Commit Graph

68312 Commits

Author SHA1 Message Date
Martin Kiewitz
8bfb268eb2 SCI: rename GAMEOPTION_EGA_UNDITHER name + desc
Original name + description were inaccurate. We don't actually
do undithering (besides the view undithering), but we instead
skip the EGA dithering code.
2015-06-15 17:37:33 +02:00
Torbjörn Andersson
861c97a05f SHERLOCK: Clarify TODO comment for Rose Tattoo MT-32 2015-06-15 07:39:34 +02:00
Torbjörn Andersson
1fc1d5cc88 SHERLOCK: Use standard MIDI drivers for Rose Tattoo
As far as I understand, the Rose Tattoo music is standard XMIDI, so
it can be played on any GM device. The music now sounds like I
remember it from DOSBox. (I'm currently limited to AdLib music in
DOSBox, so I can't make any proper comparison.)

AdLib support currently depends on ScummVM's GM -> AdLib conversion,
so that does not match the original.

I'm not sure about MT-32, but since I have no reason to believe that
there is MT-32 specific music - at least not in the way the Serrated
Scalpel MT-32 driver expects - we can probably rely on our default
driver to a reasonable job of it.
2015-06-15 07:24:10 +02:00
Paul Gilbert
142812e843 SHERLOCK: RT: Fix walking with segments more than 10 steps long 2015-06-14 21:37:39 -04:00
Filippos Karapetis
dd992772be SHERLOCK: RT: Initial implementation of XMI music support for RT 2015-06-15 03:15:08 +03:00
Martin Kiewitz
fc8177cdd3 SHERLOCK: 3DO: don't get palette for saving game
makes it possible to save in the 3DO version
2015-06-14 23:24:38 +02:00
Paul Gilbert
da3e0de1f9 SHERLOCK: RT: Fix rendering name surface on map 2015-06-14 17:03:33 -04:00
Torbjörn Andersson
8429adcb51 SHERLOCK: Silence two other GCC warnings 2015-06-14 22:59:50 +02:00
Torbjörn Andersson
84c548dcbc SHERLOCK: Fix GCC signed/unsigned comparison warning 2015-06-14 22:54:45 +02:00
Torbjörn Andersson
8ed2e75256 SHERLOCK: Roll credits for 3DO Serrated Scalpel
There's a missing "brighten the image" effect, and the speed of
the scrolling text may need some tuning. But it's a start.
2015-06-14 22:52:41 +02:00
Martin Kiewitz
d63b1444f2 SHERLOCK: remove virtual from Talk::isOpcode() 2015-06-14 22:46:23 +02:00
Martin Kiewitz
6b017c2d83 SHERLOCK: remove inline from Talk::isOpcode() 2015-06-14 22:43:52 +02:00
Martin Kiewitz
95e4603e75 SHERLOCK: fix build 2015-06-14 22:40:09 +02:00
Paul Gilbert
6ab3857597 SHERLOCK: RT: Fix loading of _altImages when necessary 2015-06-14 15:53:03 -04:00
Paul Gilbert
bc0a839175 SHERLOCK: RT: Move more methods from Sprite to TattooPerson 2015-06-14 15:34:11 -04:00
Martin Kiewitz
f713094c64 SHERLOCK: SS: fix talkInterf to handle int. chars
so that line wrapping works properly for international versions
2015-06-14 21:14:17 +02:00
Martin Kiewitz
133b4defe9 SHERLOCK: initial inventory via fixed text class
initial inventory is now localized
2015-06-14 20:40:02 +02:00
Martin Kiewitz
56a0ba8b20 SHERLOCK: 3DO: make inventory work somewhat
inventory images is in item.lib on 3DO
2015-06-14 19:35:09 +02:00
Martin Kiewitz
2d70a7af6d SHERLOCK: add boundary checks to fixed text class
for action strings
2015-06-14 18:14:52 +02:00
Paul Gilbert
724fe7e4f6 SHERLOCK: Move _walkDest from People to Person 2015-06-14 12:10:26 -04:00
Paul Gilbert
275064ad23 SHERLOCK: RT: Fix player movement whilst walking 2015-06-14 11:58:28 -04:00
Martin Kiewitz
e3afaddea3 SHERLOCK: fixed text German adjustment
2 lines were duplicated, fixed it
2015-06-14 17:55:57 +02:00
Martin Kiewitz
1b6a60f359 SHERLOCK: action processing uses fixed text class
action error messages are now localized too
2015-06-14 17:52:11 +02:00
Paul Gilbert
b26bc29619 SHERLOCK: RT: Fix player animation when enterng scene 2015-06-14 10:57:05 -04:00
Paul Gilbert
be5df8e304 SHERLOCK: Compilation fix 2015-06-14 10:21:50 -04:00
Martin Kiewitz
21f0038f96 SHERLOCK: journal uses fixed text class now
