Commit Graph

7 Commits

Author SHA1 Message Date
Paul Gilbert
1a9b30a9d3 TSAGE: Disable Sherlock logo code in TsAGE engine by default
Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
2015-08-16 14:24:18 -04:00
Thierry Crozat
df665e5907 TSAGE: Add cast of nullptr to (const void *) in call to variadic functions
This should not be necessary, but this is for (at least) two reasons:
 - Our C++11 compatibility code simply defines nullptr as 0 (and 0
may have a different size to (const void *)0).
 - Xcode compiler on OS X throw an error without that cast (cannot
pass object of non-POD type nullptr through variadic method).
2015-06-02 00:04:06 +01:00
Paul Gilbert
bb9586de9e TSAGE: Fixes for display of Sherlock Logo scene 2015-05-30 09:40:04 -04:00
Paul Gilbert
0141dd1af3 TSAGE: Showing background of Sherlock Logo scene 2015-05-29 23:31:23 -04:00
Paul Gilbert
08dc811baa TSAGE: Implemented game startup code for Sherlock Logo 2015-05-21 18:48:21 -04:00
Paul Gilbert
3fea1f4993 TSAGE: Implemented scene logic for Sherlock Logo 2015-05-20 22:20:52 -04:00
Paul Gilbert
0ca72189fd TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display 2015-05-19 23:16:31 -04:00