Eugene Sandulenko
99503e3a32
Fix music volume
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svn-id: r15959
2004-11-29 00:17:03 +00:00
Max Horn
876e738dce
Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory' parameter from SaveFileManager::openSavefile and listSavefiles (they always use getSavePath() now, which is what we did anyway)
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svn-id: r15901
2004-11-27 00:26:11 +00:00
Eugene Sandulenko
31e434dcf1
Fix a`ll engines. They work, though current fix is just temporary.
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There are plans to add some brains to GameDetector class, which will let us
avoid passing detector to init() method.
svn-id: r15873
2004-11-24 00:14:21 +00:00
Max Horn
aad9f122c0
Added Engine::init() method; added return value to Engine::go()
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svn-id: r15865
2004-11-23 00:03:25 +00:00
Max Horn
fa97d4ad89
Removing walkthrough stuff again (talked to aquadran about this, he had no objections)
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svn-id: r15849
2004-11-20 23:49:11 +00:00
Paweł Kołodziejski
20e9cf6f20
added walkthrough
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svn-id: r15835
2004-11-19 19:50:22 +00:00
Joost Peters
503da27188
This commit has been brought to you by the commit first, compile/test later association.
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svn-id: r15824
2004-11-15 20:51:14 +00:00
Joost Peters
bd40d25a68
Move initialisation from constructor to initialise().
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svn-id: r15823
2004-11-15 20:44:56 +00:00
Robert Göffringmann
7dec7b7054
misc cleanup
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svn-id: r15783
2004-11-11 10:14:35 +00:00
Eugene Sandulenko
fc210b4d21
iAdd support for MT-32 emu.
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svn-id: r15643
2004-10-22 08:25:07 +00:00
Max Horn
ce8c99bf62
Rename remaining OSystem methods to match our coding guidelines
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svn-id: r15332
2004-09-28 20:19:37 +00:00
Torbjörn Andersson
c5978208f7
Allow the BASS debugger to be invoked by the "standard" Ctrl-D / ~ / #
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keys, since ` is bloody awkward on a Swedish keyboard. To keep joostp
happy, ` will still work even if it currently doesn't for any of the other
debug consoles in ScummVM.
svn-id: r15128
2004-09-15 15:31:39 +00:00
Joost Peters
17ea1f87df
Use -more informative- constants for certain script variables
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svn-id: r15119
2004-09-14 20:46:04 +00:00
Joost Peters
a57fcac59a
Add debugger for BASS.
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This should help in tracking down remaining bugs, such as the grid problems and walk deadlocks.
svn-id: r15098
2004-09-13 17:05:23 +00:00
Torbjörn Andersson
e023ba7a81
Make it possible to compile with WITH_DEBUG_CHEATS again.
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svn-id: r14817
2004-08-28 14:45:52 +00:00
Joost Peters
2b47c12f7a
remove unused variables
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svn-id: r14649
2004-08-20 13:42:43 +00:00
Joost Peters
cdd3397c29
Initialize variables (fix valgrind warnings)
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svn-id: r14648
2004-08-20 13:37:50 +00:00
Max Horn
6b722ff11b
Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again
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svn-id: r14058
2004-06-25 22:39:21 +00:00
Max Horn
d158280425
the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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svn-id: r13036
2004-02-24 22:39:42 +00:00
Travis Howell
adaeb61054
Add Change --floppy-intro to --alt-intro patch ( #896311 )
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svn-id: r12844
2004-02-13 10:51:33 +00:00
Max Horn
f59eb3b219
renamed (Const)Iterator to (const_)iterator; changed size() to return an uint
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svn-id: r12722
2004-02-05 00:19:57 +00:00
Nicolas Bacca
a5aba18abf
Remove old CE tweak
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svn-id: r12626
2004-01-26 20:28:35 +00:00
Max Horn
033ff78ae9
updated copyright notice
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svn-id: r12176
2004-01-06 12:45:34 +00:00
Max Horn
d1e6c6059e
renamed global var _debugLevel to g_debugLevel; let Engine constructor init it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine
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svn-id: r12134
2004-01-04 14:00:58 +00:00
Max Horn
14f28d58f1
remove 'Sky' name prefix for most stuff (not needed anymore since we are in namespace 'Sky' now)
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svn-id: r12114
2004-01-03 15:57:57 +00:00
Max Horn
b0e23e35ee
Introduce namespace 'Sky'
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svn-id: r12099
2004-01-03 01:58:58 +00:00
Max Horn
859a9c0129
o Added SoundMixer::isReady()
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o Removed SoundMixer::bindToSystem()
o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady()
svn-id: r11893
2003-12-24 17:42:22 +00:00
Max Horn
f19f73eb50
Make it possible for game detection functions to detect language/platform (not yet done by any detector, but will come with the MD5 detection code)
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svn-id: r11811
2003-12-21 15:29:52 +00:00
Max Horn
35b62c294d
removed GameSettings::detectname and GameSettings::midi; renamed GameSettings::gameName to name; added temporary experimental MD5 hack
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svn-id: r11603
2003-12-13 00:20:01 +00:00
Max Horn
9008abc7ea
cleanup: no need to access detector->_game.midi, since the value is fixed anyway
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svn-id: r11596
2003-12-12 14:40:40 +00:00
Travis Howell
3774c09dbe
Backwards compatbility
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svn-id: r11459
2003-12-02 08:12:39 +00:00
Travis Howell
c793e4c9df
Switch nosubtitles option to subtitles, to match others and help with Simon2 issue.
