Max Horn
cbbd212f81
Since the gobline engine is enabled by default now, changed "enable-gob" to "disable-gob"
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svn-id: r17946
2005-05-07 16:29:11 +00:00
Torbjörn Andersson
d6866a0314
Goblins engine is now enabled by default.
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svn-id: r17945
2005-05-07 14:50:59 +00:00
Torbjörn Andersson
c6abbb225e
Added MD5 for The Bizarre Adventures of Woodruff and the Schnibble.
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svn-id: r17944
2005-05-07 13:40:06 +00:00
Travis Howell
a0a764bb4b
Filter out a few more paths.
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svn-id: r17943
2005-05-07 12:23:08 +00:00
Travis Howell
c4d2ac0eb7
Additions for funshop titles.
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svn-id: r17942
2005-05-07 11:07:45 +00:00
Travis Howell
873c10c16b
HE games need larger buffer
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svn-id: r17941
2005-05-07 09:53:06 +00:00
Travis Howell
36d57ba378
More localized HE games.
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svn-id: r17940
2005-05-07 09:39:44 +00:00
Travis Howell
abcd44cd68
Missed one section.
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svn-id: r17939
2005-05-07 08:10:23 +00:00
Travis Howell
8de4c596a0
Add missing opcode details
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Fix regression (Fields not initied)
svn-id: r17938
2005-05-07 07:57:59 +00:00
Travis Howell
8ce20af137
Add eriktorbjorn's patch for:
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#1018588 - FT: Xlib async errors in INSANE sequences
svn-id: r17937
2005-05-07 01:52:17 +00:00
Torbjörn Andersson
d08c307870
Initial game detection support. I've added the MD5 sums for the games and
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demos I have, except for the Woodruff game which I don't have on this
particular computer. (I'll add that one later, if no one beats me to it.)
svn-id: r17936
2005-05-06 17:04:33 +00:00
Eugene Sandulenko
5c426e6908
Patch #1196638 'GOB: Simple "beeper"'. Thanks eriktorbjorn.
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svn-id: r17935
2005-05-06 15:59:33 +00:00
Travis Howell
3cbaf48932
Cleanup
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svn-id: r17934
2005-05-06 13:22:48 +00:00
Max Horn
83d8166696
Fix another doyxgen warning
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svn-id: r17933
2005-05-06 13:10:58 +00:00
Travis Howell
6e06194dd9
Ooops
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svn-id: r17932
2005-05-06 12:29:37 +00:00
Travis Howell
1057d5fa69
Rename sprite field.
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Cleanup.
svn-id: r17931
2005-05-06 12:23:19 +00:00
Travis Howell
076e42c302
Use ScummVM code formatting for names.
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svn-id: r17930
2005-05-06 11:37:33 +00:00
Max Horn
d04492a05a
Allocate all 16bit surfaces with the same bitformat as the HW surface (Fixes bug #1196374 )
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svn-id: r17929
2005-05-06 10:07:33 +00:00
Travis Howell
947be5edc2
Rename sprite field.
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Cleanup
svn-id: r17928
2005-05-06 08:46:45 +00:00
Travis Howell
21fe989da9
Fix regression in demos (Failed to find correct file to md5 checksum).
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svn-id: r17927
2005-05-06 07:45:48 +00:00
Travis Howell
172b95d347
Check if stream exists first.
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svn-id: r17926
2005-05-06 04:44:54 +00:00
Travis Howell
c8b17da61c
Auto detect music and voice types, where possible.
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Use correct set of MIDI tracks for MT32 in Simon the Sorcerer 2.
svn-id: r17925
2005-05-06 03:09:53 +00:00
Max Horn
0411be88db
do not invoke a method on a non-existant stream
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svn-id: r17924
2005-05-05 18:30:42 +00:00
Max Horn
d00117ec4b
Fixed some doxygen warnings
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svn-id: r17923
2005-05-05 15:59:24 +00:00
Travis Howell
c16cceafad
Get XMAP from correct resource.
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Avoid regression.
svn-id: r17922
2005-05-05 15:19:30 +00:00
Torbjörn Andersson
e42ea7f20c
Oops.
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svn-id: r17921
2005-05-05 14:38:32 +00:00
Travis Howell
30533838db
HE90+ games set heap size in index.
