Paul Gilbert
ce070cdd3c
CGE: Implemented basic savegame support
...
I've slightly modified the behaviour of the original - rather than prompting each time the user starts for a name, it now only prompts the first time, and uses the entered name as a save description for a slot 0 savegame
2011-07-16 18:33:20 +10:00
Paul Gilbert
10627dccfa
CGE: Fix the selection of menu items to call appropriate dispatch method
2011-07-16 16:23:34 +10:00
Paul Gilbert
50d313a547
CGE: Implement monochrome view mode button
2011-07-16 15:44:17 +10:00
Paul Gilbert
b957eda759
CGE: Map keypad Enter to be handled like the main Enter key
2011-07-16 15:30:06 +10:00
Paul Gilbert
c3f3120194
CGE: Cleaned up room preview handling code and fixed memory leak
2011-07-16 15:17:18 +10:00
Paul Gilbert
453fbb7454
CGE: Bugfixes for loading the room preview shapes list
2011-07-15 22:56:49 +10:00
Paul Gilbert
4dd65c5e57
CGE: Removed some commented out code from previous bugfix
2011-07-15 22:14:33 +10:00
Paul Gilbert
8c7130fdfa
CGE: Fix display of in-game hotspot description
2011-07-15 22:12:56 +10:00
Paul Gilbert
b74e1b6af0
CGE: Pathfinder now works
2011-07-15 21:25:03 +10:00
Paul Gilbert
11fa6b941c
CGE: Fix some errors in the pathfinder setup
2011-07-15 20:43:29 +10:00
Paul Gilbert
c3bed46ba0
CGE: Fix for all the game objects being draggable
2011-07-15 19:38:58 +10:00
Paul Gilbert
f0d10b62b3
CGE: In progress work on pathfinder
2011-07-14 22:36:18 +10:00
Paul Gilbert
324ccb1760
CGE: Split pathfinding related code into walk.cpp
2011-07-13 21:04:44 +10:00
Paul Gilbert
c3c8032c42
CGE: Implemented Bitmap::xShow method
2011-07-13 20:42:30 +10:00
Paul Gilbert
9dc2cb87d9
CGE: Fix array size in Spike class constructor
2011-07-13 19:21:34 +10:00
Paul Gilbert
6c97190092
CGE: Fixed initialising of _shadow that was crashing the intro sequence
2011-07-13 19:18:23 +10:00
Strangerke
4d0f83babb
CGE: Rename some constants
2011-07-13 08:44:58 +02:00
Strangerke
5148f80fa5
CGE: add a new SNPOST to fix the function pointer issue
2011-07-13 00:29:10 +02:00
Paul Gilbert
4d96ec7034
CGE: Fixed a previously commented adding of mouse object to show queue
2011-07-12 22:44:04 +10:00
Paul Gilbert
700dbe021e
CGE: Fix ProgName method to handle extensions without a leading period
2011-07-12 22:43:24 +10:00
Paul Gilbert
11c9e64885
CGE: More bugfixes for memory leaks
2011-07-12 22:02:00 +10:00
Paul Gilbert
e2b19ad9b0
CGE: Fixed several memory leaks of main objects
2011-07-12 21:53:07 +10:00
Paul Gilbert
891032053a
CGE: Removed redundant disable/enable calls
2011-07-12 21:43:53 +10:00
Paul Gilbert
b6be90326d
CGE: Fixed a memory leak with Sprite::setSeq
2011-07-12 21:41:11 +10:00
Paul Gilbert
daae033e01
CGE: Converted SprExt::_Seq to use dynamically allocated data
2011-07-12 21:16:23 +10:00
Strangerke
a524adcaee
CGE: Suppress isVga() and memType()
2011-07-12 08:02:18 +02:00
Strangerke
dab96401ad
CGE: Implement snGhost by splitting _m field in two. Some cleanup.
2011-07-12 07:24:20 +02:00
Paul Gilbert
9ba5e2b304
CGE: Reverted last commit due to extra memory leaks
2011-07-11 20:56:32 +10:00
Paul Gilbert
18077762d7
CGE: Standardised Sprite::seq on always allocating/freeing data
2011-07-11 20:37:37 +10:00
Paul Gilbert
10ca53a00c
CGE: Fix cursor to show on-screen once the game starts
2011-07-10 21:07:57 +10:00
Paul Gilbert
c3a4ba8b05
CGE: More fixes for free/delete[] mismatches
2011-07-10 20:28:22 +10:00
Paul Gilbert
9b5b88274e
CGE: Bugfix for correctly flagging key release
2011-07-10 20:13:11 +10:00
Paul Gilbert
f33ac85e79
CGE: Bugfixes for some crashes
2011-07-10 20:07:45 +10:00
Paul Gilbert
9efefdbced
CGE: Fixed the display of text in the name entry dialog
...
Whilst the 'melting' effect of entered text was very amusing, it did need to be fixed.
2011-07-10 20:02:17 +10:00
Paul Gilbert
a693ff2ecf
CGE: A few more fixes for memory leaks identified by Valgrind
2011-07-10 19:23:14 +10:00
Paul Gilbert
66c7777dfe
CGE: Fix Valgrind identified errors
2011-07-10 18:17:40 +10:00
Paul Gilbert
32c8962d62
CGE: Removed some accidentally added debugging statements
2011-07-10 17:58:39 +10:00
Paul Gilbert
88c7b25e5b
CGE: Fixed more free/delete[] mismatches identified by Valgrind
2011-07-10 17:56:29 +10:00
Paul Gilbert
1870f09d31
CGE: Fix several allocation mismatches and Valgrind issues
2011-07-10 14:51:22 +10:00
Paul Gilbert
ef83c248d3
CGE: Added extra event processing call to fix non-responsiveness when running under Valgrind
2011-07-10 11:45:17 +10:00
Paul Gilbert
8628b154a7
CGE: Fixed compiler warning
2011-07-10 11:40:06 +10:00
Paul Gilbert
6039e8a245
CGE: Removed the definition of the now unused SavTab structure
2011-07-10 10:12:46 +10:00
Paul Gilbert
319ff2ca49
CGE: Changed Sprite::contract to always destroy the sprite array
2011-07-10 10:11:50 +10:00
Paul Gilbert
0bbefbef90
CGE: Created PocLight class to encapsulate the LI sprite array
2011-07-10 10:10:51 +10:00
Paul Gilbert
47b17cd1ce
CGE: Create Spike class to encapsulate the SP spite array
2011-07-10 10:07:35 +10:00
Paul Gilbert
622dc2d503
CGE: Created a CavLight class to encapsulate the PR sprite array
2011-07-10 10:04:41 +10:00
Paul Gilbert
9d40a1ba9d
CGE: Mouse MC sprite array into the Mouse class
2011-07-10 10:00:57 +10:00
Paul Gilbert
817a52ed56
CGE: Created a HorizLine stub class to hold the HL sprite array
2011-07-10 09:57:19 +10:00
Paul Gilbert
1e83e27925
CGE: Moved MB sprite array into Square class
2011-07-10 09:51:18 +10:00
Paul Gilbert
989e071bb9
CGE: Implemented code for saving games, removing the need for the SavTab array
2011-07-10 09:44:46 +10:00