journal buttons and some text is now localized
2015-06-14 15:49:32 +02:00
Paul Gilbert
5b65b76a8f SHERLOCK: RT: Fix initialization of character animation sequences 2015-06-14 09:39:20 -04:00
Paul Gilbert
5364b46d6a SHERLOCK: RT: Move checkObject from Object to BaseObject
checkObject needs to be called in checkSprite now, which is in
the Sprite class. So the method and a few others it depeends
on have been moved into BaseObject
2015-06-14 08:56:00 -04:00
Martin Kiewitz
a33a4fa591 SHERLOCK: inventory uses fixed text class now
inventory buttons now localized
2015-06-14 14:51:43 +02:00
Martin Kiewitz
e7dcf4905e SHERLOCK: fixedText class to support localizations
also implemented text for windows (exit/up/down) using this class
2015-06-14 14:13:55 +02:00
Filippos Karapetis
9e1ae6d82a SHERLOCK: RT: Initial support for multiple sound effects
The paper boy in the intro sounds correct now
2015-06-14 13:34:37 +03:00
Martin Kiewitz
a7e73e5785 SHERLOCK: improve image palette detection
fixes German+Spanish menu bars. The first menu bar of those versions
is the exact same size as a palette.
2015-06-14 11:49:32 +02:00
Martin Kiewitz
eea44236d7 SHERLOCK: 3DO: enable button pressing in UI 2015-06-14 10:37:51 +02:00
Torbjörn Andersson
870d0d23a3 SHERLOCK: Add mutex to Sherlock MIDI parser
Hopefully this will put a stop to random crashes when music starts
and/or stops. I'm never quite sure just how much locking is
necessary, though...
2015-06-14 10:33:31 +02:00
Paul Gilbert
8629feb410 SHERLOCK: RT: Implemented walk setup 2015-06-14 00:43:19 -04:00
Paul Gilbert
5531cf9fd5 SHERLOCK: Refactored walk data block to e a proper structure 2015-06-13 21:07:50 -04:00
Martin Kiewitz
8d07a00f39 SHERLOCK: font class char 0xE1 treatment -> 135
instead of 136. confirmed via disassembly.
happens in German version, when talking to kid in 2nd room
2015-06-14 02:27:23 +02:00
Paul Gilbert
92f54db76c SHERLOCK: Further changes for different opcode ranges 2015-06-13 20:06:31 -04:00
Paul Gilbert
c5490b8ecc SHERLOCK: SS: German and Spanish use an alternate opcode range 2015-06-13 19:46:33 -04:00
Martin Kiewitz
41b74a89d2 SHERLOCK: font class adjustment for int. versions
- allow characters > 0x80
- adjust characters >= 0x80 (Spanish + German didn't do exactly
the same)
- behavior inside SH2 unconfirmed
- makes text in SH1 German+Spanish work
2015-06-14 01:05:36 +02:00
Paul Gilbert
2909c968e5 SHERLOCK: RT: Fix initial facing of characters within scene 2015-06-13 17:59:45 -04:00
Paul Gilbert
a9ee64f857 SHERLOCK: RT: Replace values of 256 with SCALING_THRESHOLD 2015-06-13 17:14:07 -04:00
Martin Kiewitz
2528a892bf SHERLOCK: add detection for SH1 German+Spanish 2015-06-13 22:57:56 +02:00
Paul Gilbert
02f582d5af SHERLOCK: RT: Implement setWalking 2015-06-13 16:48:34 -04:00
Filippos Karapetis
864dc6acb7 SHERLOCK: Initial implementation of the NPC-related opcodes
This includes cmdWalkHolmesAndNPCToCAnimation, cmdWalkNPCToCAnimation,
cmdWalkNPCToCoords and cmdWalkHomesAndNPCToCoords
2015-06-13 23:27:21 +03:00
Paul Gilbert
d314257968 SHERLOCK: Simplify UseType to derive from ActionType 2015-06-13 15:48:02 -04:00
Martin Kiewitz
8e789002b3 SHERLOCK: 3DO: talk movie playback changes
only trigger movie playback inside Talk::doScript when scripts
switch to new speaker. That way longer text won't trigger
movie playback.
2015-06-13 21:47:38 +02:00
Martin Kiewitz
1e5e7243ff SHERLOCK: 3DO: dialog movie player adjustment
cut scriptname to 6 characters in case it's longer than that
2015-06-13 21:22:23 +02:00
Martin Kiewitz
d8e57490a5 SHERLOCK: 3DO: movie playback for script events
also added debug information output
2015-06-13 21:15:34 +02:00
Filippos Karapetis
23f368c981 SHERLOCK: Add names of missing opcodes and controls in warning messages 2015-06-13 22:05:51 +03:00