Johannes Schickel
c874721109
CGE: Take advantage of Surface::getPixels.
2013-08-03 04:02:50 +02:00
Johannes Schickel
1f0832b4f2
CGE: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:32 +02:00
Strangerke
0aa028c3f1
CGE: Add safeguard in expand()
2013-04-18 07:57:26 +02:00
Strangerke
8b30750f82
CGE: Remove dead code used to display copyright in DOS prompt
2012-06-27 01:15:31 +02:00
Johannes Schickel
d4a5615a8b
CGE: Get rid of casts on OSystem::copyRectToScreen calls.
2012-06-16 02:38:56 +02:00
Strangerke
5954b8bfeb
CGE: Remove useless debugging traces
2011-11-28 18:55:13 +01:00
Strangerke
b3c9b51e46
CGE: Add to the console a function to display boundaries
2011-11-28 18:54:01 +01:00
Torbjörn Andersson
da626f786d
CGE: Remove unused functions, moveVmap() and moveShapes().
2011-11-27 08:34:47 +01:00
Strangerke
d2027b0290
CGE: Rename a structure member using double-underscore (reserved)
...
Also removed a useless comment
2011-11-14 18:24:46 +01:00
Strangerke
2d882fdf18
CGE: Rename Snail into CommandHandler, plus some associated renamings
2011-09-18 11:25:34 +02:00
Strangerke
17802f8903
CGE: Fix a potential bug in insertCommand(), some renaming
2011-09-17 23:04:12 +02:00
Strangerke
9c5415b6ae
CGE: Remove useless function
...
Thanks fuzzie for noticing it
2011-09-17 19:11:40 +02:00
Strangerke
4778ff720c
CGE: Move some more globals to CGEEngine
2011-09-17 10:54:50 +02:00
Strangerke
0668a56f69
CGE: Move _vga to CGEEngine
2011-09-16 23:54:08 +02:00
Strangerke
70c5b695df
CGE: move two global functions to Vga
2011-09-16 07:55:50 +02:00
Strangerke
15bf8050b8
CGE: Move two globals functions to CGEEngine
2011-09-16 06:45:53 +02:00
Strangerke
c993108207
CGE: Transform some static and globals into class members
2011-09-15 08:00:54 +02:00
Strangerke
d28ac81a12
CGE: Rename cave into scene
2011-09-14 08:15:30 +02:00
Strangerke
82e0b6fc4b
CGE: Rewrite fileIO
2011-09-14 00:10:59 +02:00
Alyssa Milburn
a029bb8656
CGE: Build fixes for WinCE.
...
Rename 'near' to 'nearList' (and the same for 'take' to be
consistent). Also, replace a silly cast with memset to squish
a warning.
2011-09-12 09:13:19 +02:00
Strangerke
85a19d61ad
CGE: Remove debug messages, fix a warning
2011-09-12 07:01:21 +02:00
Strangerke
5c256f9689
CGE: Remove some more VFiles
2011-09-11 22:13:00 +02:00
Strangerke
4848683e56
CGE: Remove some static variables from fileIO
2011-09-09 18:24:11 +02:00
Strangerke
5bad1a7c7f
CGE: Take into account some of LordHoto's comments
2011-09-06 00:43:40 +02:00
Strangerke
31d4173136
CGE: Fix thumbnails display when a game is loaded.
2011-09-01 00:22:20 +02:00
Strangerke
4cb6c739a4
CGE: Change a couple of static members to non static in Vga class
2011-08-27 19:09:13 +02:00
Strangerke
7144076030
CGE: Move IO classes to a separated source file
2011-08-27 09:05:32 +02:00
Strangerke
bb591b5415
CGE: Some clean up in Vga class
2011-08-21 11:15:28 +02:00
Alyssa Milburn
01b4ac7219
CGE: More cleanup.
2011-08-19 23:54:24 +02:00
Alyssa Milburn
bda1afdbfb
Merge branch 'soltys_wip2' of https://github.com/Strangerke/scummvm into soltys_wip2
...
Conflicts:
engines/cge/bitmap.cpp
2011-08-19 20:14:40 +02:00
Strangerke
8ff904c6b5
CGE: clean up bitmap class. Suppress useless methods, functions, defines...
2011-08-19 19:48:49 +02:00
Alyssa Milburn
4e4062806b
CGE: Portability fix for syncing sprite flags.
2011-08-19 15:55:27 +02:00
Paul Gilbert
372d488b3b
CGE: Revert previous commit of flags synchronisation
2011-08-19 20:36:43 +10:00
Paul Gilbert
0d730b85e3
CGE: Changed the Sprite bit-flags into a union, to fix savegame endian issues
2011-08-19 19:49:05 +10:00
Strangerke
40ea6d788b
CGE: Suppress some dead code
2011-08-19 07:25:58 +02:00
Alyssa Milburn
23689cac23
CGE: Remove unused Rgb/Trgb/mkRgb.
2011-08-17 10:55:49 +02:00
Paul Gilbert
161a39e9fe
CGE: Got rid of stub warnings for things that don't need to be implemented in ScummVM
2011-08-13 11:04:10 +10:00
Paul Gilbert
7ae8f8ce69
CGE: Decrease delay amounts to give better precision for frame execution
2011-08-10 18:38:06 +10:00
Paul Gilbert
9f8eb5a740
CGE: Re-added an explicit check in Sprite destructor against _sprite variable
...
The trouble is that the _sprite variable can currently be pointing to any registered sprite, and should only be freed in the destructor if it hasn't already been freed. Currently, this is best done by keeping track of whether the pointed to sprite has been already freed or not.
2011-08-06 16:55:39 +10:00
Paul Gilbert
63d49d3e1a
CGE: Fix uninitialised value Valgrind warnings when saving sprite data
2011-08-06 13:46:44 +10:00
Paul Gilbert
0cb8b15cdf
CGE: Fixed warning of shadowed variable
2011-08-06 13:30:36 +10:00
Paul Gilbert
388dadd56f
CGE: Changed sprite shape list loading to exceed size specified by _shpCnt
...
This fixes the problem that was happening with the new English archive, which had a bigger shape list for one of the items in the first scene.
2011-08-06 13:16:18 +10:00
Strangerke
bbc51fa443
Merge branch 'soltys_wip2' of github.com:Strangerke/scummvm into soltys_wip2
2011-08-06 02:42:47 +02:00
Paul Gilbert
c1294b772f
CGE: Added an assert to test out of bounds sprite shape access
...
The English version seems to expect a different number of shapes for some sprites, so it will need further work to determine how best to handle the differences.
2011-08-05 22:51:32 +10:00
Strangerke
7ea1f74759
CGE: Fix display of info text at the beginning of the game
2011-08-03 16:31:32 +02:00
Strangerke
55df4d0635
CGE: Rename some class members, various clean up
2011-07-31 00:52:35 +02:00
Strangerke
8b53899ca7
CGE: Remove Heart
2011-07-30 15:28:57 +02:00
Strangerke
5c7eb9a768
CGE: un-static-fy several variables, clean Heart class
2011-07-30 12:52:04 +02:00
Strangerke
7d5eb1ee63
CGE: Janitorial: remove trailing spaces
2011-07-28 15:35:12 +02:00
Strangerke
cf61919648
CGE: Replace 'no core' checks by asserts
2011-07-25 16:04:45 +02:00