07-15 11:29:46 +03:00
Sven Hesse
989ea7cb56 JANITORIAL: Remove trailing whitespace 2013-07-14 19:01:47 +02:00