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svn-id: r17920
2005-05-05 14:30:37 +00:00
Travis Howell
4dacf09f72
Move to HE80
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svn-id: r17919
2005-05-05 13:16:50 +00:00
Max Horn
f5900a917c
Handle engine creation failure a bit more graceful
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svn-id: r17918
2005-05-05 12:03:40 +00:00
Max Horn
fecc4d5f84
Return 0 in Engine_SCUMM_create if the game isn't found (instead of computing the MD5 of non-existant files)
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svn-id: r17917
2005-05-05 12:03:16 +00:00
Max Horn
28e40b33a7
Add a comment regarding use of CoreAudio/AudioUnits v1 API
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svn-id: r17916
2005-05-05 11:57:52 +00:00
Max Horn
54bf9bf1ad
Turned File::exists into a static method (as it should have been from the start, silly copy&paste mistake
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svn-id: r17915
2005-05-05 11:53:43 +00:00
Torbjörn Andersson
f1d59b4194
Applied patch #1195190 . This may help the game run on 64-bit systems, but I
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don't know anyone who can verify that.
svn-id: r17914
2005-05-05 11:37:41 +00:00
Torbjörn Andersson
fd326b4ce2
Cleanup
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svn-id: r17913
2005-05-05 11:11:49 +00:00
Robert Göffringmann
4120ae9921
various PS2 system changes
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svn-id: r17912
2005-05-05 03:06:32 +00:00
Marcus Comstedt
38c9a40c22
Dispense with the filename field of InVMSaves.
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svn-id: r17911
2005-05-04 23:38:07 +00:00
Marcus Comstedt
fc25ef24b0
Cleanup of the cleanup code. :-)
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svn-id: r17910
2005-05-04 23:34:26 +00:00
Marcus Comstedt
5b56b5ac01
Split VMSave into InVMSave and OutVMSave.
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svn-id: r17909
2005-05-04 23:24:03 +00:00
Torbjörn Andersson
d1234bfdee
Cleanup.
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svn-id: r17908
2005-05-04 11:41:07 +00:00
Torbjörn Andersson
627095f1a6
The mult_playSound() function makes absolutely no sense at all to me, so
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I've changed it to something that doesn't trigger assertions in the
Gobliiins demo intro.
svn-id: r17907
2005-05-04 07:32:12 +00:00
Torbjörn Andersson
1da2f1b627
Whitespace
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svn-id: r17906
2005-05-04 06:44:42 +00:00
Travis Howell
77d6a04abc
Switch link to web page with more detailed information on compression types.
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svn-id: r17905
2005-05-04 01:57:03 +00:00
Eugene Sandulenko
575e94602c
o Fixed ADPCM decoder length bug
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o Plugged IMA ADPCM into SCUMM engine so latter HE titles now have speech
though it is somewhat noisy don't know why as decoder is based on ADPCM
reference implementation.
svn-id: r17904
2005-05-03 22:12:23 +00:00
Eugene Sandulenko
a71d60686c
Moved Oki ADPCM aka VOX decoder from SAGA engine to common sound/ directory.
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Implemented IMA ADPCM decoder.
svn-id: r17903
2005-05-03 20:36:07 +00:00
Eugene Sandulenko
6101cfd71b
Skip wiz compression type 2 used by baseball2003
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svn-id: r17902
2005-05-03 20:34:48 +00:00
Torbjörn Andersson
f5f9da940b
More cleanup/restructuring: Moved walk-related code from Logic to Router.
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(I may have to think up some better name for that class later.)
svn-id: r17901
2005-05-03 09:00:06 +00:00
Torbjörn Andersson
5f7b3d8cf2
Use File::size() instead of stat() to find the size of a file.
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svn-id: r17900
2005-05-03 08:37:04 +00:00
Travis Howell
f17c35682a
Add a few more HE demos.
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svn-id: r17899
2005-05-03 02:23:16 +00:00
Max Horn
2b71af3de9
Const correctness
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svn-id: r17898
2005-05-02 18:00:05 +00:00
Torbjörn Andersson
7947fa5d8a
Don't let drawSprite() modify the SpriteInfo struct.
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svn-id: r17897
2005-05-02 09:20:27 +00:00