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svn-id: r11458
2003-12-02 08:09:14 +00:00
Max Horn
72eb8ccb89
Patch #847464 : Remove spurious semicolons
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svn-id: r11445
2003-12-01 09:58:55 +00:00
Max Horn
e34f2b8b33
cut down on unnecessary GameDetector references
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svn-id: r11239
2003-11-10 01:04:12 +00:00
Max Horn
078091e7f4
cleanup of game detector functions
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svn-id: r11024
2003-11-01 16:39:26 +00:00
Max Horn
6a50ad9fbd
avoid using detectname
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svn-id: r11021
2003-11-01 16:02:14 +00:00
Max Horn
53db0a8a07
cleanup: removed version/id from GameSettings
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svn-id: r10995
2003-10-28 17:07:25 +00:00
Max Horn
33f2fbff08
We proudly present the latest installment of our hit series 'Untangle the mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now
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svn-id: r10883
2003-10-18 00:22:46 +00:00
Max Horn
0694eed273
moved game detection code out to the plugins
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svn-id: r10882
2003-10-17 23:16:53 +00:00
Max Horn
ad2db08940
renamed some Timer methods
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svn-id: r10868
2003-10-17 16:39:32 +00:00
Max Horn
a70460833e
moved platform/language constants to common/util.*
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svn-id: r10862
2003-10-17 15:35:46 +00:00
Max Horn
ebd314a9ec
fix debug mode 0
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svn-id: r10791
2003-10-14 07:52:34 +00:00
Max Horn
36fd7ec445
some renaming for more consistent terminology (although we might want to reevaluate this): 'target' is what is in your config file; 'game' is what a frontend provide. E.g. the scumm frontend provides the game 'monkeyvga', and my config file has target 'monkeyvga-ger' configured to use that game
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svn-id: r10766
2003-10-12 18:40:12 +00:00
Max Horn
d177364715
new config manager. not everything is completed, and some things will still be changed, but it seems to work well enough to put it into CVS
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svn-id: r10687
2003-10-08 21:59:23 +00:00
Max Horn
bfce5e500a
renamed SkyState to SkyEngine; cleaned the #include dependency mess a bit (try to only #include files when you *have* to -> this reduces compilation time to a minimum when header file changes are made)
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svn-id: r10622
2003-10-05 20:21:20 +00:00
Max Horn
b4e5d97994
factor out common gfx_mode/fullscreen setup code from the game engines into the main code (maybe putting this into the Engine constructor would be better, though?)
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svn-id: r10611
2003-10-05 14:37:16 +00:00
Nicolas Bacca
6c94765972
Improve intro timing a tiny bit on WinCE
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svn-id: r10472
2003-09-28 22:23:59 +00:00
Torbjörn Andersson
570e60a487
Whitespace changes
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svn-id: r10390
2003-09-24 06:33:59 +00:00
Max Horn
6a4663824e
added initial support for building our 4 adventure engines as loadable modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP
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svn-id: r10304
2003-09-18 18:23:53 +00:00
Max Horn
c1a678afeb
new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there (this removes the need for an ugly hack in the build system, and is also conceptionally cleaner)
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svn-id: r10282
2003-09-17 22:41:01 +00:00